Difference between revisions of "Sandbox"

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(moved work to live page! back to work on the aura table :D)
(reducing detail data, lots of text is ugly)
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*Note: some of the animations are slightly faster than they are in-game (as with the unattached blossom), this is to deal with the file size limitation (2MB) issue.
 
*Note: some of the animations are slightly faster than they are in-game (as with the unattached blossom), this is to deal with the file size limitation (2MB) issue.
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{{AccessorytableSpecial/start}}
 
{{AccessorytableSpecial/start}}
  
 
{{AccessorytableSpecial/row|Aggro|Aura|
 
{{AccessorytableSpecial/row|Aggro|Aura|
*Description: Constantly animates pinkish electric-like effects around the chest.
+
Constantly animates pinkish electric-like effects around the chest.
**Also constantly sheds a pinkish mist around the player's shoulder areas.
+
**Overworld: this aura doesn't leave a trail.
+
**Audio: this aura does not make audible noises.
+
*Associated with [[Tortodrone]]s.
+
 
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*[[Ancient Prize Box]]
 
*[[Ancient Prize Box]]
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{{AccessorytableSpecial/row|Baleful|Aura|
 
{{AccessorytableSpecial/row|Baleful|Aura|
*Description: Constantly sheds a purple hazy mist around the user's chest area.
+
Constantly sheds a purple hazy mist around the user's chest area, and puts a purple circle under the feet.
**Also puts a purplish circle under the user's feet.
+
**Overworld: this aura doesn't leave a trail.
+
**Audio: this aura does not make audible noises.
+
*Associated with [[Trojan]]s.
+
 
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*[[Colossal Prize Box]]
 
*[[Colossal Prize Box]]
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{{AccessorytableSpecial/row|Blossom|Aura|
 
{{AccessorytableSpecial/row|Blossom|Aura|
*Description: A green light orbits the player's chest in a slow, sinusoid manner.
+
A green light orbits the player's chest in a slow, sinusoid manner, followed by leaves of light.
**Also has leaves and green swirls orbiting the chest area, following the light as sort of tail.
+
*Overworld: Leaves a trail of grass, flowers, and general nature for a while if the player moves.
**Overworld: Leaves a trail of grass, flowers, and general nature for a while if the player moves.
+
**Audio: this aura does not make audible noises.
+
 
*This aura has effects similar to those seen around the water fountain in the ''[[Firestorm Citadel]]: Charred Court''.
 
*This aura has effects similar to those seen around the water fountain in the ''[[Firestorm Citadel]]: Charred Court''.
 
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{{AccessorytableSpecial/row|Dreadful|Aura|
 
{{AccessorytableSpecial/row|Dreadful|Aura|
*Description: Blackish-purple, electric-like effects constantly animate around the chest area.
+
Description: Blackish-purple, electric-like effects constantly animate around the chest area.
**Also glows: purplish-pink light constantly glows, centered in the chest area.
+
*Overworld: This aura leaves blackish-pink crack-like effects behind for a while if the player moves.
**Overworld: This aura leaves blackish-pink crack-like effects behind for a while if the player moves.
+
**Audio: this aura does not make audible noises.
+
*Associated with [[Black Kat]]s.
+
 
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*[[Katastrophe Prize Box]]
 
*[[Katastrophe Prize Box]]
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{{AccessorytableSpecial/row|Flame|Aura|
 
{{AccessorytableSpecial/row|Flame|Aura|
*Description: constantly sheds fiery particles.
+
Constantly sheds fiery particles.
**Also glows: orange, pulsing light centered in the chest area.
+
**Overworld: this aura doesn't leave a trail.
+
**Audio: this aura does not make audible noises.
+
*Associated with:
+
 
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*[[Nemesis Prize Box]]
 
*[[Nemesis Prize Box]]
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{{AccessorytableSpecial/row|Ghostly|Aura|
 
{{AccessorytableSpecial/row|Ghostly|Aura|
*Description: subtle wisps of grey emanate upwards from the body. Has a bit of a puffy grey glow.
+
Constantly sheds subtle wisps of grey smoke-like effects upwards from the body. Has a bit of a puffy grey glow.
**Also can be seen through certain walls (such as the path to the hidden stash in D27 of the King of Ashes mission).
+
**Overworld: this aura doesn't leave a trail.
+
**Audio: this aura does not make audible noises.
+
*Associated with:
+
 
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*[[Iron Lockbox|Iron Lockbox???]]
 
*[[Iron Lockbox|Iron Lockbox???]]
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{{AccessorytableSpecial/row|Hacked|Aura|
 
{{AccessorytableSpecial/row|Hacked|Aura|
*Description:
+
Constantly animates [[Prismatic]] glitchy effects around the user.
**Also
+
*The floor visuals right before the last fight area of the [[Ghosts in the Machine]] mission are very similar.
**Overworld: this aura doesn't leave a trail.
+
**Audio: this aura does not make audible noises.
+
 
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*[[Surge Prize Box]]
 
*[[Surge Prize Box]]
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{{AccessorytableSpecial/row|Haunted|Aura|
 
{{AccessorytableSpecial/row|Haunted|Aura|
*Description:
+
Small wisps with unhappy faces (ghosts) fly around the user.
**Also
+
**Overworld: this aura doesn't leave a trail.
+
**Audio: this aura does not make audible noises.
+
 
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*[[Dark Harvest Prize Box]]
 
*[[Dark Harvest Prize Box]]

Revision as of 19:51, 2 June 2014

This is the Spiral Knights Wiki Sandbox for all of your experimental editing needs. Feel free to try out formatting experiments to learn the ways of the wiki. To give it a go, click "edit this page" at the top of your screen, then make your changes in the box and click on the "Save page" button below it. Content added here will not stay permanently, but please do not put anything offensive here.

For these table tests, several APNGs will be uploaded. These will all have tags for easy finding/manipulating of them as needed, if we get red/green lights to use them for situation X, Y, Z, etc.

Thought: we should probably only put Featured Auction House in the availability column if the item has shown up there more than 10 times or so, and at least in the past, consistently (like, where is twilight? that used to show up all the time, now I've not seen it in ages). Because of the way FAH's been acting as of late, I don't think it should be included in the table, but it does at least deserve a footnote.

Same with supply depot flash sales, except for a few things, like Fall and Gold Leafy, which were specifically mentioned as "specials" for the Supply Depot sales.


Table and Instructions for Use, Notes

Using the table: You can use this table to navigate to individual pages that feature animations of these accessories.Simply click on the image you wish to see animated, and you will go to its file page, where it should animate if you're using a browser or plug-in that acknowledges APNG files.

  • Note: availability for some of these is transient. Many of these items show up in the Featured Auction House and Supply Depot Flash Sales. These occur randomly and sometimes without announcement. Not every flash sale or featured auction will have all accessories that it had before. Prize Boxes will always be announced to players via Admin posts in the forums, in-game news feed, and the main page of spiral knights on the News Blog, as well as other places. It would be prudent to check these sources frequently if you are seeking any of these items.
  • Note: many of these animations are not perfect loops. This is because the full cycle of the item is too long (which generates a file size that is too large), or too random and/or complicated to create a seamless loop. The purpose of these animations is to portray information about the aura, and while it would be very wonderful to have perfect loops to stare at all day, that is not the primary goal of these visuals.
  • Note: some of the animations are slightly faster than they are in-game (as with the unattached blossom), this is to deal with the file size limitation (2MB) issue.





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