Difference between revisions of "Shadowtech Alchemer Mk II"
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{{SKCell2||background=#114255}} {{SKCell2|'''Versus Fiends and Undead'''|background=#A09C99|color=#52344A|2=center|4=6}} | {{SKCell2||background=#114255}} {{SKCell2|'''Versus Fiends and Undead'''|background=#A09C99|color=#52344A|2=center|4=6}} | ||
− | {{SKDamageRow|Basic Attack |4 - 5|6 - 7 |10 - 12|13 - 15| | + | {{SKDamageRow|Basic Attack |4 - 5|6 - 7 |10 - 12|13 - 15|15 - 14|? - ?}} |
− | {{SKDamageRow|Charge Attack|5 - 7|8 - 10|15 - 18|19 - 23| | + | {{SKDamageRow|Charge Attack|5 - 7|8 - 10|15 - 18|19 - 23|22 - 22|? - ?}} |
{{SKNewRow}} | {{SKNewRow}} | ||
{{SKCell2||background=#114255}} {{SKCell2|'''Versus Beasts and Constructs'''|background=#C6F6FF|color=#315173|2=center|4=6}} | {{SKCell2||background=#114255}} {{SKCell2|'''Versus Beasts and Constructs'''|background=#C6F6FF|color=#315173|2=center|4=6}} | ||
− | {{SKDamageRow|Basic Attack |17 - 19|21 - 24|39 - 40|42 - 47 | | + | {{SKDamageRow|Basic Attack |17 - 19|21 - 24|39 - 40|42 - 47 |43 - 38|? - ?}} |
− | {{SKDamageRow|Charge Attack|30 - 36|41 - 47|78 - 83|87 - 100| | + | {{SKDamageRow|Charge Attack|30 - 36|41 - 47|78 - 83|87 - 100|83 - 66|? - ?}} |
{{SKNewRow}} | {{SKNewRow}} | ||
{{SKCell2||background=#114255}} {{SKCell2|'''Versus Gremlins and Slimes'''|background=#FFD7A2|color=#732C10|2=center|4=6}} | {{SKCell2||background=#114255}} {{SKCell2|'''Versus Gremlins and Slimes'''|background=#FFD7A2|color=#732C10|2=center|4=6}} | ||
− | {{SKDamageRow|Basic Attack |22 - 27|31 - 37|59 - 65 | 68 - 79 | | + | {{SKDamageRow|Basic Attack |22 - 27|31 - 37|59 - 65 | 68 - 79 | 72 - 60 |? - ?}} |
− | {{SKDamageRow|Charge Attack|35 - 45|52 - 62|98 - 110|118 - 138| | + | {{SKDamageRow|Charge Attack|35 - 45|52 - 62|98 - 110|118 - 138|130 - 118|? - ?}} |
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Revision as of 05:49, 16 November 2011
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The Shadowtech Alchemer Mk II is a 3-star handgun.
Contents
Description
An alchemical handgun that fires bullets of concentrated shadow that split on impact.
Attacks
Basic Attack
A 2-shot combo that is similar to the Shadowtech Alchemer's basic attack. (Range 7 squares, no recoil while firing)
However, bullet speed have been vastly improved (fast) and in addition, each bullet can now ricochet randomly to the left if they hit anything. (Enemies, walls or other obstacles)
Charge Attack
A medium speed charged ball that travels up to 10 squares. Upon impact, (or at the end of its range), it'll split into 2 smaller bullets that deals additional damage.
The smaller bullets are able to ricochet just like the basic attack and the recoil from the charged shot will push the user back 2/3 of a square.
Below table shows the approximate charge time in milliseconds:
None | Low | Medium | High | V. High | Ultra | Max | |
Shadowtech Alchemer Mk II | 2600 | 2400 | 2200 | 2000 | 1800 | ? | ? |
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum.
Shadowtech Alchemer Mk II's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Fiends and Undead | ||||||
Basic Attack | 4 - 5 | 6 - 7 | 10 - 12 | 13 - 15 | 15 - 14 | ? - ? |
Charge Attack | 5 - 7 | 8 - 10 | 15 - 18 | 19 - 23 | 22 - 22 | ? - ? |
Versus Beasts and Constructs | ||||||
Basic Attack | 17 - 19 | 21 - 24 | 39 - 40 | 42 - 47 | 43 - 38 | ? - ? |
Charge Attack | 30 - 36 | 41 - 47 | 78 - 83 | 87 - 100 | 83 - 66 | ? - ? |
Versus Gremlins and Slimes | ||||||
Basic Attack | 22 - 27 | 31 - 37 | 59 - 65 | 68 - 79 | 72 - 60 | ? - ? |
Charge Attack | 35 - 45 | 52 - 62 | 98 - 110 | 118 - 138 | 130 - 118 | ? - ? |
Vendors
Vendors that sell this item:
Recipe
36px ITEM NAME Recipe (★★★☆☆: 4,000 crowns)
Alchemy Path
Shadowtech Alchemer Mk II's alchemy path | ||||||||||||
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