This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.
2012-06-21
From the Release Notes:
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- Party Finder
- Party Invitation notifications have been reformatted to look like Party Finder results.
- Adjusted selected states of the Missions and Party Finder buttons.
- Bugfixes
- Variant Tickets now show up in your Arsenal
- Character movement will no longer occur when clicking within the Notifications interface.
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2012-06-19
From the Release Notes:
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- Party Finder
A Party Finder feature has been added that allows players to find parties in the Arcade and on Missions. Simply press the 'Party Finder' button on the top of your screen and wait as it attempts to find parties for you near your current Rank. Available parties will populate your Notifications window and will adjust in real time so long as the Party Finder is toggled.
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2012-06-13
From the Release Notes:
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- Graphics
- Various armors including the jelly series will keep their gloss fx even on low detail.
- Monsters
- Tier1 Gunpuppies are now more accurate.
- Bugfixes
- Fixed a bug in Lockdown damage calculation that was resulting in heavy damage from multiple attacks
- Fixed a faulty battlepod room/encounter where the battlepod could not use its artillery attack properly
- Pressing enter while drafting a mail no longer opens chat
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2012-06-06
From the Release Notes:
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- Items
A new 'Armor Rear' accessory slot is now available. Items that now use this slot are:
- Monsters
- Zombies will now only drop loot on initial defeat. Rez'd zombies will drop nothing.
- Slag Guards now have new artwork. Hail Almire!
- Graphics
- Made adjustments to certain textures on low detail setting.
- Levels
- Prestige Mission: Pinch of Salt - the interactive salt pile that is used to open a door is more clearly visible
- There is new music for slime-themed levels. The Royal Jelly Palace will keep the original slime music.
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2012-05-24
From the Release Notes:
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- Lockdown
Join the battle in two new Lockdown maps!
- Downtown - A traffic-congested, frigid city with plenty of Fire Pots to melt the ice!
- Gardens - A secluded garden with hidden paths amongst its ruined walls
Changes to the Scoring System:
Lockdown will now use a scaling point system where each additional Capture Point controlled by a team is worth fewer points per tick
- On a 3 Capture Point map
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- 1st CP captured is worth 5 points
- 2nd CP captured is worth 3 points
- 3rd CP captured is worth 1 point
- On a 5 Capture Point map
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- 1st CP captured is worth 5 points
- 2nd CP captured is worth 4 points
- 3rd CP captured is worth 3 points
- 4th CP captured is worth 2 points
- 5th CP captured is worth 1 point
- Bugfixes
- Fixed a bug where knights were burning to death while Vanaduke was giving his monologue. Ouch!
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