Difference between revisions of "Template:Dialogue/Showhide/doc"

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==Code==
 
==Code==
For general dialogues:
 
 
<pre>
 
<pre>
 
{{Dialogue/Showhide
 
{{Dialogue/Showhide
Line 11: Line 10:
 
|content =  
 
|content =  
 
}}
 
}}
</pre>
 
 
For recon modules:
 
 
<pre>
 
{{Dialogue/Showhide
 
<noinclude>|state=uncollapsed</noinclude>
 
|type    = recon module
 
|title  =
 
|intro  =
 
|content =
 
}}<noinclude>
 
[[Category:Artifacts]]</noinclude>
 
 
</pre>
 
</pre>
  

Revision as of 22:00, 8 September 2015

Usage

For use with Template:Dialogue to hide long dialogue sections as desired, when the information is useful but interrupts the flow of a page.

Code

{{Dialogue/Showhide
|title   = 
|content = 
}}

Parameters

|title

  • the title text near the icon in the showhide. Please link these with [[PAGE LINKED TO]]. These should be used under certain conditions:
Character Name: if the dialogue template is used on a page that is a location
Location Name: if the dialogue template is used on a page that is that character's page

|content

  • What appears within the showhide. Please link to the appropriate dialogue page, like so: {{:Rhendon Dialogue/Should You Choose to Accept}}

|type

  • Either "dialogue" or "recon module." Defaults to dialogue.

|intro

  • Use only with recon module format. It's the light blue text part of the module seen in-game.


Examples

See what links here for examples of this template in action.

NPC subpages (NPCNAME Dialogue/Location) do not use this optional show/hide template, revealing an entire dialogue (entered into Template:Dialogue) alone on its own page for easy reading. A dialogue page is inserted into the showhide via {{:NAME OF DIALOGUE PAGE}} for optional reading on pages with other information.

If there are three or more characters - NPC 1, NPC2, The Player (you) - then the dialogue page does not include names, just location: {{:Dialogue/Location}}. An example of this is witnessed with Dialogue/Refuge. As a minor bonus, Category:Dialogues will organize such oddities under D, for "Dialogue," so users can easily find locations with complex multi-character dialogues. This does not include dialogues that are initiated separately, as with 4-2 Interface-icon-PvE.png Mission: A New Threat, applying to single dialogue screen initiations only.
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