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| This page contains the five latest sets of release notes. All release notes are available on a single page at [[release/all]] (warning, the page is long). You can also view the release notes in [[release calendar|calendar format]]. | | This page contains the five latest sets of release notes. All release notes are available on a single page at [[release/all]] (warning, the page is long). You can also view the release notes in [[release calendar|calendar format]]. |
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| == 2012-01-04 == | | == 2012-01-04 == |
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| {{:Release Notes 2011-12-12}} | | {{:Release Notes 2011-12-12}} |
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− | ==2011-11-30==
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− | {{:Release Notes 2011-11-30}}
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| [[Category:Releases|*]] | | [[Category:Releases|*]] |
Revision as of 21:20, 10 January 2012
This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.
2012-01-10
From the Release Notes:
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- Achievements unlocked in Spiral Knights that are missing in Steam will be unlocked in Steam on login.
- Fixed a couple cases where unlocking multiple achievements at once would result in some of the achievements' failing to show up on Steam.
- Gunpuppy bullets no longer spawn far away from their source.
- Fixed several weighted statue exploits in the Firestorm Citadel and the Shadow Lair Firestorm Citadel.
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2012-01-04
From the Release Notes:
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- Winterfest
Winterfest has ended and Impostoclaus has left Haven for another year, but the cold weather will remain in Haven for just a little while longer.
- Monsters
- All drone health has been reduced
- Almost all monsters have had their delay increased between spawning and attacking (including retrodes!)
- Wolvers, retrodes, and zombies will no longer follow their target once they commit to an attack
- Retrode and zombie melee attack has been slowed down and damage area decreased
- Levels
- Fixed an area where players could get trapped in the IMF Warfare Workshop
- Graphics
- Advanced video options now include ability to adjust anti-aliasing level (takes effect on restart)
- Bugfixes
- Circuit Breaker Armor is now weak to fire and freeze
- Bomb fuse graphic has been filled in to make it easier to read
- Charge attacks for the elemental brandish lines (and those shadow ones too) had been rebuilt for a more reliable damage area
- Fixed issue with lichens inflicting damage before playing their animation
- Fixed issue that was preventing gremlin thwackers from telegraphing their charge attack
- Gremlin dodge cooldown increased from 1 second to 4 seconds
- Gremlin menders have been scolded once again for harming others
- Wolvers should no longer block movement while underground
- Removed combo breaker escape action from T3 wolvers
- Slowed down the explosion delay on the retrodes beam attack and reduced the damage radius
- Greavers will no longer inflict status ailments through barriers
- Jelly cube spires will terminate if they are interrupted by the death of their source
- Slag Guard charge attack no longer cause damage in all directions on collision
- Volcanic Long Feather will no longer apply as the Toasty Long Feather
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2011-12-19
From the Release Notes:
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Drone Monsters
- A new class of monsters called 'drones' have been added to the Clockworks
- Drones are not part of any monster family
- A drone is completely immune to damage unless it stops and exposes its weak point
- A golden drone will never stop and is completely immune to damage
- There are two types of drones: 'shankles' that deal damage and 'wisps' that cause status conditions
Here are the official names for all drones:
- Shankle
- Sharp Shankle
- Sage Shankle
- Dark Shankle
- Golden Shankle
- Golden Sharp Shankle
- Golden Sage Shankle
- Golden Dark Shankle
- Volcanic Wisp
- Winter Wisp
- Storm Wisp
- Bog Wisp
- Golden Volcanic Wisp
- Golden Winter Wisp
- Golden Storm Wisp
- Golden Bog Wisp
Levels
- Prevented teammates locking you inside the treasure closets on Scarlet Fortress Cravat Hall II
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2011-12-14
From the Release Notes:
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- Lockdown - Frostbite
- Opened up north path to allow players to bypass the center CP
- Made CPs on either end of the map easier to defend by their respective 'home teams'
- Bugfixes
- Fixed a scenario room with an airlock that could create dead ends on rare occasions
- Fixed a scenario room with a broken text description
- Disable the Event Hub button when the HUD is locked
- The Event Hub no longer shows yourself as a party to join
- The Event Hub no longer shows training hall parties
- Fixed a bug where gear health bonuses were being applied in Blast Network
- Fixed the end of level heat bonus display which was not correctly showing the new double heat bonus
- Fixed the speed of applied trap damage on unshielded knights in Lockdown
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2011-12-12
From the Release Notes:
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Winterfest!
Winter has come to Cradle and all of Haven is covered in a soft blanket of snow. Snipes and monsters alike are in the holiday spirit and the Haven Arcade is being visited by Impostoclaus!
- A new Lockdown level, Frostbite is now available. Frostbite features snowballs that you can throw at your opponents and turn them into snowmen!
- Until January 9th, you can use Krogmo Coins to purchase Santy Hats from Sullivan in the Haven Arcade.
- All Santy Hats expire on January 23, 2012
Event Hub
- A new interface called the Event Hub has been added to your HUD.
- The Event Hub keeps you informed of past events, accomplishments, etc of your friends and guildmates.
- Includes a running high-score for the most amount of levels played, Coliseum matches played, and crowns acquired in the Clockworks.
- Provides you with a quick list of events that you can join instantly, such as friend and guildmate expeditions and Coliseum games.
Heat Amplifiers
- Heat Amplifiers have been greatly improved to grant double heat to the user when activated!
- Heat Amplifiers are now available from Boost in 2 day, 7 day and 30 day amounts.
European Servers
- New servers have been added to reduce latency for European players.
- When you join a pick up game or enter a town, you will be matched with other players in your region.
- By default, your region will be automatically determined based on your IP.
- If you wish to manually configure your preferred region, you may do so via the Option menu (in the General section, under Region).
- Your knights, items, friends, guild mates, etc., will remain unchanged.
- Please note that joining your friends' parties or town instances may result in increased latency, as your client may be forced to connect to a remote region.
Scenario Rooms
- Special rooms have been added to the Clockworks that offer a little story and atmosphere, hints of a larger story, or a special bonus to those that discover them.
- Some Scenario Rooms are rarer than others. Discover them all\!
Interface
- Personal colors can be previewed in shops and the Auction House.
- Added mini "exchange" buttons to shops and other various interfaces.
Items
- 'Enamorock' added to Sullivan's item list
- Heart Pendant, Dual Heart Pendant, Tri-Heart Pendant, Tetra-Heart Pendant and Penta-Heart Pendant added to Krogmo's Alchemy Machine
Bugfixes
- Lavender Personal Color is now available from Vatel
- Push-to-talk button is now configurable (under "Talk (Voice Chat)")
- Fixed a bug in which a snipe was disappearing into a seat.
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