Difference between revisions of "Deconstruction Zone"
From SpiralKnights
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{{SKCell|'''Levels'''|center|}} | {{SKCell|'''Levels'''|center|}} | ||
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− | {{SKCell|[[File:Gate-Power_Complex.png|16px]] | + | {{SKCell|[[File:Gate-Power_Complex.png|16px]] Circuit Breakers |
− | [[File:Gate-Cooling_Chamber.png|16px]] | + | [[File:Gate-Cooling_Chamber.png|16px]] Cold Storage |
− | [[File:Gate-Blast_Furnace.png|16px]] | + | [[File:Gate-Blast_Furnace.png|16px]] Molten Mayhem |
− | [[File:Gate-Wasteworks.png|16px]] | + | [[File:Gate-Wasteworks.png|16px]] Radioactive Recycling |
− | [[File:Gate-Clockwork_Tunnels.png|16px]] | + | [[File:Gate-Clockwork_Tunnels.png|16px]] Savage Salvaging |
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It is believed that, similarly to the [[Clockwork Tunnels]], the '''Deconstruction Zone''' is a behind-the-scenes area of the [[Clockworks]] used by [[Gremlins]]. | It is believed that, similarly to the [[Clockwork Tunnels]], the '''Deconstruction Zone''' is a behind-the-scenes area of the [[Clockworks]] used by [[Gremlins]]. |
Revision as of 04:02, 27 May 2011
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It is believed that, similarly to the Clockwork Tunnels, the Deconstruction Zone is a behind-the-scenes area of the Clockworks used by Gremlins.
Features
The Deconstruction Zones appear as vast open areas populated by Gremlins and construct monsters the Knights can access once they step on a party button. Inside these areas there are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last.