Difference between revisions of "Sword/All"

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m
m (page title is now a lie.)
Line 11: Line 11:
 
| fire      = Good chance of causing minor
 
| fire      = Good chance of causing minor
 
| combat    = Brandish  
 
| combat    = Brandish  
 +
}}
 +
 +
{{Table/End}}
 +
 +
{{clear}}<br><br>
 +
 +
{{GearList/Offensive/Start}}
 +
 +
{{GearList/Offensive
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| name      = Shadowtech Alchemer
 +
| shadow    = 1.11
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| as        = 3.08
 +
| combat    = Alchemer
 +
}}
 +
 +
{{Table/End}}
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 +
{{clear}}<br><br>
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 +
{{GearList/Offensive/Start}}
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{{GearList/Offensive
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| name      = Shocking Salt Bomb
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| shadow    = 5.01
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| as        = 4.06
 +
| combat    = Shard
 
}}
 
}}
  
 
{{Table/End}}
 
{{Table/End}}

Revision as of 22:50, 17 June 2015

  • mousehover for "X chance of causing LEVEL status" information. This information is also in the show/hide.
  • make a list of combat style terms and explain them in that "about gear lists" template, sort them into bomb/handgun/sword groups. This should be restricted to the most common/lowest star item so that new users can test the mechanic out and get an idea of what they want - just make sure to explain that some things increase in intensity with star level, like the number and size of brandish charge explosions.
Name N E P S Attack speed icon.png Status Combat Style Abilities

-1.04
20
-1.04
20
999 999
-4.06
70
0 Brandish 0


Name N E P S Attack speed icon.png Status Combat Style Abilities

999 999 999
-1.11
27
-3.08
56
0 Alchemer 0


Name N E P S Attack speed icon.png Status Combat Style Abilities

999 999 999
-5.01
81
-4.06
70
0 Shard 0
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