Difference between revisions of "Zapper"
From SpiralKnights
SK Tactics (Talk | contribs) m (Convert recoil UOM from 2 steps to 2/3 of a square. (3 steps = approx 1 square.) Thought I should standardize it since I'm the one who added the "step" thingy.) |
SK Tactics (Talk | contribs) (Filled in damage values for stratum 1 ~ 2) |
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== Attacks == | == Attacks == | ||
=== Basic Attack === | === Basic Attack === | ||
+ | [[File:Zapper-Shot-Comparison.png|right|frame|Left: Normal shot, Right: Charged shot]] | ||
Fires a ball of electricity up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading. | Fires a ball of electricity up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading. | ||
<br />There is no recoil when using the basic attack and the user can move at approximately half speed while firing. | <br />There is no recoil when using the basic attack and the user can move at approximately half speed while firing. | ||
Line 19: | Line 20: | ||
<br />The recoil from the shot will push the user back 2/3 of a square. | <br />The recoil from the shot will push the user back 2/3 of a square. | ||
− | + | {{SKAbilitiesTable|Charge Time in Milliseconds| | |
− | + | {{SKAbilitiesRow|{{PAGENAME}}|2600|2400|2200|2000|?|?|?|?}} | |
+ | }} | ||
− | + | == Damage == | |
− | + | ||
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum. | The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum. | ||
{{SKDamageTable| | {{SKDamageTable| | ||
{{SKNewRow}} | {{SKNewRow}} | ||
− | + | {{SKDamageRow|Basic Attack |8 - 12|14 - 18|?|?|?|?}} | |
− | {{SKDamageRow| | + | {{SKDamageRow|Charge Attack|15 - 21|24 - 31|?|?|?|?}} |
− | {{SKDamageRow|Charge| | + | |
}} | }} | ||
Revision as of 19:44, 27 July 2011
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The Zapper is a 1-star handgun.
Contents
Description
A modified Proto Gun augmented with a low intensity electrical charge.
Attacks
Basic Attack
Fires a ball of electricity up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading.
There is no recoil when using the basic attack and the user can move at approximately half speed while firing.
- Note: Shots from the basic attack will not shock enemies.
Charge Attack
Fires a bigger ball of electricity that explodes on impact, harming anything within a radius of 0.5 square.
The projectile has the same speed and range as the basic attack, will knockback enemies, and has a chance to inflict Shock on hit.
The recoil from the shot will push the user back 2/3 of a square.
None | Low | Medium | High | V. High | Ultra | Max | |
Zapper | 2600 | 2400 | 2200 | 2000 | ? | ? | ? |
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
Zapper's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Basic Attack | 8 - 12 | 14 - 18 | ? | ? | ? | ? |
Charge Attack | 15 - 21 | 24 - 31 | ? | ? | ? | ? |
Vendors
Vendors that sell this item:
Recipe
36px ITEM NAME Recipe (★☆☆☆☆: 250 crowns)
Alchemy Path
Zapper's alchemy path | ||||||||||||
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Required to Craft Items
Unknown.
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)
its also cost 1000 crowns also