Difference between revisions of "High Temperature Hostages/Gate Map"

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Line 26: Line 26:
 
|name        = High Temperature Hostages
 
|name        = High Temperature Hostages
 
|floor      = Fourth
 
|floor      = Fourth
|icon 1      = Blast Furnace-Mechanized Mile
+
|icon 1      = Deconstruction Zone-Molten Mayhem
 
|floor depth = 16
 
|floor depth = 16
 
|floor name  = Extraction
 
|floor name  = Extraction
 
|floor area  = {{area|Deconstruction Zone|Molten Mayhem|random segments}} with a [[Battle Pod|battle pod]] somewhere in the area.
 
|floor area  = {{area|Deconstruction Zone|Molten Mayhem|random segments}} with a [[Battle Pod|battle pod]] somewhere in the area.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 18:49, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Tracking
Depth: 14

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Resistance
Depth: 15

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Extraction
Depth: 16

- moved to better umbrella name (so "area" vs. "level" isn't as confusing) with a battle pod somewhere in the area.

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