Release/latest
From SpiralKnights
This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.
2013-04-10
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A new class of monsters known as 'minis' now roams the Clockworks. Experienced knights shouldn't have much of a problem dealing with them, but beware, minis are prone to swarm in packs dozens strong.
Minis will appear in select levels of the Clockworks and will eventually find their way into many more in future updates.
A new set of random levels have been added to the Clockworks, known as the Compounds. The Compounds feature the remains of some sort of unknown facility, where more intelligent monsters await, harvesting resources or perhaps attempting to power up the derelict machinery. However, just outside the confines of the facilities, hordes of mini monsters await in the brush, waiting to strike. Compounds levels include:
The Compounds are unique in that they combine two monster families and only appear in Tier 2 and 3 of the Clockworks. Currently, Compounds levels will only appear in the Arcade but will be added to some missions in future updates.
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2013-04-05
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2013-04-03
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Spiral Knights is celebrating its second anniversary with a special event! Join in on the fun now through April 16, 2013!
Visit the Haven Town Square to meet the Skylark's Head Chef, Biscotti. She will inform you of a 'situation' at hand that involves hordes of monstrous cakes known as 'Creep Cakes.' Helping her solve this 'situation' will reward you with cake helms and prize boxes! Features include:
Please note, the Frosted Helm and Foiled Frosted Helm will expire on April 30th 2013, however the Prismatic Frosted Helm lasts forever!
Anniversary Prize Boxes can be purchased from Maskwell in exchanged for Cake Slice tokens. Anniversary Prize Box contents include:
One accessory (always included): 4% Chance:
2% Chance:
1% Chance:
As part of our second anniversary celebration, we're rolling out a new UI for Spiral Knights! The new UI contains a number of improvements and an easier to understand layout. These changes include:
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2013-02-13
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The Kataclysmic Confrontation has ended... for now. Those black kats cannot be kept at bay for ever and will likely find a way to return from the depths of the abyss once more! Pembrooke, Montague and the Moorcroft Alchemy Station will remain in Moorcroft Manor and all tokens and materials associated with the event do not expire.
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2013-01-30
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Someone or something has summoned a horde of cursed black kats into the Clockworks. These shadowy beasts hunger for arcane power and raided the Moorcroft Manor Archives' precious collection of magical grimoires.
Kataclysmic Confrontation is a new event that will run for a limited time but will return again some time in the future. The goal of the event is to collect Ancient Page tokens for all-new kat gear in Moorcroft Manor. The event is available for knights rank 4-1 and up. Ancient Page tokens can be acquired in two ways:
Black kats are a new monster that focus on powerful curse attacks. They can randomly be found in place of any spookat-type monster in any Tier 2 and Tier 3 level level of the Clockworks (Missions and Arcade Gates). Black kats often, but no always, drop Ancient Page tokens (1 token in Tier 2, 3 tokens in Tier 3). Specifically, any 'guaranteed encounters' of black kats in a mission do not drop page tokens, though the mission guarantees them as rewards (once a day).
Moorcroft Manor is now outfitted with the Moorcroft Archives, a special library of ancient grimoires. Unfortunately just as soon as it opened it was raided by a mysterious swarm of black kats and its up to you to help restore it. New Features:
Pembrooke, Montague and the Moorcroft Alchemy Station will remain after the event ends.
Remember, the only way to claim this new gear is by hunting down black kats and collecting those Ancient Page tokens. So equip yourself with curse-resistant gear and get hunting!
A new feature is now available for Guild Halls, 'themes' and 'environments.' Both allow your Guild Hall to stand out and give it a totally new feel! Themes change the lighting, walls, floor, fog and background of the Guild Hall. Available themes include:
Environments change the weather and other ambient effects of the Guild Hall. Available environments include:
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