Difference between revisions of "Sandbox"

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== Map Features ==
 
== Map Features ==
 
When exploring the Clockworks, players may encounter a range of obstacles. It is often necessary to remove these to advance and finish the level.
 
When exploring the Clockworks, players may encounter a range of obstacles. It is often necessary to remove these to advance and finish the level.
 
Notes about these lists:
 
:You can find additional information about the entities, mostly description, location, and tactics in the "notes" show/hide.
 
::A tooltip will pop up if you hover your mouse over the image of the entity - this information is the same as in the unofficial description content in the show/hide.
 
:More pictures of variants of a given obstacle or entity, should there be any, will be in the Gallery show/hide.
 
:Names are usually found in the game files, but can be colloquial as well.
 
  
 
Using UV-ability-like levels for danger:
 
Using UV-ability-like levels for danger:
Line 26: Line 20:
 
|colloquial = block
 
|colloquial = block
 
|unofficial description = A family of basic 1x1 blocks can be broken by a single damaging attack of any kind.  
 
|unofficial description = A family of basic 1x1 blocks can be broken by a single damaging attack of any kind.  
|notes = Perhaps they are meant to represent rubble or debris, as they seem to be more aesthetic features than an obstacle most of the time.
+
|notes = Perhaps they are meant to represent rubble or debris, as they seem to be more aesthetic features than obstacles most of the time.
  
|gallery = <gallery heights=100px widths=100px perrow=1>
+
Ghost Block Chain: yes.
File:Exploration-Breakable Block 2.png
+
|gallery = <gallery heights=130px widths=130px perrow=1>
 +
File:Exploration-Breakable Block.png|Found in:<br/> Numerous clockworks areas.
 +
File:Exploration-Breakable Block 2.png|Found in:<br/>[[Lichenous Lair]]s.
 
</gallery>  
 
</gallery>  
  
Line 38: Line 34:
 
|name = Ghost Block
 
|name = Ghost Block
 
|unofficial description = 1x1 light-emitting blue blocks with strange symbols on the sides.  
 
|unofficial description = 1x1 light-emitting blue blocks with strange symbols on the sides.  
|notes = Breakable Blocks, Stone Blocks, Unbreakable Blocks, Crystal Blocks, Bushes, Explosive blocks, Misery Blocks, Timed Explosive blocks, Monster cages and [[Treasure Box]]es connected to a Ghost block will get removed.  
+
|notes = Most types of blocks connected to a ghost block by at least one other block (a connective chain) will poof away if said ghost block is destroyed.  
  
|gallery = none
+
Careful! This poofing property also applies to [[Treasure Box]]es!
|danger = none
+
}}
+
  
{{ExplorationList
+
|gallery =  
|name = Stone Block
+
|unofficial description = A thick 1x1 block that blocks projectiles.
+
|notes = Stone blocks must be hit three times to be removed.
+
  
[[Jelly#Rock_Jelly_Cube|Rock Jelly Cube]]s disguise themselves as a stone blocks (or perhaps they simply hide in the blocks like hermit crabs), and randomly replace a regular stone block. They will reveal themselves when their "block" is hit, if they are there. This is a relatively unusual occurrence.
+
<gallery heights=130px widths=130px perrow=1>
 +
File:Exploration-Ghost Block.png|Found in:<br/>Many clockworks areas, especially puzzles.
 +
</gallery>
  
All entities of this type that are connected to a Ghost Block can be removed. Any rock jellies will reveal themselves if connected to a ghost block.
+
|danger = none
 
+
|other visuals =
+
|danger = low
+
 
}}
 
}}
  
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|name = Unbreakable Block
 
|name = Unbreakable Block
 
|unofficial description = 1x1 blocks that cannot be broken by regular attacks.
 
|unofficial description = 1x1 blocks that cannot be broken by regular attacks.
|notes = All Unbreakable blocks connected to a Ghost Block can be removed.  
+
|notes = Ghost Block Chain: yes.
 +
 
 +
History: with {{release|2013-04-03}}, art for these blocks was changed.
 +
 
 +
|gallery =
 +
 
 +
<gallery heights=130px widths=130px perrow=1>
 +
File:Exploration-Unbreakable Block.png|Found in:<br/>Numerous clockworks areas.
 +
File:Exploration-Unbreakable Block 2.png|Found in:<br/>[[Lichenous Lair]]s.
 +
</gallery>
  
|other visuals =
 
 
|danger = none
 
|danger = none
 
}}
 
}}
Line 69: Line 67:
 
|name = Misery Block
 
|name = Misery Block
 
|unofficial description = A family of 1x1 unbreakable hazardous blocks that deal high damage when touched.
 
|unofficial description = A family of 1x1 unbreakable hazardous blocks that deal high damage when touched.
|notes = These are often found in large numbers grouped together to form impassable walls of pain.
+
|notes = These are often found in large numbers during certain [[event]]s in dangerous areas.
 +
 
 +
Ghost Block Chain: yes.
 +
 
 +
|gallery =
  
They are found in abundance during certain events, especially during [[Winterfest]] in [[Grinchlin Assault]] and during [[March of the Tortodrones]] in fiend areas.
+
<gallery heights=130px widths=130px perrow=1>
 +
File:Exploration-Misery Block.png|Found in:<br/>[[Grinchlin Assault]].
 +
File:Exploration-Misery Block 2.png|Found in:<br/>Special [[Fiendish Fray]] arenas during [[March of the Tortodrones]].
 +
</gallery>
  
All entities of this type that are connected to a Ghost Block can be removed.
 
|other visuals =
 
 
|danger = very high
 
|danger = very high
 
}}
 
}}

Revision as of 23:14, 5 January 2015

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Map Features

When exploring the Clockworks, players may encounter a range of obstacles. It is often necessary to remove these to advance and finish the level.

Using UV-ability-like levels for danger:

none = not a threat
low = can rarely be a threat, spawns a monster instead
medium = is a threat, but it takes its time/is slow and obvious (countdown blast blocks)
high = will hurt a lot and possibly cause some problems, but generally isn't too bad. (brambles)
very high = hurts quite a lot but only hurts individuals as they interact.
ultra = hurts quite a lot, and can hurt your team too if you're not careful! (blast block)
maximum = the pain! The status! IT BURNS FOREVER! (freeze traps, spirit fire that falls from the ceiling and traps etc. are maximum threat)

Template:ExplorationList/start

|-valign="middle"

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" |
Example visual
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" |
Breakable Block

| style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | Perhaps they are meant to represent rubble or debris, as they seem to be more aesthetic features than obstacles most of the time.

Ghost Block Chain: yes.

|-valign="middle"

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" |
Example visual
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" |
Ghost Block

| style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | Most types of blocks connected to a ghost block by at least one other block (a connective chain) will poof away if said ghost block is destroyed.

Careful! This poofing property also applies to Treasure Boxes!

|-valign="middle"

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" |
Example visual
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" |
Unbreakable Block

| style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | Ghost Block Chain: yes.

History: with release 2013-04-03, art for these blocks was changed.

|-valign="middle"

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" |
Example visual
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" |
Misery Block

| style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | These are often found in large numbers during certain events in dangerous areas.

Ghost Block Chain: yes.

|}


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