Difference between revisions of "High Temperature Hostages/Gate Map"

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(Created page with '{{GateMap |name = High Temperature Hostages |floor = First |icon 1 = Generic Lobby |floor depth = 0 |floor name = Mission Lobby |floor area = A standard lobby…')
 
m
Line 13: Line 13:
 
|floor depth = 14
 
|floor depth = 14
 
|floor name  = Tracking
 
|floor name  = Tracking
|floor area  = An area similar to <br> ''[[Wolver Den|Wolver Den: Ashes to Ash Tails]].''
+
|floor area  = {{area|Wolver Den|Ashes to Ash Tails|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 21: Line 21:
 
|floor depth = 15
 
|floor depth = 15
 
|floor name  = Resistance
 
|floor name  = Resistance
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Blast Furnace: Mechanized Mile]].''
+
|floor area  = {{area|Blast Furnace|Mechanized Mile|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 29: Line 29:
 
|floor depth = 16
 
|floor depth = 16
 
|floor name  = Extraction
 
|floor name  = Extraction
|floor area  = An area similar to <br> ''[[Deconstruction Zone|Deconstruction Zone: Molten Mayhen]]'' with a [[Battlepod|powerful security construct]].
+
|floor area  = {{area|Deconstruction Zone|Molten Mayhem|random segments}} with a [[Battle Pod|battle pod]] somewhere in the area.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 08:08, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Tracking
Depth: 14

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Resistance
Depth: 15

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Extraction
Depth: 16

- moved to better umbrella name (so "area" vs. "level" isn't as confusing) with a battle pod somewhere in the area.

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