Difference between revisions of "Release/latest"

From SpiralKnights

Jump to: navigation, search
Line 1: Line 1:
 
This page contains the five latest sets of release notes.  All release notes are available on a single page at [[release/all]] (warning, the page is long). You can also view the release notes in [[release calendar|calendar format]].  
 
This page contains the five latest sets of release notes.  All release notes are available on a single page at [[release/all]] (warning, the page is long). You can also view the release notes in [[release calendar|calendar format]].  
 +
 +
==2012-01-10==
 +
{{:Release Notes 2012-01-10}}
  
 
== 2012-01-04 ==
 
== 2012-01-04 ==
Line 13: Line 16:
 
{{:Release Notes 2011-12-12}}
 
{{:Release Notes 2011-12-12}}
  
==2011-11-30==
 
{{:Release Notes 2011-11-30}}
 
  
  
  
 
[[Category:Releases|*]]
 
[[Category:Releases|*]]

Revision as of 21:20, 10 January 2012

This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.

2012-01-10

From the Release Notes:
  • Achievements unlocked in Spiral Knights that are missing in Steam will be unlocked in Steam on login.
  • Fixed a couple cases where unlocking multiple achievements at once would result in some of the achievements' failing to show up on Steam.
  • Gunpuppy bullets no longer spawn far away from their source.
  • Fixed several weighted statue exploits in the Firestorm Citadel and the Shadow Lair Firestorm Citadel.

2012-01-04

From the Release Notes:
Winterfest

Winterfest has ended and Impostoclaus has left Haven for another year, but the cold weather will remain in Haven for just a little while longer.

Monsters
  • All drone health has been reduced
  • Almost all monsters have had their delay increased between spawning and attacking (including retrodes!)
  • Wolvers, retrodes, and zombies will no longer follow their target once they commit to an attack
  • Retrode and zombie melee attack has been slowed down and damage area decreased
Levels
  • Fixed an area where players could get trapped in the IMF Warfare Workshop
Graphics
  • Advanced video options now include ability to adjust anti-aliasing level (takes effect on restart)
Bugfixes
  • Circuit Breaker Armor is now weak to fire and freeze
  • Bomb fuse graphic has been filled in to make it easier to read
  • Charge attacks for the elemental brandish lines (and those shadow ones too) had been rebuilt for a more reliable damage area
  • Fixed issue with lichens inflicting damage before playing their animation
  • Fixed issue that was preventing gremlin thwackers from telegraphing their charge attack
  • Gremlin dodge cooldown increased from 1 second to 4 seconds
  • Gremlin menders have been scolded once again for harming others
  • Wolvers should no longer block movement while underground
  • Removed combo breaker escape action from T3 wolvers
  • Slowed down the explosion delay on the retrodes beam attack and reduced the damage radius
  • Greavers will no longer inflict status ailments through barriers
  • Jelly cube spires will terminate if they are interrupted by the death of their source
  • Slag Guard charge attack no longer cause damage in all directions on collision
  • Volcanic Long Feather will no longer apply as the Toasty Long Feather

2011-12-19

From the Release Notes:

Drone Monsters

  • A new class of monsters called 'drones' have been added to the Clockworks
  • Drones are not part of any monster family
  • A drone is completely immune to damage unless it stops and exposes its weak point
  • A golden drone will never stop and is completely immune to damage
  • There are two types of drones: 'shankles' that deal damage and 'wisps' that cause status conditions

Here are the official names for all drones:

  • Shankle
  • Sharp Shankle
  • Sage Shankle
  • Dark Shankle
  • Golden Shankle
  • Golden Sharp Shankle
  • Golden Sage Shankle
  • Golden Dark Shankle
  • Volcanic Wisp
  • Winter Wisp
  • Storm Wisp
  • Bog Wisp
  • Golden Volcanic Wisp
  • Golden Winter Wisp
  • Golden Storm Wisp
  • Golden Bog Wisp

Levels

  • Prevented teammates locking you inside the treasure closets on Scarlet Fortress Cravat Hall II

2011-12-14

From the Release Notes:
Lockdown - Frostbite
  • Opened up north path to allow players to bypass the center CP
  • Made CPs on either end of the map easier to defend by their respective 'home teams'
Bugfixes
  • Fixed a scenario room with an airlock that could create dead ends on rare occasions
  • Fixed a scenario room with a broken text description
  • Disable the Event Hub button when the HUD is locked
  • The Event Hub no longer shows yourself as a party to join
  • The Event Hub no longer shows training hall parties
  • Fixed a bug where gear health bonuses were being applied in Blast Network
  • Fixed the end of level heat bonus display which was not correctly showing the new double heat bonus
  • Fixed the speed of applied trap damage on unshielded knights in Lockdown

2011-12-12

From the Release Notes:

Winterfest!

Winter has come to Cradle and all of Haven is covered in a soft blanket of snow. Snipes and monsters alike are in the holiday spirit and the Haven Arcade is being visited by Impostoclaus!

  • A new Lockdown level, Frostbite is now available. Frostbite features snowballs that you can throw at your opponents and turn them into snowmen!
  • Until January 9th, you can use Krogmo Coins to purchase Santy Hats from Sullivan in the Haven Arcade.
  • All Santy Hats expire on January 23, 2012

Event Hub

  • A new interface called the Event Hub has been added to your HUD.
  • The Event Hub keeps you informed of past events, accomplishments, etc of your friends and guildmates.
  • Includes a running high-score for the most amount of levels played, Coliseum matches played, and crowns acquired in the Clockworks.
  • Provides you with a quick list of events that you can join instantly, such as friend and guildmate expeditions and Coliseum games.

Heat Amplifiers

  • Heat Amplifiers have been greatly improved to grant double heat to the user when activated!
  • Heat Amplifiers are now available from Boost in 2 day, 7 day and 30 day amounts.

European Servers

  • New servers have been added to reduce latency for European players.
  • When you join a pick up game or enter a town, you will be matched with other players in your region.
  • By default, your region will be automatically determined based on your IP.
  • If you wish to manually configure your preferred region, you may do so via the Option menu (in the General section, under Region).
  • Your knights, items, friends, guild mates, etc., will remain unchanged.
  • Please note that joining your friends' parties or town instances may result in increased latency, as your client may be forced to connect to a remote region.

Scenario Rooms

  • Special rooms have been added to the Clockworks that offer a little story and atmosphere, hints of a larger story, or a special bonus to those that discover them.
  • Some Scenario Rooms are rarer than others. Discover them all\!

Interface

  • Personal colors can be previewed in shops and the Auction House.
  • Added mini "exchange" buttons to shops and other various interfaces.

Items

  • 'Enamorock' added to Sullivan's item list
  • Heart Pendant, Dual Heart Pendant, Tri-Heart Pendant, Tetra-Heart Pendant and Penta-Heart Pendant added to Krogmo's Alchemy Machine

Bugfixes

  • Lavender Personal Color is now available from Vatel
  • Push-to-talk button is now configurable (under "Talk (Voice Chat)")
  • Fixed a bug in which a snipe was disappearing into a seat.
Personal tools