Expansion (Guild Hall)
From SpiralKnights
An Expansion can be installed in a Guild Hall to increase a Guild Hall's size by adding space for rooms or other areas. Installing expansions also unlocks various things for the Guild and Guild Hall. Installing an expansion will add to the Guild Hall's Upkeep.
Contents
List of Expansions
Template:GuildHallExpansions/Start Template:GuildHallExpansions/row Template:GuildHallExpansions/row Template:GuildHallExpansions/row Template:GuildHallExpansions/row Template:GuildHallExpansions/row Template:GuildHallExpansions/row Template:GuildHallExpansions/row Template:GuildHallExpansions/row Template:GuildHallExpansions/row Template:GuildHallExpansions/row Template:GuildHallExpansions/row Template:GuildHallExpansions/row |}
Gallery
What a Wing might look like from afar. This Wing is a West Wing on the first floor. A small hallway connects two Empty Rooms. A larger, longer hallway connects the two rooms to the rest of the Hall.
Notes
Your Guild Hall's progress is tied to expansions. The more of them you have, the more rooms, upgrades, furnishings, themes and environments you will have available as a guild.
"Wing" expansions install "Empty Rooms", ledges, and narrow pathways.
Expansions add to your guild's upkeep.
A central "landing" type of area is included on the 5th floor with whichever 5F Wing is installed first. It is similar to the 4F Landing.
Adding Expansions
Expansions are added while in Design Mode at the command console. Some expansions require other expansions before they can be installed.
Removing Expansions
When an expansion is installed, an installation fee is paid. Should the expansion be removed for any reason, the installation fee must be paid again to install the expansion again.
If an expansion is removed, any rooms, themes and environments, but not upgrades or furnishings, that were unlocked as a result of installing the expansion are removed.
As a rule of thumb, only items that are stored in the Treasury will be kept if the Guild Hall is returned to base size.