Lockdown
From SpiralKnights
Lockdown is a devilish duel in King Krogmo's Coliseum where Knights try to eliminate their opponents by standard means: Swords, Bombs, and Guns. All weapons are available in this head to head brawl, in which Knights are divided into two teams to score points by taking over capture points or attack opposing team players. The shield function is replaced by a unique "class system", which allows for special abilities: Strikers get a speed bonus, Guardians an area shield, and Recons invisibility.
The cumulative weekly scores for the leaderboard are reset on Sunday.
Contents
Game Modes
Lockdown currently has two game modes:
Random Team
Get placed in a random team of up to 6 players, in which your sole purpose is to gain and keep control points to score influence for your team.
Guild Team
Open up slots for yourself and guild mates to battle another guild team. You can also join forming guild teams by simply pressing the ‘Guild’ tab within the Coliseum interface.
Classes
Striker
Special Ability: Striker Dash
- Activating this ability allows you to sprint for 3 Seconds.
Bonuses:
- Sword Attack Speed Increase: Medium
- Sword Damage Bonus: Medium
Penalties:
- Health penalty: -3 (Base Health: 2)
- Bomb Charge Time Increase: Very High
Guardian
Special Ability: Guardian Shield
- Activating this ability creates a shield of protection for you and any of your teammates in its radius (instantly for you, and after 1 second for your allies)
- Any damage you or your allies take is blocked by the shield, but be warned, this may also cause your shield to break faster!
- The Guardian Shield also slowly regenerates lost health for you and any teammates within its radius.
Bonuses:
- Health Bonus +9 (Base Health: 14)
- Sword Attack Speed Increase: Low
- Bomb Charge Time Reduction: Low
Penalty:
- Gun Attack Speed Decrease: Low
Recon
Special Ability: Cloaking, Disruption Field
- Activating this ability causes you to turn invisible for a period of time
- While invisible, you project a "pulse" every few seconds that will give a "Recon Mark" status effect to any enemy it hits
- Any enemy player hit by one "Recon Mark" gets a warning, but no other negative effects are applied
- Any enemy player with a "Recon Mark" that is hit by another pulse receives a "Death Mark" and has has their defense removed for five seconds!
Bonuses:
- Health Bonus +7 (Base Health: 12)
- Charge Time Reduction: Medium
- Gun Attack Speed Increase: Medium
- Bomb Charge Time Reduction: Medium
Penalty:
- Sword Attack Speed Decrease: Low
Note: Charge Time Reduction apply to all weapons. That's why summed Bomb Charge Time Reduction in case of Recon is Very High.
Loadouts
Loadouts are a saved combination of gear, and multiple configurations can be saved for different purposes, including Non-PVP. Loadouts marked for PVP can be changed inside the locker room(where knights respawn), but can only be edited while in towns such as Haven. A few of the many examples for assorted loadouts would be to have specific sets for each specialty(swordsman, gunslinger, etc.), help adapt to the opposing team, or a quick change of defense.
The star level of all current equipment, along with all equipment in PvP-enabled loadouts, determines the tier that a knight plays in. If the highest star value of all these items is 4 or 5, the knight will play in tier 3; if the highest is 2 or 3, they will play in tier 2. Tier 1 covers 0-star and 1-star maximums.
Respawning
Defeated knights will wait in the rolling respawn queue. All players in the respawn queue will respawn at once after the respawn counter reaches zero; it usually starts between ten and twenty seconds. During this time a knight may instead choose to instantly respawn with energy in the same manner as in the Clockworks.
Scoring
Score in Lockdown is gathered via control points(CPs). While a CP is captured, it will automatically generate score for its controlling team. The match ends when a team has accumulated 500 score (for maps with 3 CPs), 900 score (for maps with 5 CPs), or when time expires, at which point the team with the most score wins. Every 10 seconds, each team gains score based on the number of CPs it controls. In a 3-point map:
- 5 score for one CP
- 8 score for two CPs
- 9 score for three CPs
In a 5-point map:
- 5 score for one CP
- 9 score for two CPs
- 12 score for three CPs
- 14 score for four CPs
- 15 score for five CPs
Prior to the 2012-05-24 release, all CPs were unconditionally worth 5 score.
Capturing
Initially, all CPs are entirely neutral, which will be indicated by a gray hologram above the CP. Once a knight steps onto it, a ring of that knight's team color will begin expanding from the middle of the CP. When it reaches the larger ring, the CP is captured and will count towards that team's score after the 10-second scoring cycle passes(as opposed to scoring immediately). Multiple knights of the same team on the CP will accelerate the rate of capture, whereas any knights of the opposite team will prevent it entirely.
If a CP is already controlled by Team 1, Team 2 must first stand on it to shrink Team 1's ring back to the center. The CP will become neutral and generate no score, and a ring of Team 2's color will then begin expanding. As with initial capture, multiple knights of the same team will accelerate the rate of "stealing" the point.
Rewards
You pay 200 crowns to enter, like all Krogmo games. Each knight on the winning team receives 280 crowns (or more, if members of the winning team leave before the game ends) and 2 Krogmo Coins; knights on the losing team receive no crowns and only a single Krogmo Coin.
Screenshots
Lockdown Maps
3 point maps:
- Forest (Based on Gloaming Wildwoods)
- Furnace (Based on Firestorm Citadel, features Shadow Fire blocks that can be removed by throwing a globe of water)
- Reactor (Shock themed map, based on Clockwork Tunnels)
- Frostbite (Freeze themed map, features snowballs that you can throw at your opponents and turn them into snowmen!)
- Gardens (Based on Jigsaw Valley)
5 point Maps:
- Necropolis (Based on Graveyard)
- Ruins (Based on Aurora Isles)
- Ramparts (Based on Scarlet Fortress)
- Facility (Based on Ironclaw Munitions Factory)
- Downtown (Freeze-themed map based loosely on Devilish Drudgery)
- Stadium
- Mine