Difference between revisions of "Crimson Chaos/Gate Map"

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Line 13: Line 13:
 
|floor depth = 24
 
|floor depth = 24
 
|floor name  = Frost Chamber
 
|floor name  = Frost Chamber
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Cooling Chamber: Mechanized Mile]].''
+
|floor area  = {{area|Cooling Chamber|Mechanized Mile|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 21: Line 21:
 
|floor depth = 25
 
|floor depth = 25
 
|floor name  = The Frozen Compound
 
|floor name  = The Frozen Compound
|floor area  = An area similar to <br> ''[[Compound|Frozen Compound: Ravenous Warrens]]'' with a special fight area.
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|floor area  = {{area|Frozen Compound|Ravenous Warrens|fixed segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 29: Line 29:
 
|floor depth = 26
 
|floor depth = 26
 
|floor name  = Complex 357
 
|floor name  = Complex 357
|floor area  = A special area filled with [[construct]]s and dangerous looking objects.
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|floor area  = This floor is a fixed area filled with poisonous [[construct]]s and dangerous looking objects.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 07:54, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Frost Chamber
Depth: 24

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: The Frozen Compound
Depth: 25

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Complex 357
Depth: 26

This floor is a fixed area filled with poisonous constructs and dangerous looking objects.


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