An Environment can be installed in a Guild Hall to change the weather and/or ambient effects of the entire Hall.
List of Environments
Template:GuildHallComponents/Start
Template:GuildHallComponents/row
Template:GuildHallComponents/row
Template:GuildHallComponents/row
Template:GuildHallComponents/row
|}
The Environment of a guild hall will determine how weather and ambient effects appear to players. These are moving aspects! So a single image does not properly portray an environment, just gives a general idea. To get the feel of an environment, it is best to find one in-game.
.........Falling Embers......... From <Blue Pegasus> Hall. A few glowing dots fade in and out with swirling ash particles.
...............Snowfall............... From <Indo> Hall. Notice the "half" snow dot, the animation makes them fade out through a horizontal.
Themes and Environments: Some Combinations
Cooling Chamber with default environment again....... From <Hydra> Hall.
Cooling Chamber theme with Falling Embers environment......From <Mondgarde> Hall.
Cooling Chamber theme with Snowfall environment......From <Mindfang> Hall.
Cooling Chamber theme with Rain Shower environment......From <The Blacklisted> Hall.
Blast Furnace theme with Falling Embers environment......From <Generosity> Hall.
Blast Furnace theme with Snowfall environment......From <Altosk> Hall.
Wasteworks theme with Rain Shower environment......From <Blessed Elite> Hall.
Power Complex theme with Snowfall environment......From <Paranoida> Hall.
Power Complex theme with Rain Shower environment......from <Over Powered Noobs> Hall.
Spooky with default environment again....... From <Kleptomaniac> Hall.
Spooky theme with Falling Embers environment ......From <Best Guild Eu> Hall.
Spooky theme with Snowfall environment, brings out the hazy fog effect of Snowfall......From <Hamsters> Hall.
Spooky theme with Rain Shower environment......From <Unity> Hall.
Notes
Guild Halls, as of 2013-01-30, can be edited to look like certain clockworks depths. This is done by changing the theme and/or environment in the Design Mode's Command Console. There are two different panels, one for themes and one for environments. Themes and environments are unlocked with expansions and are added to a guild hall's design mode options in the relevant panel menu. Once installed, a theme or environment will last until it is manually changed or a prerequisite component is removed.
If the required expansion is removed, the theme and environment will be restored to default.
See Also
Template:Guild hall see also