Release/latest

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This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.

2012-06-13

From the Release Notes:
Graphics
  • Various armors including the jelly series will keep their gloss fx even on low detail.
Monsters
  • Tier1 Gunpuppies are now more accurate.
Bugfixes
  • Fixed a bug in Lockdown damage calculation that was resulting in heavy damage from multiple attacks
  • Fixed a faulty battlepod room/encounter where the battlepod could not use its artillery attack properly
  • Pressing enter while drafting a mail no longer opens chat

2012-06-06

From the Release Notes:
Items

A new 'Armor Rear' accessory slot is now available. Items that now use this slot are:

  • Tails Tails
  • Wolver Tails
Monsters
  • Zombies will now only drop loot on initial defeat. Rez'd zombies will drop nothing.
  • Slag Guards now have new artwork. Hail Almire!
Graphics
  • Made adjustments to certain textures on low detail setting.
Levels
  • Prestige Mission: Pinch of Salt - the interactive salt pile that is used to open a door is more clearly visible
  • There is new music for slime-themed levels. The Royal Jelly Palace will keep the original slime music.

2012-05-24

From the Release Notes:
Lockdown

Join the battle in two new Lockdown maps!

  • Downtown - A traffic-congested, frigid city with plenty of Fire Pots to melt the ice!
  • Gardens - A secluded garden with hidden paths amongst its ruined walls

Changes to the Scoring System: Lockdown will now use a scaling point system where each additional Capture Point controlled by a team is worth fewer points per tick

On a 3 Capture Point map
  • 1st CP captured is worth 5 points
  • 2nd CP captured is worth 3 points
  • 3rd CP captured is worth 1 point
On a 5 Capture Point map
  • 1st CP captured is worth 5 points
  • 2nd CP captured is worth 4 points
  • 3rd CP captured is worth 3 points
  • 4th CP captured is worth 2 points
  • 5th CP captured is worth 1 point
Bugfixes
  • Fixed a bug where knights were burning to death while Vanaduke was giving his monologue. Ouch!

2012-05-16

From the Release Notes:
Levels
  • Fixed an issue in FSC Charred Court and the Shadow Lair where players could die while talking to the Nature Sprite.
  • Crown and heat payouts have received further balancing, most notably in the Ironclaw Munitions Factory.
  • Added an airlock after the statue room in Firestorm Citadel Ashen Armory to prevent backtracking with the gold key.
Bugfixes
  • Fixed collision in a level that allowed players and monsters to leave the playable area.
  • Valiance's knock-back has been reverted.
  • Fixed a rare bug that could cause a party to get stuck on the elevator when someone joined.

2012-05-10

From the Release Notes:
Bugfixes
  • The Rugged Robo Wrecker's Recipe name has been corrected (English only).
  • Fixed issues with searching on the Auction House.
  • Fixed catalyzer type handguns charge attacks causing low damage.
  • Fixed issues with having the wrong rank after completing Rescue Camp Missions.
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