Difference between revisions of "A Revelation in Flames/Gate Map"

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m
m (more accurate statement)
Line 28: Line 28:
 
|floor depth = ???
 
|floor depth = ???
 
|floor name  = The Lab
 
|floor name  = The Lab
|floor area  = [[The Lab]] as it appears to the player's current [[Player Rank|rank]].  
+
|floor area  = [[The Lab]]. Its appearance differs based on the player's progression through rank missions.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 07:53, 8 December 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Sunset Steppes
Depth: 1

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Frigid Passage
Depth: 2

- moved to better umbrella name (so "area" vs. "level" isn't as confusing) with a battlepod near the end.

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Lab
Depth: ???

The Lab. Its appearance differs based on the player's progression through rank missions.


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