Difference between revisions of "Expansion (Guild Hall)"
From SpiralKnights
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− | |5F East Wing|''An expansion that adds three rooms to the eastern side of the Guild Hall.'' | + | |5F East Wing|''An expansion that adds three rooms to the eastern side of the Guild Hall.'' {{clear}} Note: a (central) "landing" type of area is included on the 5th floor with whichever 5F Wing is installed first. |
|4F: Landing | |4F: Landing | ||
|90,000 Crowns | |90,000 Crowns | ||
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{{GuildHallExpansions/row | {{GuildHallExpansions/row | ||
− | |5F West Wing|''An expansion that adds three rooms to the western side of the Guild Hall.'' | + | |5F West Wing|''An expansion that adds three rooms to the western side of the Guild Hall.'' {{clear}} Note: a (central) "landing" type of area is included on the 5th floor with whichever 5F Wing is installed first. |
|4F: Landing | |4F: Landing | ||
|90,000 Crowns | |90,000 Crowns |
Revision as of 22:48, 2 August 2014
An Expansion can be installed in a Guild Hall to increase a Guild Hall's size by adding space for rooms or adding large areas. Installing expansions also unlocks various things for the Guild and Guild Hall.
Contents
List of Expansions
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Notes
Your Guild Hall's progress is tied to expansions. The more of them you have, the more rooms, upgrades, furnishings, themes and environments you will have available as a guild, such as increasing guild member limits.
"Wing" expansions install "Empty Rooms", ledges, and narrow pathways.
Expansions add to your guild's upkeep.
Adding Expansions
Expansions are added while in Design Mode at the command console. Some expansions require other expansions before they can be installed.
Removing Expansions
When an expansion is installed, an installation fee is paid. Should the expansion be removed for any reason, the installation fee must be paid again to install the expansion again.
If an expansion is removed, any rooms, themes and environments, but not upgrades or furnishings, that were 'unlocked' as a result of installing the expansion are removed. As a rule of thumb, only items that are stored in the Treasury will be kept if the Guild Hall is returned to base size.