Work for Idle Hands/Gate Map

From SpiralKnights

Revision as of 10:07, 8 September 2015 by Novaster (Talk | contribs)

Jump to: navigation, search

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Tired of Brimstone
Depth: 11

- moved to better umbrella name (so "area" vs. "level" isn't as confusing)

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Devilish Drudgery
Depth: 12

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Personal tools