Difference between revisions of "Clockwork Tunnels"

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(new layout, review of some information)
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{{SKWindow
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{{Area
| width =
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|Level={{Monster_Icons|Undead}} [[Haunted Passage]]
| align = right
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| title = Clockwork Tunnels
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| body =
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{{SKCell|[[File:Gate-Clockworks.png]]|center||2}}
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{{SKNewRow}}
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{{SKCell|'''Location'''}}
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{{SKCell|random}}
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{{SKNewRow}}
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{{SKCell|'''Theme'''}}
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{{SKCell|random [[monsters]]}}
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}}
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Unlike most [[worlds]], which have been brought to [[Cradle]], torn apart by Gremlins, and reassembled for their own purposes, the Clockwork Tunnels are merely the behind-the-scenes 'bones' of the world.  The Clockwork Tunnels were constructed chiefly to connect parts of the [[Clockworks]].  However, in their haphazard fashion, [[Gremlin]]s often abandon unused sections of the tunnels, leaving them to be reclaimed by the various other denizens of Cradle.
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{{Monster_Icons|Fiend}} [[Infernal Passage]]
  
The [[monster]] theme of the level into which Knights will delve is determined by the color of the gear displayed in the [[Gate#Level_Icons|level icon]].
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{{Monster_Icons|Construct}} [[Mechanized Mile]]
  
== Levels ==
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{{Monster_Icons|Gremlin}} [[Mechanized Mile]]
  
* [[Image:Gate_Icon-Undead.png|16px]] [[Haunted Passage]]
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{{Monster_Icons|Slime}} [[Slimeway]]
* [[Image:Gate_Icon-Fiend.png|16px]] [[Infernal Passage]]
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* [[Image:Gate_Icon-Construct.png|16px]] [[Mechanized Mile]]
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{{Monster_Icons|Beast}} [[Wild Path]]
* [[Image:Gate_Icon-Gremlin.png|16px]] [[Mechanized Mile]]
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* [[Image:Gate_Icon-Slime.png|16px]] [[Slimeway]]
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}}
* [[Image:Gate_Icon-Beast.png|16px]] [[Wild Path]]
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Unlike most [[worlds]], which have been brought to [[Cradle]], torn apart by Gremlins, and reassembled for their own purposes, the '''Clockwork Tunnels''' are merely the behind-the-scenes 'bones' of the world. The Clockwork Tunnels were constructed chiefly to connect parts of the [[Clockworks]]. However, in their haphazard fashion, [[Gremlin]]s often abandon unused sections of the tunnels, leaving them to be reclaimed by the various other denizens of Cradle.
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The [[monster]] theme of the level into which Knights will delve is determined by the color of the gear displayed in the [[Gate#Level_Icons|level icon]].
  
 
== Features ==
 
== Features ==

Revision as of 08:55, 1 May 2011

- moved to better umbrella name (so "area" vs. "level" isn't as confusing)

Unlike most worlds, which have been brought to Cradle, torn apart by Gremlins, and reassembled for their own purposes, the Clockwork Tunnels are merely the behind-the-scenes 'bones' of the world. The Clockwork Tunnels were constructed chiefly to connect parts of the Clockworks. However, in their haphazard fashion, Gremlins often abandon unused sections of the tunnels, leaving them to be reclaimed by the various other denizens of Cradle.

The monster theme of the level into which Knights will delve is determined by the color of the gear displayed in the level icon.

Features

Trojans and Tortodrones are the only monsters that do not appear in the Clockwork Tunnels. Knights will always confront several Menders in the Clockwork Tunnels.

See Also

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