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This is the Spiral Knights Wiki Sandbox for all of your experimental editing needs. Feel free to try out formatting experiments to learn the ways of the wiki. To give it a go, click "edit this page" at the top of your screen, then make your changes in the box and click on the "Save page" button below it. Content added here will not stay permanently, but please do not put anything offensive here.
Please use this page for names, we already have many of these pictures!

Map Features

When exploring the Clockworks, players may encounter a range of obstacles. It is often necessary to remove these to advance and finish the level.

Notes about these lists:

You can find additional information about the entities, mostly description, location, and tactics in the "notes" show/hide.
A tooltip will pop up if you hover your mouse over the image of the entity - this information is the same as in the unofficial description content in the show/hide.
More pictures of variants of a given obstacle or entity, should there be any, will be in the Gallery show/hide.
Names are usually found in the game files, but can be colloquial as well.

Using UV-ability-like levels for danger:

none = not a threat
low = can rarely be a threat, spawns a monster instead
medium = is a threat, but it takes its time/is slow and obvious (countdown blast blocks)
high = will hurt a lot and possibly cause some problems, but generally isn't too bad. (brambles)
very high = hurts quite a lot but only hurts individuals as they interact.
ultra = hurts quite a lot, and can hurt your team too if you're not careful! (blast block)
maximum = the pain! The status! IT BURNS FOREVER! (freeze traps, spirit fire that falls from the ceiling and traps etc. are maximum threat)

Template:ExplorationList/start

|-valign="middle"

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" |
Example visual
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" |
Breakable Block

| style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | Perhaps they are meant to represent rubble or debris, as they seem to be more aesthetic features than an obstacle most of the time.

|-valign="middle"

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" |
Example visual
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" |
Ghost Block

| style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | Breakable Blocks, Stone Blocks, Unbreakable Blocks, Crystal Blocks, Bushes, Explosive blocks, Misery Blocks, Timed Explosive blocks, Monster cages and Treasure Boxes connected to a Ghost block will get removed.

|-valign="middle"

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" |
Example visual
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" |
Stone Block

| style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | Stone blocks must be hit three times to be removed.

Rock Jelly Cubes disguise themselves as a stone blocks (or perhaps they simply hide in the blocks like hermit crabs), and randomly replace a regular stone block. They will reveal themselves when their "block" is hit, if they are there. This is a relatively unusual occurrence.

All entities of this type that are connected to a Ghost Block can be removed. Any rock jellies will reveal themselves if connected to a ghost block.

|-valign="middle"

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" |
Example visual
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" |
Unbreakable Block

| style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | All Unbreakable blocks connected to a Ghost Block can be removed.

|-valign="middle"

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" |
Example visual
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" |
Misery Block

| style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | These are often found in large numbers grouped together to form impassable walls of pain.

They are found in abundance during certain events, especially during Winterfest in Grinchlin Assault and during March of the Tortodrones in fiend areas.

All entities of this type that are connected to a Ghost Block can be removed.

|}


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