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− | == 2011-10-20 ==
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− | == 2011-10-19 ==
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− | {{:Release Notes 2011-10-19}}
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− | == 2011-10-12 ==
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− | == 2011-10-06 ==
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− | {{:Release Notes 2011-10-06}}
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| [[Category:Releases|*]] | | [[Category:Releases|*]] |
Revision as of 03:35, 14 November 2011
This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.
2011-11-07
From the Release Notes:
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- Arcade
- Gates in the arcade will now automatically activate when you walk up to them
- Bugfixes
- Fixed issue that was causing Drab Canteen's name to display as 'Fancy Canteen' when equipped.
- Fixed issue causing knights to be invisible.
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2011-11-01
From the Release Notes:
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Dark Harvest Festival
- The Dark Harvest Festival has ended. The Punkin King hopes you enjoyed the festival and looks forward to seeing you next year!
Shadow Keys
- The limited time sale of Shadow Keys from Boost has ended. We will be evaluating other options to obtain them in the future.
Bugfixes
- The Flamberge charge attack was previously able to damage other players. This has been fixed.
- Fixed a lighting and camera issue in the Arcade lobby.
- Fixed the missing material and artifact issue at the end of a shadow lair.
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2011-10-27
From the Release Notes:
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- Fixed graphical issues with Jelly gear
- Fixed issue with guild creation
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2011-10-26
From the Release Notes:
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- Celebrate Halloween with darkness and danger! For a limited time only, Shadow Keys are available from Boost, the Special Items Merchant!
- Arsenal chests have been added to Lobbies, Clockwork Terminals, and Subtowns. These do not represent a change in how the Arsenal is accessed while in the Clockworks, but are rather just a visual reminder to equip a suitable loadout before moving on to the next stratum.
- Tooltips for offline friends and guildmates now show last session times.
- Added bindings for individual weapon slots (defaulting to 7/8/9/0).
- Spiral Knight run animations have been adjusted for smoother transitions between animations.
- The Spiral Knight idle animation has been expanded for more variety when in town.
- When in town, equipped shields will hide themselves at set distances determined by setting detail levels to low or medium.
- Adjusted Grim Totem visual effects.
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2011-10-21
From the Release Notes:
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Graphics
- Optimization and level of detail changes to various common particle effects.
- Graphic fix to Divine Avenger charge attack.
- Graphic change to Phantom charge attack.
- Sticky target cursor now renders in front of targets.
Audio
- Fix for crackling/stuttering Windows audio.
Steam
- Fix for occasional failure to switch zones due to Steam authentication issues.
Monsters
- Royal Jelly defense values brought in line with the rest of the Slime family
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