Whipping and Mishandling/Gate Map

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First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Darkness Above
Depth: 14

An area similar to
Candlestick Keep: Fear The Dark.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Sol'Fork Skyway
Depth: 15

An area similar to
Clockwork Tunnels: Infernal Passage
with a night sky.


Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Sol'Fork Downtown
Depth: 16

An area similar to
Devilish Drudgery: Everybody's Fired with a special scenario room were NPC knights are camped out.


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