Searing Edge

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Searing Edge
Searing Edge-Equipped.png
★★☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Searing Edge Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Searing Edge is a 2-star sword.

Description

A light blade that sets foes ablaze as it slashes. The technology that keeps the hilt from catching fire is more advanced than the sword itself. — Tooltip

Acquisition

Equipment-Searing Edge icon.png: Quillion - Randomly in stock for 7,500 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Vatel - Randomly in stock for 1,000 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Basil - Randomly in stock for 1,000 crowns in depth 4, 13 Clockwork Terminals (unbound).

Recipe

The 2-star recipe for this item costs 1,000 crowns; the alchemy cost is 400 crowns. Below are the materials needed to make the Searing Edge.

Name Amount
Crafting-Red Shard.png Red Shard 5
Crafting-Scrap Metal.png Scrap Metal 1
Crafting-Gel Drop.png Gel Drop 1
Crafting-Gel Core.png Gel Core 1
Rarity-Simple Orb of Alchemy icon.png Simple Orb of Alchemy 3
Equipment-Hot Edge icon.png Hot Edge (Heat Level 1+)

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Searing Edge's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Hot Edge
Hot Edge
Searing Edge
Searing Edge

Combat

Basic Attack

Able to attack up to 3 times. The second and third hits moving you towards the direction you aim. The third hit has a small chance to set enemies on fire.

Charge Attack

A powerful forward swing, followed by three explosions of fire that have a moderate chance of causing Fire.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Searing Edge's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
Hits 1 and 2 29 - 32 37 - 47 72 - 80 73 - ? 59 - 53 50 - 46
Hit 3 32 - 38 45 - 57 94 - 105 97 - ? 77 - 67 63 - 57
Charge Attack 60 - 75 87 - 103 162 - 190 177 - ? 142 - 123 112 - 94
Charge Explosion 16 - 20 22 - 27 42 - 47 44 - ? 38 - 35 34 - 31
Versus Slimes and Fiends
Hits 1 and 2 24 - ? 31 - 38 56 - 62 58 - ?  ? - ? 44 - 40
Hit 3 27 - ? 36 - 45 74 - 81 74 - ?  ? - ? 54 - 49
Charge Attack 55 - ? 76 - 88 142 - 164 146 - ?  ? - ? 85 - 77
Charge Explosion 14 - ? 20 - 24 36 - 41 39 - ?  ? - ? 30 - ?
Versus Beasts and Gremlins
Hits 1 and 2 15 - 16 20 - 24 36 - 40 38 - ? 34 - 32  ? - 29
Hit 3 17 - 19 23 - 29 47 - 52 48 - ? 42 - 39  ? - 35
Charge Attack 33 - 40 46 - 54 85 - 99 90 - ? 69 - 62  ? - 54
Charge Explosion 9 - 11 13 - 16 23 - 77 26 - ? 24 - 22  ? - 20


Icon status fire.png Fire damage:

Searing Edge's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Ice Cubes and Glop Drops
Fire (x5) 7 - 12 17 - 23 23 23 23 23
Total 35 - 60 85 - 115 115 115 115 115
Versus Zombies and Lichens
Fire (x5) 6 - 11 16 - 20 20 20 20 20
Total 30 - 55 80 - 100 100 100 100 100
Versus Lichen Colonies, Lumbers, Jellies, and Toxigels
Fire (x4) 5 - 9 13 - 17 17 17 17 17
Total 20 - 36 52 - 68 68 68 68 68
Versus Giant Lichen Colonies, Quicksilvers, Wolvers and other Constructs
Fire (x4) 5 - 8 11 - 15 15 15 15 15
Total 20 - 32 44 - 60 60 60 60 60
Versus Chromalisks and Mecha Knights
Fire (x3) 4 - 7 10 - 13 13 13 13 13
Total 12 - 21 30 - 39 39 39 39 39
Versus Fiends, Gremlins, and Kats
Fire (x3) 3 - 6 8 - 11 11 11 11 11
Total 9 - 18 24 - 33 33 33 33 33

See Also

Personal tools