Difference between revisions of "Binding"

From SpiralKnights

Jump to: navigation, search
m (Readd some info, fix links)
(Increased Clarity in line regarding token vendors.)
Line 4: Line 4:
  
 
As a general rule, most equipment and weaponry binds when equipped, and the following bind when acquired:
 
As a general rule, most equipment and weaponry binds when equipped, and the following bind when acquired:
* Everything except materials from [[Sullivan]] and [[Brinks]]
+
* Everything from [[Sullivan]] and [[Brinks]], except materials
 
* Mist tanks from Spiral HQ for gaining access to a new tier
 
* Mist tanks from Spiral HQ for gaining access to a new tier
 
* Items from the [[Starter pack]] or [[Battle Pack]]
 
* Items from the [[Starter pack]] or [[Battle Pack]]

Revision as of 06:10, 4 February 2012

Binding usually occurs when a Knight equips a piece of equipment present in his Arsenal list. Once bound, the equipped gear cannot be traded or given away. It can only be unbound by Vise, the unbinding smith in the Bazaar. Also, certain pieces of equipment directly bind when acquired or received as prize.

Before purchasing from a vendor, check the gear's properties in the mouseover popup. Gear can either bind when equipped or bind when acquired (purchased).

As a general rule, most equipment and weaponry binds when equipped, and the following bind when acquired:

Bound equipment cannot be mailed, traded, or sold in the Auction House. Bound equipment can be used by your knight or sold to vendors.

Unbinding Equipment

All equipment 1-star or higher can be unbound by paying energy to Vise in the Bazaar area of Haven. Unbinding equipment will remove all heat from that piece of equipment, resetting it to level 1.

Unbinding Cost

The cost of unbinding is as follows: Template:Ticket list/start Template:Ticket list/item Template:Ticket list/item Template:Ticket list/item Template:Ticket list/item Template:Ticket list/item Template:Ticket list/end

Personal tools