The Rotting Metropolis/Gate Map

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First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.



Level: Streets of Decay
Depth: 20

This floor rotates between:
- moved to better umbrella name (so "area" vs. "level" isn't as confusing)
and
- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.



Level: Further Decline
Depth: 21

This floor rotates between:
- moved to better umbrella name (so "area" vs. "level" isn't as confusing)
and
- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Citizen Uprising
Depth: 22

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

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