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| This page contains the five latest sets of release notes. All release notes are available on a single page at [[release/all]] (warning, the page is long). You can also view the release notes in [[release calendar|calendar format]]. | | This page contains the five latest sets of release notes. All release notes are available on a single page at [[release/all]] (warning, the page is long). You can also view the release notes in [[release calendar|calendar format]]. |
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| + | ==2013-08-06== |
| + | {{:Release Notes 2013-08-06}} |
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| ==2013-08-05== | | ==2013-08-05== |
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| ==2013-07-31== | | ==2013-07-31== |
| {{:Release Notes 2013-07-31}} | | {{:Release Notes 2013-07-31}} |
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− | ==2013-07-30==
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− | {{:Release Notes 2013-07-30}}
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| [[Category:Releases|*]] | | [[Category:Releases|*]] |
Revision as of 17:17, 6 August 2013
This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.
2013-08-06
From the Release Notes:
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- Changes
- Reduced the attack power of Caustic Quills.
- Reaching an elevator with an emergency revive and with less than the total possible health offered by an emergency revive will now restore your health to that total.
- Added difficulty mode selection when entering the Arcade outside the mission interface.
- Added a game option to disable the hit flash and low health warning effects.
- Reduced the drop rate for Sparks of Life.
- Bugfixes
- Vengeful and Virulent Quills attack power has been fixed.
- If you are disconnected the moment you fall in combat, your emergency revive will not kick in until you reconnect.
- Fixed an issue preventing progress when advancing to the next level while waiting to rise after using a Spark of Life.
- Fixed an issue where a dead party member could cause the elevator not to advance to the next floor.
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2013-08-05
From the Release Notes:
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- Bugfixes
- Fixed an issue preventing sprites from 'leveling up' after level 100 and gaining an additional perk.
- Once all perks have been collected and heat is maxed, sprites can no longer be fed.
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2013-08-05
From the Release Notes:
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- Bugfixes
- Fixed an issue preventing sprites from 'leveling up' after level 100 and gaining an additional perk.
- Once all perks have been collected and heat is maxed, sprites can no longer be fed.
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2013-08-01
From the Release Notes:
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- Changes
- Added an Alchemy Machine to the Lab
- Added a Sprite Food Machine to the Haven Town Square
- Adjusted the UI for the Sprite Food Machine to be more clear that materials can be swapped out
- Sprite food alchemy will no longer request sprite food as an ingredient
- If no key is assigned for a sprite skill, clicking the sprite skill icon on the HUD opens the controls selection interface
- You can now see monsters on the minimap when the 'Show Monster Health' option is unchecked
- Bugfixes
- Brinks' catalog updated with the new materials and their correct family distributions
- Fixed a Drakon clipping through its crate
- Fixed gate icons for sprite missions
- Fixed spawn rates for rare monsters
- Fixed loot drop rates for rare monsters
- Additional Bugfixes
- Fixed: The Sprite Food machine should now properly show recipes and ingredients
- Fixed: Sprite food recipes will now auto-select your most abundant valid material
- Fixed: After transmuting Sprite Food, it will not reset the selected material unless there is no longer enough to successfully craft
- Fixed: Multiples of the same item can be purchased from Brinks in a single transaction
- Fixed: Red Rovers should no longer be blocked from using their flamethrower attack in one of the battlepod finale rooms
- Fixed: "BButton 1" for windows gamepads should now read "B1"
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2013-07-31
From the Release Notes:
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- Bugfixes
- Fixed stuck doors in the Clockworks.
- Adjusted the mission rewards of 'Alchemy for Beginners.'
- Fixed the spawn rates for Orbs of Alchemy in Tier 3.
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