Reviving

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When fighting monsters in the Clockworks, if a knight's health bar reaches empty, the knight will be defeated, and will not be able to fight until revived. A defeated knight will lose 30% of the heat they had collected so far. Should that player be revived by another player, the lost 30% will be given to the rescuer. Defeated knights are indicated by this icon Icon-dead.png in the party listing.

There are several methods to revive yourself and other party members.

Pay energy to revive yourself or everyone in the party who is currently defeated.
  • When a knight is defeated, a menu will appear with the option to pay energy to revive and continue the fight. If more than one knight in the party is defeated, there is an option to pay to revive everyone. If you do not want to pay energy to revive, you can click to return to Haven.


Use ATTACK to give a defeated player half of your health.
  • A knight can give half their health to a defeated party member. Run to the defeated player and use ATTACK to make the transfer which you see the raise icon Icon-raise.png. The defeated player will need to use ATTACK to accept the health and return to the fight. A knight must have at least 1 health bar in order to make the transfer. Please note that the health display may show a full bar of health, when it fact, it is only 3/4 full. If this is the case, a knight will not be able to revive a fellow knight using this method.


Left click on defeated knight in the party menu to use energy to revive.
  • A knight can use energy to revive another party member who is defeated. Click on the defeated knight in the party menu and choose to revive with energy.


The energy cost to revive increases each time it is used during a venture into the Clockworks. This cost resets when a knight returns to Haven, or reaches a subtown. The first revive in Tier 2 costs 5 energy. The first revive in Tier 3 costs 10 energy.

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