Difference between revisions of "Health"

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[[Image:Health-accordion.png|thumb|350px|Your personal health display includes information on your vitapod, health, and current weapon.  If you have many bars of health, the display will behave like an accordion depending on your current health.]]
 
[[Image:Health-accordion.png|thumb|350px|Your personal health display includes information on your vitapod, health, and current weapon.  If you have many bars of health, the display will behave like an accordion depending on your current health.]]
 
'''Health''' is the value that represents how much [[damage]] a knight can withstand before being defeated.
 
'''Health''' is the value that represents how much [[damage]] a knight can withstand before being defeated.
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While in [[Haven]], your knight's health is not shown, and is theoretically always full.
  
 
== Health Displays ==
 
== Health Displays ==
 
[[Image:Party_energy.png|thumb|Party Health shows the first 20 bars of health of all members of the party.]]
 
[[Image:Party_energy.png|thumb|Party Health shows the first 20 bars of health of all members of the party.]]
While in the [[Clockworks]], your knight's current and maximum health can be monitored at the upper left and bottom of the user interface.  
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While in the [[Clockworks]], your knight's current and maximum health can be monitored at the upper left and bottom of the HUD.  
* Party Health: The health bars of all the [[party]] members are shown in the upper left and are organized in rows of 10, showing a maximum of the first 20 bars of health. Current health is shown in the knight's personal color and unfilled health bars are outlined in white.
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* Personal Health: The health bars shown at the bottom will stretch and shrink according to your maximum and current health. Your current health is shown in red and unfilled health bars are outlined in white.
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===Individual Health===
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The health bars shown at the bottom will stretch and shrink according to your maximum and current health. Your current health is shown in red and unfilled health bars are outlined in white.
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===Party Health===
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The health of all [[party]] members are shown on character tabs in the upper left corner of the screen. Health bars are organized in rows of 10, displaying up to the first 20 bars of health. Current health is shown by bars in the knight's personal color and empty health bars as white outlines.
  
While in [[Haven]], your knight's health is not shown, and is theoretically always full.
 
 
{{clearright}}
 
{{clearright}}
== Losing and Gaining Health Bars ==
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== Losing and Gaining Health ==
 
[[Image:Health-taking damage.png|thumb|Taking damage shows the bars of damage in purple for a moment before changing to an empty white outline.  This image also shows fire and stun statuses that will last another 5 seconds & 1 second, respectively.]]
 
[[Image:Health-taking damage.png|thumb|Taking damage shows the bars of damage in purple for a moment before changing to an empty white outline.  This image also shows fire and stun statuses that will last another 5 seconds & 1 second, respectively.]]
Taking damage from [[monster]]s and [[exploration|hazards]] will result in a loss of health; shown in your health meter as bars turning purple, then empty with a white outline. The knight on the screen will also blink a few times, during which you will not take additional damage.  
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Taking damage from [[monster]]s and [[Exploration#Map_Hazards|hazards]] will result in a loss of health; shown in your health meter as bars turning purple, then empty or half-empty with a white outline. The knight's image will flicker a few times, during which you will not take additional damage.  
  
If your knight's health reaches zero, the knight will be defeated and fall to the floor with bits of heat spilling out of the knight and landing nearby. [[Reviving]] yourself will always cost [[energy]] and will return you to full health, but other players may revive you by sharing half of their health. It is possible to have/lose health in fractions less than a half, but only half and full bars of health will be shown.
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If a knight's health reaches zero, they will be defeated, losing all their heat. Defeated knights will be unable to move or fight until revived. [[Reviving]] yourself will always cost [[energy]] and will return you to full health, but other players may revive you by sharing half of their health. It is possible to have or lose health in fractions less than a half, but only half and full bars of health will be shown.
  
Regaining lost health is achievable by walking over [[heart]]s, or by using health capsule [[pickup]]s.  Your health is also restored when reaching [[Moorcroft Manor]] or [[Emberlight]].
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Regaining lost health is achievable by walking over [[heart]]s, or by using health capsule [[pickup]]s.  Your health is also restored when reaching a [[subtown]].
  
 
== Increasing Maximum Health ==
 
== Increasing Maximum Health ==
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You are able to raise your maximum health in several ways.  
 
You are able to raise your maximum health in several ways.  
  
* 2 star and higher [[armor]] and [[helmet]]s may come with health bonuses. The [[Scarlet Shield]] comes with a +2 health bonus, and a few [[trinket]]s also carry health bonuses. Equipment health bonuses may be [[Clockworks#Equipment Reduction|reduced]] depending on what tier you are on and what star level the equipment is.
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===Equipment===
* While in the Clockworks, you will be able to find [[vitapods]] which increase your knight's maximum health by the amount indicated. Only one may be equipped at a time, and they are lost upon returning to [[Haven]].
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Equipping certain [[Equipment#Gear|gear]] with health bonuses increases the baseline of your maximum health. All 2 star [[armor]] and [[helmet]]s, as well as the [[Scarlet Shield]] carry health bonuses, as well as all Heart Pendant and True-Love Locket [[trinket]]s.  
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'''''NOTE''': Equipment health bonuses may be [[Clockworks#Equipment Reduction|reduced]] depending on what tier you are on and what star level the equipment is.''
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===Vitapods===
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While in the Clockworks you can use [[vitapods]], items which increase your knight's maximum health by the amount indicated by the number on the side. Only one may be equipped at a time, and they are lost upon returning to [[Haven]].
  
 
== See Also ==
 
== See Also ==
* [[Treasure box|Heart treasure boxes]]
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* [[Damage]]
* [[Vitapod]]
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* [[Heart]]
 
* [[Heart]]
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* [[Revive]]
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Revision as of 15:00, 24 July 2012

Your personal health display includes information on your vitapod, health, and current weapon. If you have many bars of health, the display will behave like an accordion depending on your current health.

Health is the value that represents how much damage a knight can withstand before being defeated. While in Haven, your knight's health is not shown, and is theoretically always full.

Health Displays

Party Health shows the first 20 bars of health of all members of the party.

While in the Clockworks, your knight's current and maximum health can be monitored at the upper left and bottom of the HUD.

Individual Health

The health bars shown at the bottom will stretch and shrink according to your maximum and current health. Your current health is shown in red and unfilled health bars are outlined in white.

Party Health

The health of all party members are shown on character tabs in the upper left corner of the screen. Health bars are organized in rows of 10, displaying up to the first 20 bars of health. Current health is shown by bars in the knight's personal color and empty health bars as white outlines.


Losing and Gaining Health

Taking damage shows the bars of damage in purple for a moment before changing to an empty white outline. This image also shows fire and stun statuses that will last another 5 seconds & 1 second, respectively.

Taking damage from monsters and hazards will result in a loss of health; shown in your health meter as bars turning purple, then empty or half-empty with a white outline. The knight's image will flicker a few times, during which you will not take additional damage.

If a knight's health reaches zero, they will be defeated, losing all their heat. Defeated knights will be unable to move or fight until revived. Reviving yourself will always cost energy and will return you to full health, but other players may revive you by sharing half of their health. It is possible to have or lose health in fractions less than a half, but only half and full bars of health will be shown.

Regaining lost health is achievable by walking over hearts, or by using health capsule pickups. Your health is also restored when reaching a subtown.

Increasing Maximum Health

You are able to raise your maximum health in several ways.

Equipment

Equipping certain gear with health bonuses increases the baseline of your maximum health. All 2 star armor and helmets, as well as the Scarlet Shield carry health bonuses, as well as all Heart Pendant and True-Love Locket trinkets.

NOTE: Equipment health bonuses may be reduced depending on what tier you are on and what star level the equipment is.

Vitapods

While in the Clockworks you can use vitapods, items which increase your knight's maximum health by the amount indicated by the number on the side. Only one may be equipped at a time, and they are lost upon returning to Haven.

See Also

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