Difference between revisions of "Template:GeographyList/doc"

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<noinclude>{{documentation subpage}}</noinclude>
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==Usage==
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[[File:Icon-alert.png|36px]] '''This template should only be used for areas which are randomly generated.'''
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==Code==
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<pre>
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{{GeographyList
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|parent  =
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|segment =
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|number  =
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|letter  =
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|notes  =
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}}
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</pre>
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==Parameters==
 
|parent  
 
|parent  
:the [[mission]] or [[area]]. Only use mission names if the area is exclusive to a mission. In other words, default to the Arcade. For example, do not use ''Shadow of the Beast-Terrilous Trail.'' Use ''Gloaming Wildwoods-Terrilous Trail.''  
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:the [[mission]] or [[area]]. Only use mission names if the area is exclusive to a mission. In other words, default to the Arcade. For example, do not use "''Alien Ooze-Slimeway.''" Use "''Clockwork Tunnels: Slimeway.''"
  
 
|child
 
|child
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|segment
 
|segment
:'''Only use if the map is not fixed.''' Example: [[:File:Map-Gloaming Wildwoods-Terrilous Trail.png|Terrilous Trail Map]] is fixed. Segment types include:
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:'''Only use if the map is randomly generated.''' Example: [[:File:Map-Gloaming Wildwoods-Terrilous Trail.png|this map]] is fixed. Less obviously, [[:File:Map-A Revelation in Flames-Frigid Passage-1A.png|this is fixed]]. Neither are randomly generated maps. Pay special attention and explore an area many times before publishing research on it. Segment types include:
 
::Start (start only - does not involve party button segments. Arsenal station is usually available)
 
::Start (start only - does not involve party button segments. Arsenal station is usually available)
 
::I (straight)
 
::I (straight)
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|number  
 
|number  
:the segment number as encountered. this establishes a "family" of maps which are pretty much the same. Defaults to 1.
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:the segment number as encountered. this establishes a "family" of maps which are pretty much the same in general shape. Defaults to 1.
  
 
|letter  
 
|letter  
 
:the variant of the general number's shape. Doubt we'll ever see more than 26 area variants per number in the specified area/mission. Defaults to A.
 
:the variant of the general number's shape. Doubt we'll ever see more than 26 area variants per number in the specified area/mission. Defaults to A.
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==Examples==
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See [http://wiki.spiralknights.com/index.php?title=Special%3AWhatLinksHere&limit=500&target=Template%3AGeographyList&namespace=0 what links here] for examples of this template in action.
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==Notes==
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This naming convention is mostly random when it comes to chronology. Files are added in the order they happen to be found by the editor who uploads them.
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Fixed maps use a similar naming convention - they are simply "File:Map-Parent-Child.png", and do not use segment, number, letter to define them, as there is no need for these variables. "Area" images of these locations are simply named "File:Area-Parent-Child.png", "File:Area-Parent-Child 1.png, "File:Area-Parent-Child 2.png", and so on.

Revision as of 08:01, 15 September 2015

Usage

Icon-alert.png This template should only be used for areas which are randomly generated.

Code

{{GeographyList
|parent  = 
|segment = 
|number  = 
|letter  = 
|notes   = 
}}

Parameters

|parent

the mission or area. Only use mission names if the area is exclusive to a mission. In other words, default to the Arcade. For example, do not use "Alien Ooze-Slimeway." Use "Clockwork Tunnels: Slimeway."

|child

Only use for mission exclusives. This is because "wild path" and "haunted passage" etc. segments are usually the exact same map, just with grass added or not or whatever. Here should be entered the level, a.k.a floor name, of the mission.

|segment

Only use if the map is randomly generated. Example: this map is fixed. Less obviously, this is fixed. Neither are randomly generated maps. Pay special attention and explore an area many times before publishing research on it. Segment types include:
Start (start only - does not involve party button segments. Arsenal station is usually available)
I (straight)
L (turn)
+ (crossroad)
T (t-intersection)
D (dead end, often with loot)
End (end of level - elevator only, not dead ends)

|number

the segment number as encountered. this establishes a "family" of maps which are pretty much the same in general shape. Defaults to 1.

|letter

the variant of the general number's shape. Doubt we'll ever see more than 26 area variants per number in the specified area/mission. Defaults to A.

Examples

See what links here for examples of this template in action.

Notes

This naming convention is mostly random when it comes to chronology. Files are added in the order they happen to be found by the editor who uploads them.

Fixed maps use a similar naming convention - they are simply "File:Map-Parent-Child.png", and do not use segment, number, letter to define them, as there is no need for these variables. "Area" images of these locations are simply named "File:Area-Parent-Child.png", "File:Area-Parent-Child 1.png, "File:Area-Parent-Child 2.png", and so on.

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