Difference between revisions of "Release/latest"

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This page contains the five latest sets of release notes.  All release notes are available on a single page at [[release/all]] (warning, the page is long). You can also view the release notes in [[release calendar|calendar format]].  
 
This page contains the five latest sets of release notes.  All release notes are available on a single page at [[release/all]] (warning, the page is long). You can also view the release notes in [[release calendar|calendar format]].  
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==2013-08-06==
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{{:Release Notes 2013-08-06}}
  
 
==2013-08-05==
 
==2013-08-05==
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==2013-07-31==
 
==2013-07-31==
 
{{:Release Notes 2013-07-31}}
 
{{:Release Notes 2013-07-31}}
 
==2013-07-30==
 
{{:Release Notes 2013-07-30}}
 
  
  
 
[[Category:Releases|*]]
 
[[Category:Releases|*]]

Revision as of 17:17, 6 August 2013

This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.

2013-08-06

From the Release Notes:
Changes
  • Reduced the attack power of Caustic Quills.
  • Reaching an elevator with an emergency revive and with less than the total possible health offered by an emergency revive will now restore your health to that total.
  • Added difficulty mode selection when entering the Arcade outside the mission interface.
  • Added a game option to disable the hit flash and low health warning effects.
  • Reduced the drop rate for Sparks of Life.
Bugfixes
  • Vengeful and Virulent Quills attack power has been fixed.
  • If you are disconnected the moment you fall in combat, your emergency revive will not kick in until you reconnect.
  • Fixed an issue preventing progress when advancing to the next level while waiting to rise after using a Spark of Life.
  • Fixed an issue where a dead party member could cause the elevator not to advance to the next floor.

2013-08-05

From the Release Notes:
Bugfixes
  • Fixed an issue preventing sprites from 'leveling up' after level 100 and gaining an additional perk.
  • Once all perks have been collected and heat is maxed, sprites can no longer be fed.

2013-08-05

From the Release Notes:
Bugfixes
  • Fixed an issue preventing sprites from 'leveling up' after level 100 and gaining an additional perk.
  • Once all perks have been collected and heat is maxed, sprites can no longer be fed.

2013-08-01

From the Release Notes:
Changes
  • Added an Alchemy Machine to the Lab
  • Added a Sprite Food Machine to the Haven Town Square
  • Adjusted the UI for the Sprite Food Machine to be more clear that materials can be swapped out
  • Sprite food alchemy will no longer request sprite food as an ingredient
  • If no key is assigned for a sprite skill, clicking the sprite skill icon on the HUD opens the controls selection interface
  • You can now see monsters on the minimap when the 'Show Monster Health' option is unchecked
Bugfixes
  • Brinks' catalog updated with the new materials and their correct family distributions
  • Fixed a Drakon clipping through its crate
  • Fixed gate icons for sprite missions
  • Fixed spawn rates for rare monsters
  • Fixed loot drop rates for rare monsters
Additional Bugfixes
  • Fixed: The Sprite Food machine should now properly show recipes and ingredients
  • Fixed: Sprite food recipes will now auto-select your most abundant valid material
  • Fixed: After transmuting Sprite Food, it will not reset the selected material unless there is no longer enough to successfully craft
  • Fixed: Multiples of the same item can be purchased from Brinks in a single transaction
  • Fixed: Red Rovers should no longer be blocked from using their flamethrower attack in one of the battlepod finale rooms
  • Fixed: "BButton 1" for windows gamepads should now read "B1"


2013-07-31

From the Release Notes:
Bugfixes
  • Fixed stuck doors in the Clockworks.
  • Adjusted the mission rewards of 'Alchemy for Beginners.'
  • Fixed the spawn rates for Orbs of Alchemy in Tier 3.
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