This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.
2013-05-01
From the Release Notes:
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- Great Gluttonous Gorgos!
A new fiend has been summoned from the Underworld to swell the ranks of the devilite workforce: the gluttonous gorgo!
Gorgos are bulbous fiends who are constantly on the lookout for their next meal. Within the Underworld they are among the lowest in the fiendish pecking order and are used as a twisted form of motivation for white collar devilites. For those that don't work hard every day will eventually become a terrible gorgo; their bodies bloating and their two eyes forming into one, because why waste all that extra energy blinking both?
Gorgos will now appear alongside their devilite coworkers in any fiendish encounter within the Clockworks and come in the following varieties:
- Gorgo
- Firegut
- Guster
- Storm Belly
- Waster
- A Focus on Fiends
Greavers have been newly classified as elite monsters, much like mecha knights and gremlin thwackers. Designed to pose a greater challenge, the already challenging greavers have received a health boost and will now be less prone to showing up in large swarms.
- Control Schemes
We've added a new way to set your controls in the options menu!
For new players, the option to choose a control scheme will appear after creating your character! For existing players installing the game on a new machine or for those who have never changed their controls, the option to choose controls will appear just after logging in.
If you'd like to change your controls at any time, you'll find the new options under "Controls" in the options menu! Please note: choosing a new default control scheme will override any customized controls.
Of course, you can still customize your controls with the Custom scheme option!
- Bugfixes
- Steam mic icon no longer overlaps Party leader icon
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2013-04-24
From the Release Notes:
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- Guild Halls
- Zoom now works in Guild Halls
- UI
- The energy panel will pop out to display changes in energy
- The party leader is indicated with a crown
- Art
- Lift Barriers now have a unique barrier effect to set them apart from Force Fields. Remember, Lift Barriers do not block monsters!
- Levels
- Tutorial: Minis have been added as an appropriately "easy" monster in some early missions
- Compounds: Various improvements and tweaks to many rooms
- Bugfixes
- Mouse position restored after conversations
- Fixed issue with unintentional diagonal facing
- Fixed reconnection issues while in the tutorial
- Fixed issue with scrolling through the list of purchasable packages in Steam
- Fixed issue where health was being incorrectly displayed as 0% when not dead
- Various UI fixes: Party panel, menu locations, system menu hiding underneath the social panel
- Performance fix for the Missions Panel
- Health/vitapod messages only display for the knight interacting with them
- Fixed an issue with the camera twitching in Haven
- Fixed issue with Arsenal Boxes not activating properly when standing on the mat
- Fixed incorrect target name with Carnavons in Shadowfire Vanaduke battle
- Fixed rockets leaving the room in Firestorm Citadel: Charred Court
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2013-04-10
From the Release Notes:
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- Mini Monsters
A new class of monsters known as 'minis' now roams the Clockworks. Experienced knights shouldn't have much of a problem dealing with them, but beware, minis are prone to swarm in packs dozens strong.
- Dust bunnies: These beast-family minis are a hopping mad mess of fangs and fur. They are always hungry.
- Glop drops: The newest member of the slime family will slowly ooze their way toward their prey as a nasty blanket of spikes.
- Grave scarabs: These undead insects are always on the lookout for fresh corpses. Their limited flight signals their attacks.
Minis will appear in select levels of the Clockworks and will eventually find their way into many more in future updates.
- The Compounds
A new set of random levels have been added to the Clockworks, known as the Compounds. The Compounds feature the remains of some sort of unknown facility, where more intelligent monsters await, harvesting resources or perhaps attempting to power up the derelict machinery. However, just outside the confines of the facilities, hordes of mini monsters await in the brush, waiting to strike.
Compounds levels include:
- Ruined Compound: Creeping Colony
- Ruined Compound: Ravenous Warrens
- Ruined Compound: Chittering Burrows
- Charred Compound: Creeping Colony
- Charred Compound: Ravenous Warrens
- Charred Compound: Chittering Burrows
- Frozen Compound: Creeping Colony
- Frozen Compound: Ravenous Warrens
- Frozen Compound: Chittering Burrows
- Blighted Compound: Creeping Colony
- Blighted Compound: Ravenous Warrens
- Blighted Compound: Chittering Burrows
- Shocked Compound: Creeping Colony
- Shocked Compound: Ravenous Warrens
- Shocked Compound: Chittering Burrows
The Compounds are unique in that they combine two monster families and only appear in Tier 2 and 3 of the Clockworks.
Currently, Compounds levels will only appear in the Arcade but will be added to some missions in future updates.
- Please note, in order for the new Compound levels to populate the Arcade gates, it was necessary to shuffle current gates. We apologize for the inconvenience.
- Bugfixes
- Rockets will no longer sneak behind barriers in the Firestorm Citadel
- Fixed going 'Back to Haven' in Guild Halls
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2013-04-05
From the Release Notes:
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- Bugfixes
- Fixed listing "None" keys during the tutorial
- Fixed health display for some monsters
- Various UI-related, translation and text fixes
- Updated some conversation images
- Corrected name color issues
- Fixed some issues with gremlin thwacker hammer attacks in the Firestorm Citadel
- Revive UI positioning adjusted
- "???" Displayed for random floor names in the level clear interface
- Fixed issue with help tips displaying incorrectly when poisoned
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2013-04-03
From the Release Notes:
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- HAPPY ANNIVERSARY SPIRAL KNIGHTS!
Spiral Knights is celebrating its second anniversary with a special event! Join in on the fun now through April 16, 2013!
- It's a Caketastrophe!
Visit the Haven Town Square to meet the Skylark's Head Chef, Biscotti. She will inform you of a 'situation' at hand that involves hordes of monstrous cakes known as 'Creep Cakes.' Helping her solve this 'situation' will reward you with cake helms and prize boxes! Features include:
- A Prestige Mission, 'Total Caketastrophe' is available during the event
- Biscotti, Maskwell and Bulky can be found in the Haven Town Square
- Creep Cake nests can be found randomly within the Clockworks
- Participating in these events will reward you with Cake Slice tokens
- Maskwell now trades Cake Helms and Anniversary Prize Boxes in exchange for Cake Slices
- Bulky now sells confetti and Cake Slice tokens
Please note, the Frosted Helm and Foiled Frosted Helm will expire on April 30th 2013, however the Prismatic Frosted Helm lasts forever!
- Anniversary Prize Boxes
Anniversary Prize Boxes can be purchased from Maskwell in exchanged for Cake Slice tokens. Anniversary Prize Box contents include:
- Handfuls of confetti (always included)
One accessory (always included):
4% Chance:
- Cool Birthday Candle
- Regal Birthday Candle
- Military Birthday Candle
- Heavy Birthday Candle
- Fancy Birthday Candle
- Dusky Birthday Candle
- Toasty Birthday Candle
- Cool Party Hat
- Regal Party Hat
- Military Party Hat
- Heavy Party Hat
- Fancy Party Hat
- Dusky Party Hat
- Toasty Party Hat
- Cool Party Blowout
- Regal Party Blowout
- Military Party Blowout
- Heavy Party Blowout
- Fancy Party Blowout
- Dusky Party Blowout
- Toasty Party Blowout
2% Chance:
- Volcanic Party Hat
- Divine Party Hat
- Prismatic Party Hat
- Volcanic Party Blowout
- Divine Party Blowout
- Prismatic Party Blowout
- Volcanic Birthday Candle
- Divine Birthday Candle
- Prismatic Birthday Candle
1% Chance:
- Shadow Party Blowout
- Shadow Party Hat
- Shadow Birthday Candle
- Sprinkle Aura
- As a special bonus, each Anniversary Prize Box has a chance of containing DOUBLE PRIZES!
- UI Overhaul
As part of our second anniversary celebration, we're rolling out a new UI for Spiral Knights! The new UI contains a number of improvements and an easier to understand layout. These changes include:
- A visible character portrait
- A new way of viewing health: health pips now change from red to silver and finally gold as more health is accrued. Additionally, a percentage health display is present.
- A shield power meter under health
- A weapon selection 'wheel' that allows you to see the name and icon of your weapons
- A much more detailed mini map, featuring enemy locations, NPCs and more
- A new Targeting UI that displays information about whatever you are targeting. For monsters this includes health, attack types and weaknesses. Handy!
- An Activities Panel that contains all the various activities that you can perform in a given zone
- A zoom button that allows you to zoom in when in Haven
- A general layer of shininess across all the other interfaces
- Other Changes
- Monster and player damage flash effects have been revamped for better clarity in combat.
- Vials and Capsule pickups have had their icons updated.
- Art for unbreakable blocks in the Clockworks has been updated.
- A player's rank will now be shown with their name above their heads.
- Items will now show a message when they cannot be picked up.
- Player names are now white, green if a guildmate and blue if a friend. This color scheme is also used on the mini map.
- Vitapods can no longer be dropped, only replaced by superior versions.
- Devilite difficulty has been balanced, including reducing their attack range and dodge frequency.
- Bugfixes
- Dusky Long Feather added to the Iron Lockbox drop table
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