Difference between revisions of "Theme (Guild Hall)"

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==Notes==
 
==Notes==
Themes were added to the game with [http://wiki.spiralknights.com/Release_Notes_2013-01-30 these Patch Notes].
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{{opinion}}
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Guild Halls can be edited to look like certain clockworks depths by changing the Theme and/or the Environment of the Hall.
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These Hall options were added to the game with [http://wiki.spiralknights.com/Release_Notes_2013-01-30 these Patch Notes] in January 2013.
  
Guild Halls can be edited to look like certain clockworks depths by changing the Theme and/or the Environment.  
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Previously, these themes were only encountered in the [[Clockworks]]. Now they can be observed in your Hall too!
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:If players decide they wish to "preview" a theme and/or environment, then they can try find the relevant status [[stratum]] in the Arcade and give the Clockworks a visit.
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:Certain combinations don't occur naturally, like "Cooling Chamber" theme and "Falling Embers" environment. But players can certainly use the Clockworks to get an idea of what their Guild Hall will look like with a theme and/or environment installed.
  
The Theme can be changed while in Design Mode at the Command Console.
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The theme can be changed while in Design Mode at the Command Console.  
  
 
Once installed, a theme will last until it is manually changed or a prerequisite component is removed.
 
Once installed, a theme will last until it is manually changed or a prerequisite component is removed.
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If you wish to install a theme that you've already installed, and had uninstalled for whatever reason, you'll have to pay the installation fee again.
  
 
==See Also==
 
==See Also==

Revision as of 05:15, 22 November 2014

Change Theme

A Theme can be installed in a Guild Hall to change the lighting, walls, floor, ambiance, and background of the entire Hall.

List of Themes

Template:GuildHallThemes/start Template:GuildHallThemes/row Template:GuildHallThemes/row Template:GuildHallThemes/row Template:GuildHallThemes/row Template:GuildHallThemes/row Template:GuildHallThemes/row |}

More Views

A visual collection of various combinations of Themes and Environments.

Notes

Icon-opinion.png The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth.
If you disagree, discuss your concerns on the the talk page before editing.

Guild Halls can be edited to look like certain clockworks depths by changing the Theme and/or the Environment of the Hall. These Hall options were added to the game with these Patch Notes in January 2013.

Previously, these themes were only encountered in the Clockworks. Now they can be observed in your Hall too!

If players decide they wish to "preview" a theme and/or environment, then they can try find the relevant status stratum in the Arcade and give the Clockworks a visit.
Certain combinations don't occur naturally, like "Cooling Chamber" theme and "Falling Embers" environment. But players can certainly use the Clockworks to get an idea of what their Guild Hall will look like with a theme and/or environment installed.

The theme can be changed while in Design Mode at the Command Console.

Once installed, a theme will last until it is manually changed or a prerequisite component is removed.

If you wish to install a theme that you've already installed, and had uninstalled for whatever reason, you'll have to pay the installation fee again.

See Also

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