Difference between revisions of "Dark Legionnaires (Guild)"

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{{:Damage/Monster resistances}}
 
{{:Damage/Monster resistances}}
  
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== Equipment Reduction ==
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When a knight's equipment surpasses the current tier's equipment rating, its effectiveness is reduced.  These effects include decreased attack and defense stats, as well as decreased bonuses.
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* '''Tier 1''': equipment 2 star and higher will be reduced in effectiveness
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* '''Tier 2''': equipment 4 star and higher will be reduced in effectiveness
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* '''Tier 3''': equipment effectiveness is not reduced
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{{SKWindow
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| width = 300px
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| margin = 0px 20px 20px 0px
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| title = {{{name|Effects of Tier on Health Bonuses}}}
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| body =
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{{SKNewRow}}
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{{SKCell|'''Equipment (level)'''}}
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{{SKCell|'''Tier 1'''}}
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{{SKCell|'''Tier 2'''}}
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{{SKCell|'''Tier 3'''}}
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{{SKNewRow}}
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{{SKCell|0 star (all)}}
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{{SKCell|none}}
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{{SKCell|none}}
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{{SKCell|none}}
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{{SKNewRow}}
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{{SKCell|1 star (all)}}
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{{SKCell|none}}
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{{SKCell|none}}
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{{SKCell|none}}
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{{SKNewRow}}
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{{SKCell|2 star (all)}}
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{{SKCell|-1}}
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{{SKCell|none}}
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{{SKCell|none}}
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{{SKNewRow}}
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{{SKCell|3 star (1-4)}}
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{{SKCell|-1}}
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{{SKCell|none}}
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{{SKCell|none}}
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{{SKNewRow}}
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{{SKCell|3 star (5-10)}}
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{{SKCell|-2}}
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{{SKCell|none}}
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{{SKCell|none}}
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{{SKNewRow}}
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{{SKCell|4 star (1-4)}}
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{{SKCell|-2}}
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{{SKCell|-1}}
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{{SKCell|none}}
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{{SKNewRow}}
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{{SKCell|4 star (5-10)}}
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{{SKCell|-3}}
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{{SKCell|-1}}
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{{SKCell|none}}
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{{SKNewRow}}
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{{SKCell|5 star (1-4)}}
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{{SKCell|-3}}
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{{SKCell|-1}}
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{{SKCell|none}}
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{{SKNewRow}}
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{{SKCell|5 star (5-10)}}
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{{SKCell|-4}}
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{{SKCell|-2}}
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{{SKCell|none}}
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}}
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== Tier 1 ==
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This is the first zone of the game, all knights who have left the [[Rescue Camp]] have immediate access to it. It extends downwards from the town of Haven, through 7 levels down to [[Moorcroft Manor]].
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Depth 4 is a [[Clockwork Terminal]] where knights may change their equipment and purchase recipes from [[Basil]].
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It is designed to be playable using 0-1 star equipment.
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== Tier 2 ==
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The second zone in the game exists down from Moorcroft Manor, through 9 levels down to [[Emberlight]], the town of Gremlin Outcasts.  The monsters in Tier 2 are generally more difficult than those found in Tier 1.
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Depth 13 is a Clockwork Terminal where knights may change their equipment and purchase recipes from [[Basil]].
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It is designed to be playable using 2-3 star equipment.
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== Tier 3 ==
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The final tier is where only the most experienced knights should go. This tier encompasses the area from Emberlight down to the [[The Core|Core]]. Here a knight will want to have the best equipment available on Cradle, most of which is only available via crafting. Powerful beings such as [[Lord Vanaduke]] can be found dwelling within this tier.  The monsters in Tier 3 are generally more difficult than those found in Tier 2.
 
== Rankings ==
 
== Rankings ==
 
To advance in rank in the guild, you must advance in tiers and prove your worth in PVP.
 
To advance in rank in the guild, you must advance in tiers and prove your worth in PVP.

Revision as of 23:40, 13 August 2011

Dark Legionnaires
File:GuildLogo-Dark Legionnaires.png

'

Guild Founder: Epicchaos
Approx. Population: 15
Guild Master(s):
  • Epicchaos
  • Soupcanknight
  • Soldierseven
Guild Officer(s):
  • Irelivent
Dark Legionnaires 2.jpg


Hello Everybody we are Epicchaos , Soupcanknight and Soldierseven we are the 3 guildmasters of Dark Legionnaires. we are currently recruiting and taking new members into Dark Legionnaires. We are al tier 3 players and have al kind of gears, we have much experience in game and after being in a guild for a while we came up with the idea to make a own guild.

We also got a couple of members and a couple of recruits. Our clan is a bit new but when we grow in number we will also be doing alot of pvp stuff like the Arena. Promotion is givin to players who have been i the guild for certain periods of time(given the fact they've been active of course.) We haven a certain of rules for people that would like to join the guild :

1. You must have 3* equipment and also have experience with some of the Bosses in game

2. We expect everyone to have his own energy and crowns (unless someone want to pay for someone else.)

3. We dont like people that keep begging for al kinds of stuff ( We do loan people stuff if they really need something but this we do only in some cases)

4. You must show Patience, Honor, Loyalty, Integrity, and the willingness to work and function as a Team.

5. You must not be Deceptive.

6. you must show some positive combat attributes, such as understanding the situation, working with the rest of the party, and not just running head-first into chambers and rooms.

Things you need and should know or learn

Monster Type Damage Type Weak To Neutral To Strongly Resistant To
Gate Icon-Slime.png Slime Family Attack piercing icon.png Piercing Attack shadow icon.png Shadow Attack elemental icon.png Elemental Attack piercing icon.png Piercing
Gate Icon-Beast.png Beast Family Attack piercing icon.png Piercing Attack piercing icon.png Piercing Attack shadow icon.png Shadow Attack elemental icon.png Elemental
Gate Icon-Gremlin.png Gremlin Family Attack elemental icon.png Elemental Attack shadow icon.png Shadow Attack piercing icon.png Piercing Attack elemental icon.png Elemental
Gate Icon-Construct.png Construct Family Attack elemental icon.png Elemental Attack elemental icon.png Elemental Attack shadow icon.png Shadow Attack piercing icon.png Piercing
Gate Icon-Fiend.png Fiend Family Attack shadow icon.png Shadow Attack piercing icon.png Piercing Attack elemental icon.png Elemental Attack shadow icon.png Shadow
Gate Icon-Undead.png Undead Family Attack shadow icon.png Shadow Attack elemental icon.png Elemental Attack piercing icon.png Piercing Attack shadow icon.png Shadow

Equipment Reduction

When a knight's equipment surpasses the current tier's equipment rating, its effectiveness is reduced. These effects include decreased attack and defense stats, as well as decreased bonuses.

  • Tier 1: equipment 2 star and higher will be reduced in effectiveness
  • Tier 2: equipment 4 star and higher will be reduced in effectiveness
  • Tier 3: equipment effectiveness is not reduced
Effects of Tier on Health Bonuses
Equipment (level) Tier 1 Tier 2 Tier 3
0 star (all) none none none
1 star (all) none none none
2 star (all) -1 none none
3 star (1-4) -1 none none
3 star (5-10) -2 none none
4 star (1-4) -2 -1 none
4 star (5-10) -3 -1 none
5 star (1-4) -3 -1 none
5 star (5-10) -4 -2 none

Tier 1

This is the first zone of the game, all knights who have left the Rescue Camp have immediate access to it. It extends downwards from the town of Haven, through 7 levels down to Moorcroft Manor.

Depth 4 is a Clockwork Terminal where knights may change their equipment and purchase recipes from Basil.

It is designed to be playable using 0-1 star equipment.

Tier 2

The second zone in the game exists down from Moorcroft Manor, through 9 levels down to Emberlight, the town of Gremlin Outcasts. The monsters in Tier 2 are generally more difficult than those found in Tier 1.

Depth 13 is a Clockwork Terminal where knights may change their equipment and purchase recipes from Basil.

It is designed to be playable using 2-3 star equipment.

Tier 3

The final tier is where only the most experienced knights should go. This tier encompasses the area from Emberlight down to the Core. Here a knight will want to have the best equipment available on Cradle, most of which is only available via crafting. Powerful beings such as Lord Vanaduke can be found dwelling within this tier. The monsters in Tier 3 are generally more difficult than those found in Tier 2.

Rankings

To advance in rank in the guild, you must advance in tiers and prove your worth in PVP.

And last, but not least...HAVE FUN! xD. If you are interested in joining our guild please contact Epicchoas , Soupcanknight or Soldierseven in game, Or leave a post on the forum !

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