Difference between revisions of "Of Draco Dusk (Guild)"

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*---Answering any question about the game to the best of your ability, running missions with the primary purpose of teaching combat techniques, offering tips about secret areas and game manipulation, forming gatherings in haven and concocting team strategies. Being a Teacher is an active role, so be prepared to answer loads of questions! You will be asked if you wish to maintain "teacher" status when you reach veteran guild rank.  
 
*---Answering any question about the game to the best of your ability, running missions with the primary purpose of teaching combat techniques, offering tips about secret areas and game manipulation, forming gatherings in haven and concocting team strategies. Being a Teacher is an active role, so be prepared to answer loads of questions! You will be asked if you wish to maintain "teacher" status when you reach veteran guild rank.  
 
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{{Showhide|Rules and Regulations|content=
 
{{Showhide|Rules and Regulations|content=
Line 479: Line 480:
 
*---If you leave the guild on your own for any reason (except glitches, other people messing with your account -which is extremely annoying, or any other decision that wasn't your own), you can only return once. That is, unless the circumstances of you leaving would have forced your removal. That's just intuitive, but this closes a loophole. We want stability in our ranks, and hopping in and out of our guild is not conducive to stability. Officer position is not an option for returning guildies. Rules will be modified slightly for returning guildies (less tolerance for inactivity, etc.), harsher penalties will apply. Warnings will only be given once, if at all. Prove that you want to be back.
 
*---If you leave the guild on your own for any reason (except glitches, other people messing with your account -which is extremely annoying, or any other decision that wasn't your own), you can only return once. That is, unless the circumstances of you leaving would have forced your removal. That's just intuitive, but this closes a loophole. We want stability in our ranks, and hopping in and out of our guild is not conducive to stability. Officer position is not an option for returning guildies. Rules will be modified slightly for returning guildies (less tolerance for inactivity, etc.), harsher penalties will apply. Warnings will only be given once, if at all. Prove that you want to be back.
 
|width=99%}}
 
|width=99%}}
<!--===============================
 
 
 
 
 
ShowHide/Activities
 
Put things in here about your guild's activities - what do you all do as a group?
 
 
 
 
 
===============================-->
 
|activities=
 
<!--===============================
 
 
 
 
 
ShowHide/Gallery
 
Put pictures of your guild here.
 
 
 
 
 
===============================-->
 
|gallery=
 
<!--===============================
 
 
 
 
 
End of Card Template
 
 
 
 
 
===============================-->
 
}}
 
 
 
 
 
 
 
 
 
 
 
----
 
 
 
{{showhide|[[Image:Prestigefinal_black.and.white.png]]  Guild Ranks and Titles |content=
 
 
-
 
 
{{showhide|[[Image:General.guild.information.png]]  General Guild Information|content=
 
 
-
 
 
{{showhide|Ranking Up and Gaining Titles |content=
 
 
 
 
}}
 
 
-
 
 
 
 
-
 
 
 
 
-
 
 
{{showhide|Some Good Habits |content=
 
*Try to get 3333 usables in your belt (such as poison vials, sleep vials, and so on - these drop from boxes and enemies) to get better elevator prizes.
 
*Try to complete a level with full health (at the very end of a mission, dropping your vitapod is an easy thing to to) for better elevator prizes.
 
*The elevator wheel can only give materials, money, or boxes if you are at full health with 3333 usables at the end of a level.
 
*Feeding Battle Sprites: only use the mineral food when your pet needs it to level up. Make sure mineral food isn't bound in your inventory if you want to make and sell the food your pet doesn't use to other people. Otherwise, feed common 5* (and lower star to top the hunger off) to get the sprite to the point of leveling. They take heat, but not a lot. Once you reach 50, establish a trade system with someone who doesn't have your pet - and feed it the preferred food for general feeding. Raw 5* monster drops no longer suffice - the heat bar barely moves. A 1:1 trade ratio for the materials you and your partner need should help level your pet more efficiently, as well as economically.
 
*We encourage joining open parties. It facilitates healthy guild bonding. If you don't want anybody joining your party, lock it. An open party is basically an invite to guild members. This is NOT like a random invite (see rules information).
 
*Students (anyone not a Teacher, or even Teachers, because we all learn all the time): check the list of Teachers to know whom you can ask questions about the game, and get precise, correct answers!
 
*You don't need a polaris. Gigawatt is fine, functionally.
 
*The Wiki is your friend! But sometimes the damage/speed bars are LIES.
 
}}
 
}}
 
 
 
 
{{showhide|[[Image:icon_guild.activites.png]]  Guild Activities |content=
 
 
-
 
 
{{showhide|Guild Hall Game: Pending|content=
 
}}
 
-
 
{{showhide|Guild Hall Game: Hall Observers|content=
 
'''How to Play'''
 
*This is played on Sunday evenings EST.
 
*Participation fee: 500 E. Prize: see below.
 
*At least 3 people must participate, one of whom must be an officer.
 
*An officer, playing the role of the Changer, will move one furniture in the hall in some way - either rotate it, remove it, swap it with another furniture, or move it somewhere else in the hall. It will never be something silly, like rotating a table or bush, that nobody would ever figure out.
 
*Once moved, the Changer will publish the hall. Before doing so, the Changer will announce that a round has begun, and to start as soon as the GH updates. Participants, playing the role of Observers, will start at the entrance when the hall is updated, so as soon as you load - GO! Find what was changed!
 
*Participants (there must be at least 2 other than the officer) will then scour the hall to find the change. PM (don't use public or zone chat) the Changer what you think the change was.
 
*You will all have 10 minutes to find what was changed.
 
*At five minutes, if the change has not been found, the Changer will announce in /1 zone a hint to help things along.
 
*The first person to find the change wins the prize. If nobody finds the change, random numbers are assigned to each observer, and one will be drawn as the winner.
 
*The Changer announces the winner immediately, as well as what was changed.
 
*After the round, the furniture is restored to its old position by the Changer.
 
 
'''Rules'''
 
*You can only change furniture.
 
*Off-limits to change: Rented Rooms, Game rooms, any room with a door installed, the War Room, certain items: Bones, books, energy wells.
 
*Do not swap items.
 
*Do not rotate something stupid like a bush or a table that nobody would ever guess ever, that's not fun. Make sure you can see a visual difference if you rotate a drawer.
 
*Only move a few tiles (if you move something across the hall, that's a removal AND an addition basically, if you think about it, so don't do this either).
 
*That leaves: rotations, limited-range moves, removals, and additions.
 
*Five-minute hints: what side of the hall the change was in. (Left, Right, or Middle. Middle is entry, landing). What kind of movement it was: a rotation, move, removal, or addition. Chose one to reveal at the five minute mark.
 
*Changer: give a 3,2,1 minute warning in /1 zone chat.
 
*You cannot participate if you don't pay the fee. Do not jump into the middle of a round either.
 
 
'''A Few Other Notes:'''
 
*We will change the MotD when we start to play, as well as announce in /g beforehand for awhile.
 
 
'''Prizes'''
 
*One week of free E. Energy well withdrawals normally cost X000 crowns per withdrawal.
 
}}
 
-
 
{{showhide|Guild Hall Game: Find the Mewkat|content=
 
'''How to Play:'''
 
*This is played on Wednesday evenings EST.
 
*Participation Fee: 1000 crowns to treasury.
 
*Gather at least two people and an officer for a round.
 
*The officer will announce that a game is starting in /g for awhile beforehand.
 
*An officer will move our mewkat to a random place in the hall, and publish the hall.
 
*Once you're loaded from the GH update (which results from the officer publishing), run to the middle of the entryway. Soon as everyone loads and does this, GO! Find the mewkat. The officer that moved the mewkat will help with a "go" announcement, unless they're the last to load...
 
*PM the officer that you've found the mewkat, when you do - tell them where it is. This is proof you found it. Yes it will wander around a bit, just say the general area.
 
*The officer will announce in /1 zone chat the person that found the mewkat, immediately.
 
 
'''A Few Other Notes:'''
 
*Officer who moves the mewkat will withdraw the desired materials from veteran storage.
 
*Officer who moves the mewkat will not participate in the round, obviously, and does not have to pay to move the mewkat, either.
 
*Officer who moves the mewkat should say "go" once people are loaded, to move things along. The more observant participants will not need such prodding :D
 
*Officer who moves the mewkat can add/move some furniture around to keep the mewkat in one place, remember what you move and put it back as soon as the round is over.
 
*Officer who moves the mewkat can put it in any room, even rented rooms or rooms with doors, so long as the kat is visible or audible from the outside of the room.
 
*Do not pay for other people to participate. Trade them, then let them deposit. It's much easier to have smooth, official rounds this way.
 
*If for some reason a participant gets disconnected, then the round is repeated, OR they play in the next round free of charge. Whichever is less confusing for the records at that time.
 
 
'''Prizes:'''
 
*Your choice of THREE of any 0-4* materials from veteran storage. (So you can pick 3 4* materials if you want, or any materials you're in particular need of).
 
*Prizes are limited to what we have in veteran storage. We do not store certain things in veteran storage (see storage rules in GH section).
 
}}
 
-
 
{{showhide|Clockwork Activity: Shadow Lairs|content=
 
*Any Guild shadow lair mission must be planned a week in advance, and have more than 4 wanting to go, in case the dreaded REAL LIFE interferes and someone in the original party has to drop. We PREFER to take people if they have something to craft at the sanctuary alchemy machine (not everyone in the group, but at least one person in the group, so the trip is as efficient as possible). If it's just for fun, then so be it. In this case, we highly suggest Darkfire Elite, since that has a decent chance of paying for itself, including the crown drops and Maiden Tear selling (use the AH for this, it's much more efficient).
 
*It is considered a Guild Shadow Lair if ONE of the following is met:
 
** A shadow key donated by someone, withdrawn from storage, is used. In this case, every participant puts 30,000 crowns into the treasury. This is a redundant raw loss on the key itself, financial wise, but since it was donated (probably annonymously), it is a fair way for the group to pay for it, since the treasury benefits from the overal donation gesture of the key giver, whomever they may be. If there is a non-guildie involved, trade them 30k and put it into the treasury.
 
** All members are guildies. Key source - if it is from the storage, yes pay for it into the treasury, if one of you buys it from the SD, or unboxed it from a lockbox, lucky you, then just use it.
 
}}
 
-
 
{{showhide|Calendar Activity: Winter Gift Giving (WGG)|content=
 
*Occurs in the second half of December every year.
 
*If you are familiar with secret Santa, you'll get how this works. Because "Winter Gift Giving" is Secret Santa.
 
 
*'''Winter Gift Giving Instructions:'''
 
 
*A MOTD message will appear letting you know we are starting the Winter Gift Giving activities. It will say: "WGG Guild Activity has begun! Mail the [Guild Master's Name] if you wish to participate, or go to the wiki for instructions. Happy Holidays! DPMitT"
 
 
*Gift Economy: whatever you choose to give cannot be worth more than 10,000 crowns. This is to respect our full tier range of players. Not all dragons have hoards!
 
 
*You may participate ONCE a year.
 
*You can gift ONE thing.
 
*People who are not members of the guild cannot participate in this guild activity (feel free to do "Secret Santa" with a group of friends, with your own Arbiter of course).
 
*Steam Trades are not applicable.
 
*You can give: anything in the price range that is in the game's inventory. Energy, Crown Bundle, items, anything. But people probably won't like furniture, etc. Use your holiday spirit to decide what to Gift!
 
 
*Mail our Guild bot, '''Draco-Dusk-Vault''', whatever item you chose to Gift. This bot is the Arbiter of the "Winter Gift Giving" activity. Do '''NOT''' mail your Gift to any other account, because Grinchlins will steal it.
 
 
*Around the 25th, given time availability, the ODD guild master will distribute the gifts randomly, using MATH.
 
 
*The absolute limit to submit a Gift is the 30th of December. If there's no partner for you, your gift will be returned to you.
 
 
*Have fun figuring out who's gifts went where!
 
 
*NEVER be disappointed in what you get. Keep holiday cheer in the air!
 
}}
 
-
 
{{showhide|Calendar Activity: Birthdays|content=
 
*It is polite to send someone something nice on their birthday through Mail. They probably are telling the truth, we're all ODD and honest.
 
*NEVER be disappointed in what you get. Be happy that you survived another year!
 
}}
 
}}
 
  
  
 
{{showhide|[[Image:icon_guild.hall.badge.style.png]]  Guild Hall Information |content=
 
{{showhide|[[Image:icon_guild.hall.badge.style.png]]  Guild Hall Information |content=
 
-
 
 
{{showhide|Map of Our Current Guild Hall|content=
 
{{showhide|Map of Our Current Guild Hall|content=
 
[[Image:GuildHall.Map.Expansion.full.4F.png]]   
 
[[Image:GuildHall.Map.Expansion.full.4F.png]]   
Line 716: Line 523:
 
*Time Warp Room (for displaying time-constrained promo furnitures, like Winterfest things. They're pretty, so they shouldn't sit unused in the Treasury).
 
*Time Warp Room (for displaying time-constrained promo furnitures, like Winterfest things. They're pretty, so they shouldn't sit unused in the Treasury).
 
*UPKEEP: 41,800 crowns.
 
*UPKEEP: 41,800 crowns.
}}
+
|width=99%}}
  
-
 
  
 
{{showhide|Funding and Furnishing the Hall|content=
 
{{showhide|Funding and Furnishing the Hall|content=
Line 752: Line 558:
 
*Promo: Moorcroft---------Musty Tome Stack:---------6x---------Novaster
 
*Promo: Moorcroft---------Musty Tome Stack:---------6x---------Novaster
 
**ongoing list.
 
**ongoing list.
}}
+
|width=99%}}
}}
+
|width=99%}}
-
+
 
 
{{showhide|Energy Well|content=
 
{{showhide|Energy Well|content=
 
* Withdrawing Energy from the well: pay X000 crowns (amount varies, and is updated at top of this page in policies) into the treasury BEFORE doing so, for every withdraw.
 
* Withdrawing Energy from the well: pay X000 crowns (amount varies, and is updated at top of this page in policies) into the treasury BEFORE doing so, for every withdraw.
Line 760: Line 566:
 
* E wells are open to the entire guild during Supply Depot Box Promotions (examples - Dangerous, Gourmet), as well as other special events. Same prices above apply.
 
* E wells are open to the entire guild during Supply Depot Box Promotions (examples - Dangerous, Gourmet), as well as other special events. Same prices above apply.
 
* Breaking an Energy Well rule will likely result in your removal from the guild. Do not take from the well if you cannot pay. As stated in the rules, we do not do loans.
 
* Breaking an Energy Well rule will likely result in your removal from the guild. Do not take from the well if you cannot pay. As stated in the rules, we do not do loans.
}}
+
|width=99%}}
 
+
-
+
  
 
{{showhide|Guild Storage |content=
 
{{showhide|Guild Storage |content=
Line 814: Line 618:
 
*Upon Request: Place crowns in treasury equal to the amount required for purchase, and the item will be withdrawn and given to you.
 
*Upon Request: Place crowns in treasury equal to the amount required for purchase, and the item will be withdrawn and given to you.
 
*If you can withdraw yourself: it's better to place the crowns in the treasury first, then withdraw, but this is not a big deal, as long as the total exchange occurs within a five minute period.
 
*If you can withdraw yourself: it's better to place the crowns in the treasury first, then withdraw, but this is not a big deal, as long as the total exchange occurs within a five minute period.
}}
+
|width=99%}}
 
+
-
+
  
 
{{showhide|Renting a Room |content=
 
{{showhide|Renting a Room |content=
Line 828: Line 630:
 
**'''Rooms Currently Being Rented:'''
 
**'''Rooms Currently Being Rented:'''
 
*4H by: 3 Guildies.
 
*4H by: 3 Guildies.
}}
+
|width=99%}}
 +
|width=99%}}
 +
 
 +
 
 +
{{showhide|Some Good Habits |content=
 +
*Try to get 3333 usables in your belt (such as poison vials, sleep vials, and so on - these drop from boxes and enemies) to get better elevator prizes.
 +
*Try to complete a level with full health (at the very end of a mission, dropping your vitapod is an easy thing to to) for better elevator prizes.
 +
*The elevator wheel can only give materials, money, or boxes if you are at full health with 3333 usables at the end of a level.
 +
*Feeding Battle Sprites: only use the mineral food when your pet needs it to level up. Make sure mineral food isn't bound in your inventory if you want to make and sell the food your pet doesn't use to other people. Otherwise, feed common 5* (and lower star to top the hunger off) to get the sprite to the point of leveling. They take heat, but not a lot. Once you reach 50, establish a trade system with someone who doesn't have your pet - and feed it the preferred food for general feeding. Raw 5* monster drops no longer suffice - the heat bar barely moves. A 1:1 trade ratio for the materials you and your partner need should help level your pet more efficiently, as well as economically.
 +
*We encourage joining open parties. It facilitates healthy guild bonding. If you don't want anybody joining your party, lock it. An open party is basically an invite to guild members. This is NOT like a random invite (see rules information).
 +
*Students (anyone not a Teacher, or even Teachers, because we all learn all the time): check the list of Teachers to know whom you can ask questions about the game, and get precise, correct answers!
 +
*You don't need a polaris. Gigawatt is fine, functionally.
 +
*The Wiki is your friend! But sometimes the damage/speed bars are LIES.
 +
|width=99%}}
 +
<!--===============================
 +
 
 +
 
 +
 
 +
 
 +
ShowHide/Activities
 +
Put things in here about your guild's activities - what do you all do as a group?
 +
 
 +
 
 +
 
 +
 
 +
===============================-->
 +
|activities=
 +
----
 +
{{showhide|Guild Hall Game: Hall Observers|content=
 +
'''How to Play'''
 +
*This is played on Sunday evenings EST.
 +
*Participation fee: 500 E. Prize: see below.
 +
*At least 3 people must participate, one of whom must be an officer.
 +
*An officer, playing the role of the Changer, will move one furniture in the hall in some way - either rotate it, remove it, swap it with another furniture, or move it somewhere else in the hall. It will never be something silly, like rotating a table or bush, that nobody would ever figure out.
 +
*Once moved, the Changer will publish the hall. Before doing so, the Changer will announce that a round has begun, and to start as soon as the GH updates. Participants, playing the role of Observers, will start at the entrance when the hall is updated, so as soon as you load - GO! Find what was changed!
 +
*Participants (there must be at least 2 other than the officer) will then scour the hall to find the change. PM (don't use public or zone chat) the Changer what you think the change was.
 +
*You will all have 10 minutes to find what was changed.
 +
*At five minutes, if the change has not been found, the Changer will announce in /1 zone a hint to help things along.
 +
*The first person to find the change wins the prize. If nobody finds the change, random numbers are assigned to each observer, and one will be drawn as the winner.
 +
*The Changer announces the winner immediately, as well as what was changed.
 +
*After the round, the furniture is restored to its old position by the Changer.
 +
 
 +
'''Rules'''
 +
*You can only change furniture.
 +
*Off-limits to change: Rented Rooms, Game rooms, any room with a door installed, the War Room, certain items: Bones, books, energy wells.
 +
*Do not swap items.
 +
*Do not rotate something stupid like a bush or a table that nobody would ever guess ever, that's not fun. Make sure you can see a visual difference if you rotate a drawer.
 +
*Only move a few tiles (if you move something across the hall, that's a removal AND an addition basically, if you think about it, so don't do this either).
 +
*That leaves: rotations, limited-range moves, removals, and additions.
 +
*Five-minute hints: what side of the hall the change was in. (Left, Right, or Middle. Middle is entry, landing). What kind of movement it was: a rotation, move, removal, or addition. Chose one to reveal at the five minute mark.
 +
*Changer: give a 3,2,1 minute warning in /1 zone chat.
 +
*You cannot participate if you don't pay the fee. Do not jump into the middle of a round either.
 +
 
 +
'''A Few Other Notes:'''
 +
*We will change the MotD when we start to play, as well as announce in /g beforehand for awhile.
 +
 
 +
'''Prizes'''
 +
*One week of free E. Energy well withdrawals normally cost X000 crowns per withdrawal.
 +
|width=99%}}
 +
 
 +
{{showhide|Guild Hall Game: Find the Mewkat|content=
 +
'''How to Play:'''
 +
*This is played on Wednesday evenings EST.
 +
*Participation Fee: 1000 crowns to treasury.
 +
*Gather at least two people and an officer for a round.
 +
*The officer will announce that a game is starting in /g for awhile beforehand.
 +
*An officer will move our mewkat to a random place in the hall, and publish the hall.
 +
*Once you're loaded from the GH update (which results from the officer publishing), run to the middle of the entryway. Soon as everyone loads and does this, GO! Find the mewkat. The officer that moved the mewkat will help with a "go" announcement, unless they're the last to load...
 +
*PM the officer that you've found the mewkat, when you do - tell them where it is. This is proof you found it. Yes it will wander around a bit, just say the general area.
 +
*The officer will announce in /1 zone chat the person that found the mewkat, immediately.
 +
 
 +
'''A Few Other Notes:'''
 +
*Officer who moves the mewkat will withdraw the desired materials from veteran storage.
 +
*Officer who moves the mewkat will not participate in the round, obviously, and does not have to pay to move the mewkat, either.
 +
*Officer who moves the mewkat should say "go" once people are loaded, to move things along. The more observant participants will not need such prodding :D
 +
*Officer who moves the mewkat can add/move some furniture around to keep the mewkat in one place, remember what you move and put it back as soon as the round is over.
 +
*Officer who moves the mewkat can put it in any room, even rented rooms or rooms with doors, so long as the kat is visible or audible from the outside of the room.
 +
*Do not pay for other people to participate. Trade them, then let them deposit. It's much easier to have smooth, official rounds this way.
 +
*If for some reason a participant gets disconnected, then the round is repeated, OR they play in the next round free of charge. Whichever is less confusing for the records at that time.
 +
 
 +
'''Prizes:'''
 +
*Your choice of THREE of any 0-4* materials from veteran storage. (So you can pick 3 4* materials if you want, or any materials you're in particular need of).
 +
*Prizes are limited to what we have in veteran storage. We do not store certain things in veteran storage (see storage rules in GH section).
 +
|width=99%}}
 +
 
 +
 
 +
{{showhide|Clockwork Activity: Shadow Lairs|content=
 +
*Any Guild shadow lair mission must be planned a week in advance, and have more than 4 wanting to go, in case the dreaded REAL LIFE interferes and someone in the original party has to drop. We PREFER to take people if they have something to craft at the sanctuary alchemy machine (not everyone in the group, but at least one person in the group, so the trip is as efficient as possible). If it's just for fun, then so be it. In this case, we highly suggest Darkfire Elite, since that has a decent chance of paying for itself, including the crown drops and Maiden Tear selling (use the AH for this, it's much more efficient).
 +
*It is considered a Guild Shadow Lair if ONE of the following is met:
 +
** A shadow key donated by someone, withdrawn from storage, is used. In this case, every participant puts 30,000 crowns into the treasury. This is a redundant raw loss on the key itself, financial wise, but since it was donated (probably annonymously), it is a fair way for the group to pay for it, since the treasury benefits from the overal donation gesture of the key giver, whomever they may be. If there is a non-guildie involved, trade them 30k and put it into the treasury.
 +
** All members are guildies. Key source - if it is from the storage, yes pay for it into the treasury, if one of you buys it from the SD, or unboxed it from a lockbox, lucky you, then just use it.
 +
|width=99%}}
 +
 
 +
 
 +
{{showhide|Calendar Activity: Winter Gift Giving (WGG)|content=
 +
*Occurs in the second half of December every year.
 +
*If you are familiar with secret Santa, you'll get how this works. Because "Winter Gift Giving" is Secret Santa.
 +
 
 +
*'''Winter Gift Giving Instructions:'''
 +
 
 +
*A MOTD message will appear letting you know we are starting the Winter Gift Giving activities. It will say: "WGG Guild Activity has begun! Mail the [Guild Master's Name] if you wish to participate, or go to the wiki for instructions. Happy Holidays! DPMitT"
 +
 
 +
*Gift Economy: whatever you choose to give cannot be worth more than 10,000 crowns. This is to respect our full tier range of players. Not all dragons have hoards!
 +
 
 +
*You may participate ONCE a year.
 +
*You can gift ONE thing.
 +
*People who are not members of the guild cannot participate in this guild activity (feel free to do "Secret Santa" with a group of friends, with your own Arbiter of course).
 +
*Steam Trades are not applicable.
 +
*You can give: anything in the price range that is in the game's inventory. Energy, Crown Bundle, items, anything. But people probably won't like furniture, etc. Use your holiday spirit to decide what to Gift!
 +
 
 +
*Mail our Guild bot, '''Draco-Dusk-Vault''', whatever item you chose to Gift. This bot is the Arbiter of the "Winter Gift Giving" activity. Do '''NOT''' mail your Gift to any other account, because Grinchlins will steal it.
 +
 
 +
*Around the 25th, given time availability, the ODD guild master will distribute the gifts randomly, using MATH.
 +
 
 +
*The absolute limit to submit a Gift is the 30th of December. If there's no partner for you, your gift will be returned to you.
 +
 
 +
*Have fun figuring out who's gifts went where!
 +
 
 +
*NEVER be disappointed in what you get. Keep holiday cheer in the air!
 +
|width=99%}}
 +
 
 +
{{showhide|Calendar Activity: Birthdays|content=
 +
*It is polite to send someone something nice on their birthday through Mail. They probably are telling the truth, we're all ODD and honest.
 +
*NEVER be disappointed in what you get. Be happy that you survived another year!
 +
|width=99%}}
 +
<!--===============================
 +
 
 +
 
 +
 
 +
 
 +
ShowHide/Gallery
 +
Put pictures of your guild here.
 +
 
 +
 
 +
 
 +
 
 +
===============================-->
 +
|gallery=
 +
Click images to see larger versions of them.
 +
<gallery heights=100px widths=100px perrow=3>
 +
Image:Guild-Winterfest-SnowBucket.png|Guild Fights are friendly fights.
 +
</gallery>
 +
<!--===============================
 +
 
 +
 
 +
 
 +
 
 +
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Revision as of 10:14, 27 December 2014

Spiral Guild Card
GuildLogo-Of Draco Dusk.gif   Name: Of Draco Dusk
Founded: 19 May 2012
Population: ~95
Guild Hall: 4F
Application: Mail a veteran, officer, or GM in-game.
Game Focus: PvE
Core Rules: Be civil, be nice, no begging, and have fun.
Motto: From fragile eggs hatch mighty warriors
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