Lancer Knightz (Guild)/Data

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Our guild, Lancer Knightz, is collecting data about equipment. We appreciate help.

Swords

This table shows the combos per minute of various swords, at various levels of attack speed increase (ASI). To collect such data, the tester goes to a safe area, such as Moorcroft Manor. He (or she) executes combos for a minute straight against thin air, turning as necessary to avoid obstacles. The test is repeated until it seems to settle on a single answer, for the combos per minute. However, the answer should certainly be regarded as approximate.

Name Damage None Low Medium High Very High Ultra Maximum!
Leviathan Blade Normal 31 32 34 35 36 37 38
Cold Iron Vanquisher Normal
Dread Venom Striker Normal 24 25 26 27 28 29 29
Wild Hunting Blade Normal
Sudaruska Normal 28 30 31 31
Triglav Normal
Final Flourish Piercing 33
Fearless Rigadoon Piercing
Furious Flamberge Piercing
Barbarous Thorn Blade Piercing 33 35 36 37 38 39 40
Combuster Elem+Norm
Glacius Elem+Norm 31 33 34 35 36 38 39
Voltedge Elem+Norm
Divine Avenger Elem+Norm 32 33 34 35 37
Fang of Vog Elem+Norm 26 27 28 29 30 31 32
Acheron Shad+Norm 33 34 35 36 38 39
Gran Faust Shad+Norm 31 33 34 35 36

The following table computes the resulting damage per second. In detail, we take the speed increase Medium data from the table above. For swords with no data (e.g., Combuster), we use the available data from similar swords (Glacius). We look up the depth-28 damage on the wiki. We total the damage for all of the strokes in the sword's combo. Then we compute

damage per second = damage per combo * combos per minute * minutes per second,

where seconds per minute is obviously 1/60.

Name Damage Slimes Gremlins Beasts Fiends Undead Constructs
Leviathan Blade Normal 376 376 376 376 376 376
Cold Iron Vanquisher Normal
Dread Venom Striker Normal 388 388 388 388 388 388
Wild Hunting Blade Normal 388 388 488 388 388 388
Sudaruska Normal 270 270 270 270 270 270
Triglav Normal
Final Flourish Piercing 89 398 546 546 398 89
Fearless Rigadoon Piercing
Furious Flamberge Piercing
Barbarous Thorn Blade Piercing 89 398 546 546 398 89
Combuster Elem+Norm 396 258 258 396 547 547
Glacius Elem+Norm 396 258 258 396 547 547
Voltedge Elem+Norm 396 258 258 396 547 547
Divine Avenger Elem+Norm 318 202 202 318 412 412
Fang of Vog Elem+Norm 288 191 191 288 409 409
Acheron Shad+Norm 547 547 396 258 258 396
Gran Faust Shad+Norm 399 399 308 195 195 308

Handguns

Now let's do the same thing for handguns. We take a gun to any safe area, such as Moorcroft Manor. We repeatedly fire full clips for a solid minute, with various levels of attack speed increase (ASI). We record the clips per minute in this table.

Name Damage None Low Medium High Very High Ultra Maximum!
Valiance Normal
Volcanic Pepperbox Normal
Neutralizer Normal
Supernova Normal
Iron Slug Normal
Blitz Needle Piercing 21 21
Plague Needle Piercing
Callahan Piercing 27 28
Magma Driver Elemental
Hail Driver Elemental 31 33
Storm Driver Elemental
Nova Driver Elemental
Polaris Elemental 30 31
Umbra Driver Shadow
Biohazard Shadow
Argent Peacemaker Elem+Pier 24 25
Sentenza Shad+Pier 24 25

We need more clips-per-minute data, and the wiki needs more damage data, for us to be able to fill in the following damage-per-second table.

Name Damage Slimes Gremlins Beasts Fiends Undead Constructs
Valiance Normal
Volcanic Pepperbox Normal
Neutralizer Normal
Supernova Normal
Iron Slug Normal
Blitz Needle Piercing
Plague Needle Piercing
Callahan Piercing
Magma Driver Elemental
Hail Driver Elemental
Storm Driver Elemental
Nova Driver Elemental
Polaris Elemental
Umbra Driver Shadow
Biohazard Shadow
Argent Peacemaker Elem+Pier
Sentenza Shad+Pier

Many gunners do not operate by emptying clips. Instead, they fire all but one shot in the clip, then pause, to avoid incurring the reloading time penalty. It would be valuable to run further tests with guns in that play style.

Bombs

Of course, bombs are highly idiosyncratic, and they often hit multiple monsters for high total damage. So this comparison is arguably a bit unfair. The bombs per minute are computed using the charge times in the Bombing Guide, and they reflect CTR medium. The damage figures consider only the initial detonation — not the subsequent damage from fire, shock, vortex collapse, etc. Radiant Sun Shards is included, even though it's only 4-star, because people regard it as a top bomb; its damage statistics here are per-shard.

Name Damage Bombs/Min Slimes Gremlins Beasts Fiends Undead Constructs
Nitronome Normal 32 109 109 109 109 109 109
Big Angry Bomb Normal 22
Irontech Destroyer Normal 32
Dark Briar Barrage Piercing 32 25 109 153 153 109 25
Electron Vortex Elemental 22
Ash of Agni Elemental 22 57 15 15 57 89 89
Shivermist Buster Elemental 22
Stagger Storm Elemental 22
Venom Veiler Elemental 22
Voltaic Tempest Elemental 22 57 15 15 57 89 89
Graviton Vortex Shadow 22 2 2 2 2 2 2
Radiant Sun Shards (4*) Pier+Elem 32 57 57 96 146 123 96

Other Data

Other data that might be worth collecting or finding on the forums:

  • How much effect does each level of Attack Speed Increase affect combos per minute? (The data above suggest that it's about 3.5%, rather than the usual 4% figure.) How much does each level of Damage Bonus increase damage? (Norpo's data suggest that it's about 5% or 6%, rather than the usual figure of 7.5%.) How much does each level of Charge Time Reduction reduce charge time?
  • Lots of information about armor.
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