Whipping and Mishandling/Gate Map

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First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Darkness Above
Depth: 14

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Sol'Fork Skyway
Depth: 15

- moved to better umbrella name (so "area" vs. "level" isn't as confusing) with a night sky.

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Sol'Fork Downtown
Depth: 16

- moved to better umbrella name (so "area" vs. "level" isn't as confusing) with a special scenario room at the end.

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