This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.
2011-11-16
From the Release Notes:
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- Arsenal Stations
Many levels within the Clockworks now feature 'Arsenal Stations' that allow you to change your gear or loadouts before facing the challenges of a level. So long as you have a wide variety of equipment, a difficult stratum with varying themes will be no match for your arsenal!
There are also one-way barriers positioned after each Arsenal Station. Choose your equipment wisely and use loadouts to save time!
- Energy Blasts
Energy reviving now comes coupled with an energy blast that knocks back and damages monsters. There are four levels of power that are unlocked as more energy is used for the revive.
- 30 Day Elevator Pass
We're trying something new! For a limited time only, a 30 Day Elevator Pass may be purchased from the Energy Depot. This pass allows all Knights on the account the ability to bypass elevator costs. Elevator Passes are activated at the time of purchase and will show up in your arsenal's 'Useable' category as with other upgrades.
- Shadow Keys
Shadow Keys are now available from Boost for the foreseeable future. They can be purchased for the now non-promotional price of 1,800 CE.
- Surveys
Surveys will now occasionally be available from the Uplink. Fill them out and help us improve Spiral Knights!
- Graphics
Systems with more memory should now see increased performance.
- Levels
- Fixed an issue in a Lichenous Lair room where turrets were surrounded by bramble.
- Fixed an issue where you could get stuck in a Candlestick Keep room.
- Accessories
- Drab Sideblade will now equip the right color on use. Existing equipped Drab Sideblades are unaffected.
- Heavy Game Face accessory now shows the proper name on its tool tip when equipped.
- Snarbolax armor will now accept Aura accessories.
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2011-11-07
From the Release Notes:
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- Arcade
- Gates in the arcade will now automatically activate when you walk up to them
- Bugfixes
- Fixed issue that was causing Drab Canteen's name to display as 'Fancy Canteen' when equipped.
- Fixed issue causing knights to be invisible.
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2011-11-01
From the Release Notes:
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Dark Harvest Festival
- The Dark Harvest Festival has ended. The Punkin King hopes you enjoyed the festival and looks forward to seeing you next year!
Shadow Keys
- The limited time sale of Shadow Keys from Boost has ended. We will be evaluating other options to obtain them in the future.
Bugfixes
- The Flamberge charge attack was previously able to damage other players. This has been fixed.
- Fixed a lighting and camera issue in the Arcade lobby.
- Fixed the missing material and artifact issue at the end of a shadow lair.
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2011-10-27
From the Release Notes:
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- Fixed graphical issues with Jelly gear
- Fixed issue with guild creation
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2011-10-26
From the Release Notes:
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- Celebrate Halloween with darkness and danger! For a limited time only, Shadow Keys are available from Boost, the Special Items Merchant!
- Arsenal chests have been added to Lobbies, Clockwork Terminals, and Subtowns. These do not represent a change in how the Arsenal is accessed while in the Clockworks, but are rather just a visual reminder to equip a suitable loadout before moving on to the next stratum.
- Tooltips for offline friends and guildmates now show last session times.
- Added bindings for individual weapon slots (defaulting to 7/8/9/0).
- Spiral Knight run animations have been adjusted for smoother transitions between animations.
- The Spiral Knight idle animation has been expanded for more variety when in town.
- When in town, equipped shields will hide themselves at set distances determined by setting detail levels to low or medium.
- Adjusted Grim Totem visual effects.
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