Difference between revisions of "Release/latest"

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This page contains the five latest sets of release notes.  All release notes are available on a single page at [[release/all]] (warning, the page is long). You can also view the release notes in [[release calendar|calendar format]].  
 
This page contains the five latest sets of release notes.  All release notes are available on a single page at [[release/all]] (warning, the page is long). You can also view the release notes in [[release calendar|calendar format]].  
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==2012-05-24==
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{{:Release Notes 2012-05-24}}
  
 
==2012-05-16==
 
==2012-05-16==
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==2012-04-26==
 
==2012-04-26==
 
{{:Release Notes 2012-04-26}}
 
{{:Release Notes 2012-04-26}}
 
==2012-04-25==
 
{{:Release Notes 2012-04-25}}
 
  
  
 
[[Category:Releases|*]]
 
[[Category:Releases|*]]

Revision as of 19:34, 24 May 2012

This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.

2012-05-24

From the Release Notes:
Lockdown

Join the battle in two new Lockdown maps!

  • Downtown - A traffic-congested, frigid city with plenty of Fire Pots to melt the ice!
  • Gardens - A secluded garden with hidden paths amongst its ruined walls

Changes to the Scoring System: Lockdown will now use a scaling point system where each additional Capture Point controlled by a team is worth fewer points per tick

On a 3 Capture Point map
  • 1st CP captured is worth 5 points
  • 2nd CP captured is worth 3 points
  • 3rd CP captured is worth 1 point
On a 5 Capture Point map
  • 1st CP captured is worth 5 points
  • 2nd CP captured is worth 4 points
  • 3rd CP captured is worth 3 points
  • 4th CP captured is worth 2 points
  • 5th CP captured is worth 1 point
Bugfixes
  • Fixed a bug where knights were burning to death while Vanaduke was giving his monologue. Ouch!

2012-05-16

From the Release Notes:
Levels
  • Fixed an issue in FSC Charred Court and the Shadow Lair where players could die while talking to the Nature Sprite.
  • Crown and heat payouts have received further balancing, most notably in the Ironclaw Munitions Factory.
  • Added an airlock after the statue room in Firestorm Citadel Ashen Armory to prevent backtracking with the gold key.
Bugfixes
  • Fixed collision in a level that allowed players and monsters to leave the playable area.
  • Valiance's knock-back has been reverted.
  • Fixed a rare bug that could cause a party to get stuck on the elevator when someone joined.

2012-05-10

From the Release Notes:
Bugfixes
  • The Rugged Robo Wrecker's Recipe name has been corrected (English only).
  • Fixed issues with searching on the Auction House.
  • Fixed catalyzer type handguns charge attacks causing low damage.
  • Fixed issues with having the wrong rank after completing Rescue Camp Missions.

2012-05-09

From the Release Notes:
New User Experience

The Crash Site, Rescue Camp and Rescue Camp Missions have been revamped. New players will now meet their pal Rhendon and join him as they save the Rescue Camp from the monsters that lurk in the dark and the evil gremlin Schemer, Razwog.

This new experience is a taste of what's to come in the Spiral Knights story. Stay tuned!

Items
  • All bombs have had their damage output increased by 15%
  • All handguns have had their damage increased by 10% and their charge attack damage increased by 20%

Minor art changes to the following Swords:

  • Slime Slasher
  • Super Slime Slasher
  • Beast Basher
  • Big Beast Basher

Damage increased:

  • Slime Slasher
  • Super Slime Slasher
  • Beast Basher
  • Big Beast Basher
  • Hatchet: increased damage area for charge attack
  • Damage bonus increased:
  • Cyclops Cap
  • Fencing Jacket
  • Proto Bomb: now has a chance HIGH to Stun MODERATE.

Damage area increased:

  • Twisted Spine Cone
  • Proto Bomb
  • Firecracker
  • Cold Snap
  • Static Flash
  • Spine Cone

Fuse time decreased:

  • Super Blast Bomb
  • Twisted Spine Cone
  • Dark Briar Barrage
  • Proto Bomb
  • Firecracker
  • Cold Snap
  • Static Flash
  • Blast Bomb
  • Spine Cone

Fuse time increased:

  • Master Blast Bomb
  • Spike Shower

Status power increased:

  • Cold Snap
  • Static Flash
  • Firecracker

Bullet Speed increased, minor knock*back added, charge shot damage radius increased:

  • Proto Gun
  • Stun Gun
  • Frost Gun
  • Super Stun Gun
  • Zapper
  • Blaster
  • Super Blaster
  • Master Blaster
  • Valiance

Moderate Knock-Back added, MEDIUM construct damage added, extra shot added before reload:

  • Punch Gun
  • Pummel Gun
  • Robo Wrecker (0* sword) and Rugged Robo Wrecker (1* sword) have been added to the Bazaar catalogs
Monsters
  • All retrodes have received a slight health reduction.
Levels
  • Many levels now have beautiful new lighting, effects, backgrounds, etc.
  • Tier 1 levels now convey the proximity to Cradle's surface while deeper levels lose sunlight and become darker.
  • Crown and heat payouts have received further balancing, most notably in the Royal Jelly Palace.
  • Battle Arena*style mission levels have received an overhaul and now feature new rooms and a slick new presentation.
UI
  • Conversation text now fades in line by line.
  • The character-selection screen has received a small visual update. 'Location' has also been replaced with 'Rank.'
  • Spanish, German and French languages have received more thorough translations. Mission and level names are now translated.
Bugfixes
  • Fixed a bug where switching weapons could cause bullet damage to be modified.
  • Fixed a bug with coliseum payouts in certain rare circumstances.
  • Fixed a bug with saving a knight after anonymous login.
  • Fixed the Arcane Salamander Mask to display personalized eyes.

2012-04-26

From the Release Notes:
Bugfixes
  • Nonna will no longer sell bound Monster Pockets.
  • Any bound Monster Pockets in a player's arsenal will now be unbound.
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