Dreams and Nightmares/Gate Map

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First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Path is Revealed
Depth: 24

The Clockworks Terminal above the Core.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: A Step Beyond
Depth: 25

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: A Step Beyond
Depth: 26

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Fifth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Descent into Darkness
Depth: 27

This floor is composed of fixed - moved to better umbrella name (so "area" vs. "level" isn't as confusing) segments with a mandatory arena near the end.

Sixth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Refuge
Depth: 28

A Treasure Floor unique to this mission.


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