Release/latest
From SpiralKnights
This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.
2013-07-31
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2013-07-30
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Today, many exciting changes have arrived to Spiral Knights! Many of these changes were previously explained in detail here. Please read the following patch notes carefully as they outline some significant changes and important, new features to the world of Spiral Knights.
Battle Sprites are new combat companions that all players can acquire by completing a new series of Rank 2 missions upon reaching Haven. These missions teach players about Battle Sprites and allow them to try out each of the three starter sprites before ultimately choosing one to keep. The three starter Battle Sprites are the fiery Drakon, the divine Seraphinx, and the shadowy Maskeraith; each with their own unique powers that will become more powerful as the sprite levels up and evolves! Just remember to feed them materials or food crafted from the Lab so your sprite can level up faster, evolve and gain new skills. You can read the original Battle Sprite announcement here. More information on Battle Sprite Skills can be found here and here. Additional Battle Sprite Info:
The Biotechs of the Spiral Knights have finally got the Lab up and running! Head on over to the Haven Garrison and learn more about Battle Sprites and what the Spiral Knights have discovered about the world of Cradle. The Lab also includes an ensemble of NPCs related to Battle Sprites:
Players may now choose one of three difficulty levels when taking on missions or expeditions:
New materials have been added. These include:
Equipping items is now limited by your Mission Rank:
Any equipment bound before this patch will become your new current equip limit. For example. A knight who had only completed missions through Rank 3 but had 4 star gear equipped will be able to equip gear 4 star and below until achieving Rank 8.
Energy is no longer required to use alchemy. A new type of item, ‘Orbs of Alchemy,’ have replaced energy associated with alchemy. There are five orbs of alchemy in all:
Orbs of alchemy may be purchased in unbound stacks from the Supply Depot, acquired via missions or as rare loot in treasure blocks.
Items that acquire heat will no longer automatically level up when enough heat is required at the end of a level. Instead, a new type of item called ‘Fire Crystals’ must be used within a new interface called ‘The Forge’ in order to level up your items. Fire crystals include:
The Forge can be accessed in town or at any arsenal station. When an item is ready to level up, open the Forge and select the item. The item will require a certain number of a specific fire crystal to level up. However, in some cases there is a chance the forge will not succeed and the fire crystals will be lost. No heat is ever lost due a failed forging. Additionally, players have the option to add more than the requisite fire crystals in order to improve the odds of a successful forge as well as the chance to gain a special bonus. These bonuses include:
Fire crystals may be purchased in stacks in the Supply Depot, acquired via missions or found as loot in treasure blocks.
A number of recipes have had their crafting requirements changed in order to better balance out the usage of both new and old materials: Handguns
Swords
Bombs
Armor
Helms
Shields
New items have been added to the Supply Depot:
All existing players have been sent rarities based on their current Mission Rank. Each player will receive exactly the total number of rarities they would have otherwise received from missions as of this update. All items are bound.
We believe that these new changes represent a significant improvement to the world of Spiral Knights. We look forward to seeing you raise your new battle sprites into powerful combat allies, forge powerful items and explore the Clockworks to your heart’s content. But that’s not all! We’ve got plenty more surprises in store for the future. So gear up and prepare for more of what you love from Spiral Knights: cooperative, action*packed adventures with your friends in a world unlike any other! (Just be sure to feed your sprite before you leave.) |
2013-05-29
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2013-05-22
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In order to help combat the ever-growing threat within the Clockworks, all Knights can now use two powerful abilities: the evasive dash and the stunning shield bash! Both abilities have default mappings in each control scheme or can be set in Custom Controls.
The dash provides a burst of speed and limited invulnerability, allowing a knight to evade the damage caused by enemy attacks but not damage from hazards and traps. After performing a dash, there is a cooldown that must be endured before it can be performed again. This cooldown can be seen just above the quickslot bar when a dash is performed. A knight dashes in the direction the knight is currently moving, or if standing still, the direction the knight is facing.
The shield bash is used to rush one or more enemies, doing a small amount of damage, knocking them back and stunning them for a limited time. A shield bash requires a shield with full power to perform. Additionally, after performing a shield bash, your shield is drained of some of its power. A shield bash is always executed in the direction you are facing.
As part of the continuing push to improve the visuals of Spiral Knights, item pills and icons have been updated to show much more detail.
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2013-05-01
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A new fiend has been summoned from the Underworld to swell the ranks of the devilite workforce: the gluttonous gorgo! Gorgos are bulbous fiends who are constantly on the lookout for their next meal. Within the Underworld they are among the lowest in the fiendish pecking order and are used as a twisted form of motivation for white collar devilites. For those that don't work hard every day will eventually become a terrible gorgo; their bodies bloating and their two eyes forming into one, because why waste all that extra energy blinking both? Gorgos will now appear alongside their devilite coworkers in any fiendish encounter within the Clockworks and come in the following varieties:
Greavers have been newly classified as elite monsters, much like mecha knights and gremlin thwackers. Designed to pose a greater challenge, the already challenging greavers have received a health boost and will now be less prone to showing up in large swarms.
We've added a new way to set your controls in the options menu! For new players, the option to choose a control scheme will appear after creating your character! For existing players installing the game on a new machine or for those who have never changed their controls, the option to choose controls will appear just after logging in. If you'd like to change your controls at any time, you'll find the new options under "Controls" in the options menu! Please note: choosing a new default control scheme will override any customized controls. Of course, you can still customize your controls with the Custom scheme option!
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