This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.
2012-06-13
From the Release Notes:
|
- Graphics
- Various armors including the jelly series will keep their gloss fx even on low detail.
- Monsters
- Tier1 Gunpuppies are now more accurate.
- Bugfixes
- Fixed a bug in Lockdown damage calculation that was resulting in heavy damage from multiple attacks
- Fixed a faulty battlepod room/encounter where the battlepod could not use its artillery attack properly
- Pressing enter while drafting a mail no longer opens chat
|
2012-06-06
From the Release Notes:
|
- Items
A new 'Armor Rear' accessory slot is now available. Items that now use this slot are:
- Monsters
- Zombies will now only drop loot on initial defeat. Rez'd zombies will drop nothing.
- Slag Guards now have new artwork. Hail Almire!
- Graphics
- Made adjustments to certain textures on low detail setting.
- Levels
- Prestige Mission: Pinch of Salt - the interactive salt pile that is used to open a door is more clearly visible
- There is new music for slime-themed levels. The Royal Jelly Palace will keep the original slime music.
|
2012-05-24
From the Release Notes:
|
- Lockdown
Join the battle in two new Lockdown maps!
- Downtown - A traffic-congested, frigid city with plenty of Fire Pots to melt the ice!
- Gardens - A secluded garden with hidden paths amongst its ruined walls
Changes to the Scoring System:
Lockdown will now use a scaling point system where each additional Capture Point controlled by a team is worth fewer points per tick
- On a 3 Capture Point map
-
- 1st CP captured is worth 5 points
- 2nd CP captured is worth 3 points
- 3rd CP captured is worth 1 point
- On a 5 Capture Point map
-
- 1st CP captured is worth 5 points
- 2nd CP captured is worth 4 points
- 3rd CP captured is worth 3 points
- 4th CP captured is worth 2 points
- 5th CP captured is worth 1 point
- Bugfixes
- Fixed a bug where knights were burning to death while Vanaduke was giving his monologue. Ouch!
|
2012-05-16
From the Release Notes:
|
- Levels
- Fixed an issue in FSC Charred Court and the Shadow Lair where players could die while talking to the Nature Sprite.
- Crown and heat payouts have received further balancing, most notably in the Ironclaw Munitions Factory.
- Added an airlock after the statue room in Firestorm Citadel Ashen Armory to prevent backtracking with the gold key.
- Bugfixes
- Fixed collision in a level that allowed players and monsters to leave the playable area.
- Valiance's knock-back has been reverted.
- Fixed a rare bug that could cause a party to get stuck on the elevator when someone joined.
|
2012-05-10
From the Release Notes:
|
- Bugfixes
- The Rugged Robo Wrecker's Recipe name has been corrected (English only).
- Fixed issues with searching on the Auction House.
- Fixed catalyzer type handguns charge attacks causing low damage.
- Fixed issues with having the wrong rank after completing Rescue Camp Missions.
|