Difference between revisions of "Expansion (Guild Hall)"

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[[Image:Expand_guild_hall.png|thumb|right|Expand Guild Hall]]
 
[[Image:Expand_guild_hall.png|thumb|right|Expand Guild Hall]]
An '''Expansion''' can be installed in a [[Guild Hall]] to increase a Guild Hall's size by adding space for [[Room (Guild Hall)|rooms]] or adding large areas. Installing expansions also unlocks various things for the Hall.
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An '''Expansion''' can be installed in a [[Guild Hall]] to increase a Guild Hall's size by adding space for [[Room (Guild Hall)|rooms]] or other areas.  
 +
 
 +
Installing expansions unlocks various components, furniture, and upgrades for the Guild and Guild Hall.
 +
 
 +
Installing an expansion will add to the Guild Hall's [[Guild Hall#Upkeep|upkeep]].
  
 
== List of Expansions ==
 
== List of Expansions ==
{{GuildHallComponents/Start}}
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Note: mouseover icons for the expansion's official description, just like in-game.
{{GuildHallExpansions/row
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{{Template:GuildHall-Expansions-Table/start}}
|1F East Wing|''An Expansion that adds two rooms to the eastern side of the Guild Hall.''
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|Available at Start
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{{Template:GuildHall-Expansions-Table
|6,250 Crowns
+
|name = 1F East Wing
|1,250 Crowns
+
|description = An Expansion that adds two rooms to the eastern side of the Guild Hall.
|Expansion
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|requirements = Basic Guild Hall
|1F East Wing|
+
|cost = 7,500 Crowns
 +
|upkeep = 0 Crowns
 
}}
 
}}
{{GuildHallExpansions/row
+
 
|1F West Wing|''An Expansion that adds two rooms to the western side of the Guild Hall.''
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{{Template:GuildHall-Expansions-Table
|Available at Start
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|name = 1F West Wing
|6,250 Crowns
+
|description = An Expansion that adds two rooms to the western side of the Guild Hall.
|1,250 Crowns
+
|requirements = Basic Guild Hall
|Expansion
+
|cost = 7,500 Crowns
|1F West Wing|
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|upkeep = 0 Crowns
 
}}
 
}}
{{GuildHallRooms/row
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|Empty Room|''An empty Guild Hall room with standard flooring and plenty of space for furniture!'' {{clear}} This is the kind of room that shows up when you install a wing - each wing has 2 of them.
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{{Template:GuildHall-Expansions-Table
|1F: Either Wing
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|name = 2F East Wing
|0 Crowns
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|description = An Expansion that adds two rooms and a small overlook to the eastern side of the Guild Hall.
|0
+
|requirements = Both 1F Wings
|Room
+
|cost = 15,000 Crowns
 +
|upkeep = 1,250 Crowns
 
}}
 
}}
{{GuildHallRooms/row
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|Empty Patchwork Room|''An empty Guild Hall room with mixed flooring and plenty of space for furniture!''
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{{Template:GuildHall-Expansions-Table
|1F: Either Wing
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|name = 2F West Wing
|14,500 Crowns
+
|description = An Expansion that adds two rooms and a small overlook to the western side of the Guild Hall.
|0
+
|requirements = Both 1F wings
|Room
+
|cost = 15,000 Crowns
 +
|upkeep = 1,250 Crowns
 
}}
 
}}
{{GuildHallRooms/row
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|Empty Checkerboard Room|''An empty Guild Hall room with a checkerboard pattern on the floor.''
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{{Template:GuildHall-Expansions-Table
|1F: Either Wing
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|name = 2F Central War Room
|14,500 Crowns
+
|description = An expansion that adds a large central meeting room to the Guild Hall.
|0
+
|requirements = Both 2F Wings (?)
|Room
+
|cost = 27,000 Crowns
 +
|upkeep = 500 Crowns
 
}}
 
}}
{{GuildHallRooms/row
+
 
|Empty Industrial Room|''An empty Guild Hall room with industrial flooring and plenty of space for furniture!''
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{{Template:GuildHall-Expansions-Table
|1F: Either Wing
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|name = 3F East Wing
|14,500 Crowns
+
|description = An expansion that adds two rooms and a small overlook to the eastern side of the Guild Hall.
|0
+
|requirements = Both 2F Wings
|Room
+
|cost = 27,000 Crowns
 +
|upkeep = 2,500 Crowns
 
}}
 
}}
{{GuildHallRooms/row
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|Alchemy Room|''A utilitarian room equipped with two [[Alchemy Machine]]s and a General Goods Merchant ([[Vatel]]).''
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{{Template:GuildHall-Expansions-Table
|1F: Either Wing
+
|name = 3F West Wing
|14,500 Crowns
+
|description = An expansion that adds two rooms and a small overlook to the western side of the Guild Hall.
|0
+
|requirements = Both 2F Wings
|Room
+
|cost = 27,000 Crowns
 +
|upkeep = 2,500 Crowns
 
}}
 
}}
{{GuildHallExpansions/row
+
 
|2F East Wing|''An Expansion that adds two rooms and a small overlook to the eastern side of the Guild Hall.''
+
{{Template:GuildHall-Expansions-Table
|1F: Both Wings
+
|name = 4F East Wing
|15,000 Crowns
+
|description = An expansion that adds three rooms and a small overlook to the eastern side of the Guild Hall.
|2,500 Crowns
+
|requirements = Both 3F Wings
|Expansion
+
|cost = 57,900 Crowns
|1F East Wing|
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|upkeep = 5,500 Crowns
 
}}
 
}}
{{GuildHallExpansions/row
+
 
|2F West Wing|''An Expansion that adds two rooms and a small overlook to the western side of the Guild Hall.''
+
{{Template:GuildHall-Expansions-Table
|1F: Both Wings
+
|name = 4F West Wing
|15,000 Crowns
+
|description = An expansion that adds three rooms and a small overlook to the western side of the Guild Hall.
|2,500 Crowns
+
|requirements = Both 3F Wings
|Expansion
+
|cost = 57,900 Crowns
|1F West Wing|
+
|upkeep = 5,500 Crowns
 
}}
 
}}
{{GuildHallRooms/row
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|Auction Room|''A businesslike room providing access to Haven [[Auction House]].'' {{clear}} (It is not a private AH).
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{{Template:GuildHall-Expansions-Table
|2F: Either Wing
+
|name = 4F Landing
|98,000 Crowns
+
|description = An expansion that connects the eastern and western side of the Guild Hall.
|0
+
|requirements = Both 4F Wings
|Room
+
|cost = 9,000 Crowns
 +
|upkeep = 1,000 Crowns
 
}}
 
}}
{{GuildHallExpansions/row
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|2F Central War Room|''An expansion that adds a large central meeting room to the Guild Hall.''
+
{{Template:GuildHall-Expansions-Table
|2F: Both Wings (?)
+
|name = 5F East Wing
|27,000 Crowns
+
|description = An expansion that adds three rooms to the eastern side of the Guild Hall.
|4,500 Crowns
+
|requirements = 4F Landing
|Expansion
+
|cost = 90,000 Crowns
|2F Central War Room|
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|upkeep = 10,000 Crowns
 
}}
 
}}
{{GuildHallExpansions/row
+
 
|3F East Wing|''An expansion that adds two rooms and a small overlook to the eastern side of the Guild Hall.''
+
{{Template:GuildHall-Expansions-Table
|2F: Both Wings
+
|name = 5F West Wing
|27,000 Crowns
+
|description = An expansion that adds three rooms to the western side of the Guild Hall.
|4,500 Crowns
+
|requirements = 4F Landing
|Expansion
+
|cost = 90,000 Crowns
|1F East Wing|
+
|upkeep = 10,000 Crowns
}}
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{{GuildHallExpansions/row
+
|3F West Wing|''An expansion that adds two rooms and a small overlook to the western side of the Guild Hall.''
+
|2F: Both Wings
+
|27,000 Crowns
+
|4,500 Crowns
+
|Expansion
+
|1F West Wing|
+
}}
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{{GuildHallRooms/row
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|Bechamel's Makeover Studio|''A trendy room where Bechamel can add or remove Accessories from your favorite equipment.''
+
|3F: Either Wing
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|325,000 Crowns
+
|0
+
|Room
+
}}
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{{GuildHallRooms/row
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|Coliseum Room|''A lively room featuring a Coliseum ticket booth, a Coliseum Rewards Supervisor, and a Krogmo Alchemy Machine.''
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|3F: Either Wing
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|295,000 Crowns
+
|0
+
|Room
+
}}
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{{GuildHallRooms/row
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|Hunter's Lodge|''A monster hunting lodge curated by the great hunter, Armero. Contains a guild alchemy machine containing monster trophy recipes. Guild alchemy machines use resources from the Guild Treasury and deposit results into the Guild Treasury.''
+
|3F: Both Wings
+
|475,000 Crowns
+
|0
+
|Room
+
}}
+
{{GuildHallExpansions/row
+
|4F East Wing|''An expansion that adds two rooms and a small overlook to the eastern side of the Guild Hall.''
+
|3F: Both Wings
+
|57,900 Crowns
+
|9,650 Crowns
+
|Expansion
+
|1F East Wing|
+
}}
+
{{GuildHallExpansions/row
+
|4F West Wing|''An expansion that adds two rooms and a small overlook to the western side of the Guild Hall.''
+
|3F: Both Wings
+
|57,900 Crowns
+
|9,650 Crowns
+
|Expansion
+
|1F West Wing|
+
}}
+
{{GuildHallRooms/row
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|Punch & Vise's Workshop|''A busy room where [[Punch]] and [[Vise]] can be called upon to unbind and rework your equipment.''
+
|4F: Either Wing
+
|725,000 Crowns
+
|0
+
|Room
+
}}
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{{GuildHallRooms/row
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|Private Training Hall|''A simple room providing access to a private guild training hall, perfect for learning new skills or keeping old ones current.''
+
|4F: Either Wing
+
|980,000 Crowns
+
|0
+
|Room
+
}}
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{{GuildHallExpansions/row
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|4F Landing|''An expansion that connects the eastern and western side of the Guild Hall.''
+
|4F: Both Wings
+
|75,000 Crowns
+
|12,500 Crowns
+
|Expansion
+
|2F Central War Room|
+
}}
+
{{GuildHallExpansions/row
+
|5F East Wing|''An expansion that adds two rooms and a small overlook to the eastern side of the Guild Hall.''
+
|4F: Landing
+
|90,000 Crowns
+
|15,000 Crowns
+
|Expansion
+
|1F East Wing|
+
}}
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{{GuildHallExpansions/row
+
|5F West Wing|''An expansion that adds two rooms and a small overlook to the western side of the Guild Hall.''
+
|4F: Landing
+
|90,000 Crowns
+
|15,000 Crowns
+
|Expansion
+
|1F West Wing|
+
}}
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{{GuildHallRooms/row
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|Tranquil Snipe Garden|''A peaceful garden home to a number of Snipes. Perfect for both relaxing and spinning wildly in place.''
+
|5F: Either Wing
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|1,500,000 Crowns
+
|0
+
|Room
+
 
}}
 
}}
 +
 
{{Table/End}}
 
{{Table/End}}
  
==More Views==
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==Gallery==
<gallery heights=100px widths=200px perrow=3>
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<gallery heights=100px widths=200px perrow=5>
Image:Expansion-1F West Wing.png|What a "wing" looks like from afar. This one is a West Wing on the first floor.
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Image:Expansion-1F West Wing.png|What a Wing might look like from afar. This Wing is a West Wing on the first floor. A small hallway connects two [[Empty Room]]s. A longer hallway connects the two rooms to the rest of the Hall.
 +
Image:GuildHall-Screenshots-4FLanding.png|A 4F Landing without any 5F wing Expansions. Installing a 5F Wing adds an access ramp to the center of the back of this area.
 +
Image:GuildHall-Screenshots-2FCentralWarRoom.png|The 2F Central War Room comes with its own centered table-like decoration. This object is non-interactive and cannot be moved.
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Image:GuildHall-Screenshots-Ledge.png|A "ledge" is an area that comes with almost every type of Wing Expansion.
 
</gallery>
 
</gallery>
  
 
==Notes==
 
==Notes==
  
Your Guild Hall's progress is tied to expansions. The more of them you have, the more rooms, upgrades, furnishings, themes and environments you will have available as a guild, such as increasing guild member limits.
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A Guild Hall's progress is tied to expansions. More expansions make more rooms, upgrades, furnishings, themes and environments available for the Hall.
  
"Wing" expansions install two "[[Empty Room]]s."
+
"Wing" expansions install [[Empty Room]]s, ledges, and narrow pathways. 4F and 5F wings install three empty rooms. The other wings install two.
  
Expansions add to your guild's upkeep.  
+
A central "landing" type of area is included on the 5th floor with whichever 5F Wing is installed first. It is similar to the 4F Landing.
  
 
===Adding Expansions===
 
===Adding Expansions===
Expansions are added while in Design Mode at the command console. Some expansions require other expansions before they can be installed.
+
Expansions are added via the Command Console while in Design Mode. Most expansions require other expansions before they can be installed.
 +
 
 +
As upkeep is always paid '''in advance''', purchasing an expansion less than a week away from the upkeep date will result in the initial upkeep advance for that expansion being less than a full week's worth. If you purchase an expansion the day before upkeep, you will only be paying a day of advance upkeep on that expansion, before you pay upkeep for all your expansions together on the upkeep date.
  
 
===Removing Expansions===
 
===Removing Expansions===
 
When an expansion is installed, an installation fee is paid. Should the expansion be removed for any reason, the installation fee must be paid again to install the expansion again.
 
When an expansion is installed, an installation fee is paid. Should the expansion be removed for any reason, the installation fee must be paid again to install the expansion again.
  
''If an expansion is removed, any rooms, themes and environments, but not upgrades or furnishings, that were 'unlocked' as a result of installing the expansion are removed.''
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[[File:Icon-alert.png|20px]] If an expansion is removed, any rooms, themes and environments, but not upgrades or furnishings, that were unlocked as a result of installing the expansion are removed.
As a rule of thumb, only items that are stored in the Treasury will be kept if the Guild Hall is returned to base size.'''
+
 
 +
As a rule of thumb, only items that are stored in the Treasury will be kept if the Guild Hall is returned to base size.
  
 
==See Also==
 
==See Also==
*[[Room (Guild Hall)]]
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{{Guild Hall see also}}
*[[Environment (Guild Hall]]
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*[[Themes (Guild Hall)]]
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*[[Furniture]]
+
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]
[[Category:Guild Hall]]
+
[[Category:Guild Hall|*]]

Latest revision as of 13:35, 9 August 2016

Expand Guild Hall

An Expansion can be installed in a Guild Hall to increase a Guild Hall's size by adding space for rooms or other areas.

Installing expansions unlocks various components, furniture, and upgrades for the Guild and Guild Hall.

Installing an expansion will add to the Guild Hall's upkeep.

List of Expansions

Note: mouseover icons for the expansion's official description, just like in-game.

Name Requirements Cost Upkeep
An Expansion that adds two rooms to the eastern side of the Guild Hall.
1F East Wing
Basic Guild Hall 7,500 Crowns 0 Crowns
An Expansion that adds two rooms to the western side of the Guild Hall.
1F West Wing
Basic Guild Hall 7,500 Crowns 0 Crowns
An Expansion that adds two rooms and a small overlook to the eastern side of the Guild Hall.
2F East Wing
Both 1F Wings 15,000 Crowns 1,250 Crowns
An Expansion that adds two rooms and a small overlook to the western side of the Guild Hall.
2F West Wing
Both 1F wings 15,000 Crowns 1,250 Crowns
An expansion that adds a large central meeting room to the Guild Hall.
2F Central War Room
Both 2F Wings (?) 27,000 Crowns 500 Crowns
An expansion that adds two rooms and a small overlook to the eastern side of the Guild Hall.
3F East Wing
Both 2F Wings 27,000 Crowns 2,500 Crowns
An expansion that adds two rooms and a small overlook to the western side of the Guild Hall.
3F West Wing
Both 2F Wings 27,000 Crowns 2,500 Crowns
An expansion that adds three rooms and a small overlook to the eastern side of the Guild Hall.
4F East Wing
Both 3F Wings 57,900 Crowns 5,500 Crowns
An expansion that adds three rooms and a small overlook to the western side of the Guild Hall.
4F West Wing
Both 3F Wings 57,900 Crowns 5,500 Crowns
An expansion that connects the eastern and western side of the Guild Hall.
4F Landing
Both 4F Wings 9,000 Crowns 1,000 Crowns
An expansion that adds three rooms to the eastern side of the Guild Hall.
5F East Wing
4F Landing 90,000 Crowns 10,000 Crowns
An expansion that adds three rooms to the western side of the Guild Hall.
5F West Wing
4F Landing 90,000 Crowns 10,000 Crowns

Gallery

Notes

A Guild Hall's progress is tied to expansions. More expansions make more rooms, upgrades, furnishings, themes and environments available for the Hall.

"Wing" expansions install Empty Rooms, ledges, and narrow pathways. 4F and 5F wings install three empty rooms. The other wings install two.

A central "landing" type of area is included on the 5th floor with whichever 5F Wing is installed first. It is similar to the 4F Landing.

Adding Expansions

Expansions are added via the Command Console while in Design Mode. Most expansions require other expansions before they can be installed.

As upkeep is always paid in advance, purchasing an expansion less than a week away from the upkeep date will result in the initial upkeep advance for that expansion being less than a full week's worth. If you purchase an expansion the day before upkeep, you will only be paying a day of advance upkeep on that expansion, before you pay upkeep for all your expansions together on the upkeep date.

Removing Expansions

When an expansion is installed, an installation fee is paid. Should the expansion be removed for any reason, the installation fee must be paid again to install the expansion again.

Icon-alert.png If an expansion is removed, any rooms, themes and environments, but not upgrades or furnishings, that were unlocked as a result of installing the expansion are removed.

As a rule of thumb, only items that are stored in the Treasury will be kept if the Guild Hall is returned to base size.

See Also

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