Difference between revisions of "Stable Rocket Hammer"
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== Notes == | == Notes == |
Revision as of 02:27, 4 May 2020
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The Stable Rocket Hammer is a 3-star sword.
Contents
Description
Designed by Warmaster Seerus himself, this nefarious gremlin weapon is equipped with a rocket engine that can launch the wielder forward with a powerful hammer smash. This particular model is a more stable version that blew up gremlin test subjects far fewer times than the prototype.
Acquisition
: Reward for completing the Expansion Mission: Operation Crimson Hammer (Tier 2) (bound).
Alchemy Path
Stable Rocket Hammer's alchemy path | |||||||||||||
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The Prototype Rocket Hammer, Stable Rocket Hammer, and Warmaster Rocket Hammer are related. These are stand-alone items that cannot be upgraded.
Combat
Basic Attack
The basic attack consists of three attacks: The first attack is identical to that of any Heavy Sword's first hit, such as the Sealed Sword series. The second attack causes the Knight to "dash" 5 tiles in the direction they're facing. Any enemies directly in their path takes a moderate amount of damage. The third attack is identical to all Heavy Swords' second swings; more powerful and with significant knockback. All 3 attacks cause a small explosion directly in front of the Knight if an attack is landed on an enemy.
Charge Attack
The charge attack is two consecutive overhead smashes into the ground, similar to the Troika's charge. Each smash causes a moderate-sized explosion, and the Knight takes a step forward in between attacks. The attack cannot be interrupted unless Shocked or knocked out.
Note: This attack can sometimes push teammates away.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Stable Rocket Hammer's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Constructs and Undead | ||||||
First Hit | 45 - 55 | 65 - 75 | 115 - 129 | 139 - 153 | 145 - 133 | 125 - 108 |
Dash (x3) | 29 - 35 | 41 - 48 | 74 - 84 | 89 - 100 | 92 - 80 | 72 - 57 |
Final Hit | 52 - 64 | 77 - 89 | 135 - 152 | 164 - 181 | 174 - 162 | 153 - 137 |
Charge Attack | 70 - 86 | 103 - 120 | 182 - 207 | 223 - 248 | 240 - 228 | 220 - 203 |
Versus Slimes and Fiends | ||||||
First Hit | 40 - 47 | 53 - 60 | 95 - 103 | 108 - 115 | 100 - 75 | 68 - 59 |
Dash (x3) | 24 - 27 | 29 - 33 | 54 - 57 | 58 - 62 | 54 - 47 | 44 - 39 |
Final Hit | 47 - 56 | 65 - 74 | 115 - 126 | 133 - 144 | 129 - 100 | 85 - 72 |
Charge Attack | 65 - 78 | 92 - 105 | 162 - 180 | 192 - 210 | 195 - 171 | 154 - 111 |
Versus Beasts and Gremlins | ||||||
First Hit | 7 - 8 | 10 - 12 | 18 - 20 | 22 - 25 | 24 | 23 |
Dash (x3) | 5 - 6 | 7 - 8 | 12 - 14 | 15 - 17 | 17 | 17 - 16 |
Final Hit | 8 - 10 | 12 - 14 | 20 - 24 | 26 - 29 | 28 | 27 - 26 |
Charge Attack | 10 - 13 | 15 - 18 | 27 - 31 | 34 - 38 | 38 - 37 | 36 - 35 |
Notes
- Flawed Mask of Seerus
- Dark Reprisal Mk II
- Stable Rocket Hammer
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)