Release/latest

From SpiralKnights

Revision as of 03:35, 14 November 2011 by Clotho (Talk | contribs)

Jump to: navigation, search

This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.

2011-11-07

From the Release Notes:
Arcade
  • Gates in the arcade will now automatically activate when you walk up to them
Bugfixes
  • Fixed issue that was causing Drab Canteen's name to display as 'Fancy Canteen' when equipped.
  • Fixed issue causing knights to be invisible.

2011-11-01

From the Release Notes:

Dark Harvest Festival

  • The Dark Harvest Festival has ended. The Punkin King hopes you enjoyed the festival and looks forward to seeing you next year!

Shadow Keys

  • The limited time sale of Shadow Keys from Boost has ended. We will be evaluating other options to obtain them in the future.

Bugfixes

  • The Flamberge charge attack was previously able to damage other players. This has been fixed.
  • Fixed a lighting and camera issue in the Arcade lobby.
  • Fixed the missing material and artifact issue at the end of a shadow lair.

2011-10-27

From the Release Notes:
  • Fixed graphical issues with Jelly gear
  • Fixed issue with guild creation

2011-10-26

From the Release Notes:
  • Celebrate Halloween with darkness and danger! For a limited time only, Shadow Keys are available from Boost, the Special Items Merchant!
  • Arsenal chests have been added to Lobbies, Clockwork Terminals, and Subtowns. These do not represent a change in how the Arsenal is accessed while in the Clockworks, but are rather just a visual reminder to equip a suitable loadout before moving on to the next stratum.
  • Tooltips for offline friends and guildmates now show last session times.
  • Added bindings for individual weapon slots (defaulting to 7/8/9/0).
  • Spiral Knight run animations have been adjusted for smoother transitions between animations.
  • The Spiral Knight idle animation has been expanded for more variety when in town.
  • When in town, equipped shields will hide themselves at set distances determined by setting detail levels to low or medium.
  • Adjusted Grim Totem visual effects.

2011-10-21

From the Release Notes:

Graphics

  • Optimization and level of detail changes to various common particle effects.
  • Graphic fix to Divine Avenger charge attack.
  • Graphic change to Phantom charge attack.
  • Sticky target cursor now renders in front of targets.

Audio

  • Fix for crackling/stuttering Windows audio.

Steam

  • Fix for occasional failure to switch zones due to Steam authentication issues.

Monsters

  • Royal Jelly defense values brought in line with the rest of the Slime family
Personal tools