Difference between revisions of "Sword/All"
From SpiralKnights
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m (inputs) |
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Line 9: | Line 9: | ||
| elemental = 1.04 | | elemental = 1.04 | ||
| as = 4.06 | | as = 4.06 | ||
− | | fire | + | | status = fire |
+ | | intensity = Good chance of causing minor | ||
| combat = Brandish | | combat = Brandish | ||
}} | }} | ||
Line 44: | Line 45: | ||
| as = 4.06 | | as = 4.06 | ||
| combat = Shard | | combat = Shard | ||
− | | shock | + | | status = shock |
+ | | intensity = Fair chance of causing moderate | ||
| ability 1 = DMG Bonus vs Slime: Very High | | ability 1 = DMG Bonus vs Slime: Very High | ||
}} | }} | ||
{{Table/End}} | {{Table/End}} |
Revision as of 23:18, 17 June 2015
- mousehover for "X chance of causing LEVEL status" information. This information is also in the show/hide.
- make a list of combat style terms and explain them in that "about gear lists" template, sort them into bomb/handgun/sword groups. This should be restricted to the most common/lowest star item so that new users can test the mechanic out and get an idea of what they want - just make sure to explain that some things increase in intensity with star level, like the number and size of brandish charge explosions.
Name | N | E | P | S | Status | Combat Style | Abilities |
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70 | Brandish | ||||||||||||
28 | Rocket Hammer |
Name | N | E | P | S | Status | Combat Style | Abilities |
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56 | Alchemer |
Name | N | E | P | S | Status | Combat Style | Abilities |
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70 | Shard | DMG Bonus vs Slime: Very High |