Of Draco Dusk (Guild)
From SpiralKnights
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
{{showhide| Guild Ranks and Titles |content=
-
-
-
-
-
- Try to get 3333 usables in your belt (such as poison vials, sleep vials, and so on - these drop from boxes and enemies) to get better elevator prizes.
- Try to complete a level with full health (at the very end of a mission, dropping your vitapod is an easy thing to to) for better elevator prizes.
- The elevator wheel can only give materials, money, or boxes if you are at full health with 3333 usables at the end of a level.
- Feeding Battle Sprites: only use the mineral food when your pet needs it to level up. Make sure mineral food isn't bound in your inventory if you want to make and sell the food your pet doesn't use to other people. Otherwise, feed common 5* (and lower star to top the hunger off) to get the sprite to the point of leveling. They take heat, but not a lot. Once you reach 50, establish a trade system with someone who doesn't have your pet - and feed it the preferred food for general feeding. Raw 5* monster drops no longer suffice - the heat bar barely moves. A 1:1 trade ratio for the materials you and your partner need should help level your pet more efficiently, as well as economically.
- We encourage joining open parties. It facilitates healthy guild bonding. If you don't want anybody joining your party, lock it. An open party is basically an invite to guild members. This is NOT like a random invite (see rules information).
- Students (anyone not a Teacher, or even Teachers, because we all learn all the time): check the list of Teachers to know whom you can ask questions about the game, and get precise, correct answers!
- You don't need a polaris. Gigawatt is fine, functionally.
- The Wiki is your friend! But sometimes the damage/speed bars are LIES.
-
-
How to Play
- This is played on Sunday evenings EST.
- Participation fee: 500 E. Prize: see below.
- At least 3 people must participate, one of whom must be an officer.
- An officer, playing the role of the Changer, will move one furniture in the hall in some way - either rotate it, remove it, swap it with another furniture, or move it somewhere else in the hall. It will never be something silly, like rotating a table or bush, that nobody would ever figure out.
- Once moved, the Changer will publish the hall. Before doing so, the Changer will announce that a round has begun, and to start as soon as the GH updates. Participants, playing the role of Observers, will start at the entrance when the hall is updated, so as soon as you load - GO! Find what was changed!
- Participants (there must be at least 2 other than the officer) will then scour the hall to find the change. PM (don't use public or zone chat) the Changer what you think the change was.
- You will all have 10 minutes to find what was changed.
- At five minutes, if the change has not been found, the Changer will announce in /1 zone a hint to help things along.
- The first person to find the change wins the prize. If nobody finds the change, random numbers are assigned to each observer, and one will be drawn as the winner.
- The Changer announces the winner immediately, as well as what was changed.
- After the round, the furniture is restored to its old position by the Changer.
Rules
- You can only change furniture.
- Off-limits to change: Rented Rooms, Game rooms, any room with a door installed, the War Room, certain items: Bones, books, energy wells.
- Do not swap items.
- Do not rotate something stupid like a bush or a table that nobody would ever guess ever, that's not fun. Make sure you can see a visual difference if you rotate a drawer.
- Only move a few tiles (if you move something across the hall, that's a removal AND an addition basically, if you think about it, so don't do this either).
- That leaves: rotations, limited-range moves, removals, and additions.
- Five-minute hints: what side of the hall the change was in. (Left, Right, or Middle. Middle is entry, landing). What kind of movement it was: a rotation, move, removal, or addition. Chose one to reveal at the five minute mark.
- Changer: give a 3,2,1 minute warning in /1 zone chat.
- You cannot participate if you don't pay the fee. Do not jump into the middle of a round either.
A Few Other Notes:
- We will change the MotD when we start to play, as well as announce in /g beforehand for awhile.
Prizes
- One week of free E. Energy well withdrawals normally cost X000 crowns per withdrawal.
-
How to Play:
- This is played on Wednesday evenings EST.
- Participation Fee: 1000 crowns to treasury.
- Gather at least two people and an officer for a round.
- The officer will announce that a game is starting in /g for awhile beforehand.
- An officer will move our mewkat to a random place in the hall, and publish the hall.
- Once you're loaded from the GH update (which results from the officer publishing), run to the middle of the entryway. Soon as everyone loads and does this, GO! Find the mewkat. The officer that moved the mewkat will help with a "go" announcement, unless they're the last to load...
- PM the officer that you've found the mewkat, when you do - tell them where it is. This is proof you found it. Yes it will wander around a bit, just say the general area.
- The officer will announce in /1 zone chat the person that found the mewkat, immediately.
A Few Other Notes:
- Officer who moves the mewkat will withdraw the desired materials from veteran storage.
- Officer who moves the mewkat will not participate in the round, obviously, and does not have to pay to move the mewkat, either.
- Officer who moves the mewkat should say "go" once people are loaded, to move things along. The more observant participants will not need such prodding :D
- Officer who moves the mewkat can add/move some furniture around to keep the mewkat in one place, remember what you move and put it back as soon as the round is over.
- Officer who moves the mewkat can put it in any room, even rented rooms or rooms with doors, so long as the kat is visible or audible from the outside of the room.
- Do not pay for other people to participate. Trade them, then let them deposit. It's much easier to have smooth, official rounds this way.
- If for some reason a participant gets disconnected, then the round is repeated, OR they play in the next round free of charge. Whichever is less confusing for the records at that time.
Prizes:
- Your choice of THREE of any 0-4* materials from veteran storage. (So you can pick 3 4* materials if you want, or any materials you're in particular need of).
- Prizes are limited to what we have in veteran storage. We do not store certain things in veteran storage (see storage rules in GH section).
-
- Any Guild shadow lair mission must be planned a week in advance, and have more than 4 wanting to go, in case the dreaded REAL LIFE interferes and someone in the original party has to drop. We PREFER to take people if they have something to craft at the sanctuary alchemy machine (not everyone in the group, but at least one person in the group, so the trip is as efficient as possible). If it's just for fun, then so be it. In this case, we highly suggest Darkfire Elite, since that has a decent chance of paying for itself, including the crown drops and Maiden Tear selling (use the AH for this, it's much more efficient).
- It is considered a Guild Shadow Lair if ONE of the following is met:
- A shadow key donated by someone, withdrawn from storage, is used. In this case, every participant puts 30,000 crowns into the treasury. This is a redundant raw loss on the key itself, financial wise, but since it was donated (probably annonymously), it is a fair way for the group to pay for it, since the treasury benefits from the overal donation gesture of the key giver, whomever they may be. If there is a non-guildie involved, trade them 30k and put it into the treasury.
- All members are guildies. Key source - if it is from the storage, yes pay for it into the treasury, if one of you buys it from the SD, or unboxed it from a lockbox, lucky you, then just use it.
-
- Occurs in the second half of December every year.
- If you are familiar with secret Santa, you'll get how this works. Because "Winter Gift Giving" is Secret Santa.
- Winter Gift Giving Instructions:
- A MOTD message will appear letting you know we are starting the Winter Gift Giving activities. It will say: "WGG Guild Activity has begun! Mail the [Guild Master's Name] if you wish to participate, or go to the wiki for instructions. Happy Holidays! DPMitT"
- Gift Economy: whatever you choose to give cannot be worth more than 10,000 crowns. This is to respect our full tier range of players. Not all dragons have hoards!
- You may participate ONCE a year.
- You can gift ONE thing.
- People who are not members of the guild cannot participate in this guild activity (feel free to do "Secret Santa" with a group of friends, with your own Arbiter of course).
- Steam Trades are not applicable.
- You can give: anything in the price range that is in the game's inventory. Energy, Crown Bundle, items, anything. But people probably won't like furniture, etc. Use your holiday spirit to decide what to Gift!
- Mail our Guild bot, Draco-Dusk-Vault, whatever item you chose to Gift. This bot is the Arbiter of the "Winter Gift Giving" activity. Do NOT mail your Gift to any other account, because Grinchlins will steal it.
- Around the 25th, given time availability, the ODD guild master will distribute the gifts randomly, using MATH.
- The absolute limit to submit a Gift is the 30th of December. If there's no partner for you, your gift will be returned to you.
- Have fun figuring out who's gifts went where!
- NEVER be disappointed in what you get. Keep holiday cheer in the air!
-
- It is polite to send someone something nice on their birthday through Mail. They probably are telling the truth, we're all ODD and honest.
- NEVER be disappointed in what you get. Be happy that you survived another year!
-
- -----Floor 1-----"Public Floor"-----
- 1-A: GH ROOM: Hunter's Lodge
- 1-B: The Lava Pit: Bar and Grill (This will be turned into a Biscotti room if OOO ever does a pet food room. If the pet food is just the machine, it will go into AR)
- 1-C: Entrance Hall Area, Command Console
- 1-D: GH ROOM: Alchemy Room
- 1-E: GH ROOM: Auction Room
- -----Floor 2-----"NPC Market Floor"-----
- 2-A: Filming Studio (for capturing AVIs of people posing in special accessories!)
- 2-B: GH ROOM: Bechamel's Makeover Studio (with massage bed! A full Salon Experience!)
- 2-C: Ledge: Tea-Time with Jelly King
- 2-D: War Room
- 2-E: Ledge: Reading Time with Snarbs
- 2-F: GH ROOM: Punch and Vise
- 2-G: GH ROOM: Coliseum Room
- -----Floor 3-----"Guild Business Floor"-----
- 3-A: GH ROOM: Guild Training Hall
- 3-B: Draco Classroom
- 3-C: Ledge: Pending
- 3-D: Ledge: Pending
- 3-E: "Member Lounge" (Energy Wells located here).
- 3-F: Officer Meeting Room
- -----Floor 4------"Floor of Themes"-----
- 4-A: Time Warp Room: Winterfest
- 4-B: Pending: Theme Room/Rentable Room
- 4-C: Scholars' Ledge (Mewkat Nest)
- 4-D: Pending: Theme Room/Rentable Room
- 4-E: Fourth Floor Landing
- 4-F: Pending: Theme Room/Rentable Room
- 4-G: Ledge: Pending
- 4-H: Currently being rented (will move to 5F when we expand)
- 4-I: Pending: Theme Room/Rentable Room
- -----PENDING Floor 5------"Rentable Rooms"-----
- 5-A:
- ----------------------------------------
- Other Notes:
- We made boss trophies. To understand the cost of that project, go here. They are placed around the hall in a very attractive manner.
- Time Warp Room (for displaying time-constrained promo furnitures, like Winterfest things. They're pretty, so they shouldn't sit unused in the Treasury).
- UPKEEP: 41,800 crowns.
-
- A) Donations are OPTIONAL. We just brainwash you with our Gremlin Ray to do so. For what the guild does as a baseline for upkeep:
- For now, we ask that 5% (five percent) of the crowns earned in any mission a Vanguard runs be donated to the treasury. The % donated is up to the individual, and those below the rank of vanguard are not asked to donate, because we would rather you focus on getting the rank of vanguard. Donations are optional for all guild individuals, as you are paying for aesthetics with your donations. We want you in the guild for your personality, not your wallet.
- Quick math: on average, Vanaduke runs yield a 450 crown donation per run.
- Large donations are much loved! (Thanks especially to Aluminumbeluga, Owlert, Sverna, Ventaile, Talaos, and Wumpulump).
- B) Rooms and Expansions are delicate issues. In general, we will not purchase rooms, as they cannot be moved without being destroyed. In general, we will not expand without consensus and sufficient funds, as expanding increases upkeep: and we want to have a relaxed atmosphere. A demanding upkeep causes unwanted stress! And nobody wants stress in a game.
- C) Themes and Environments are also delicate issues. We will tend to change these according to events and promotions in game, for example, we did spooky theme for the Moorcroft kat event.
- D) Furniture is an aesthetic class of items that make the hall feel more like home. Furniture is purchased with a consensus system, with more expensive items taking more guild members to want them to authenticate a purchase. Furniture is paid for by funds in the treasury. Individual pieces can be paid for by a single guildie with a deposit to the treasury equal to the cost of the desired piece. A request must then be sent to an officer or guild master to obtain the furniture for display.
- E) Furniture is placed in the treasury as pure donation. Donating furniture does not justify taking resources from the guild, as you have a choice to sell the furniture on the market. Furniture doesn't help individuals progress through the game or purchase more CE if it's stuck in a treasury. Hey that rhymes. Feel free to collaborate with other guild members to purchase the more expensive (typically rare) event furniture pieces.
- F) Consensus System: for things purchased with funds from the guild treasury:
- Moving anything around: 2+ people. Moving anything around in a room that is established: 2+ people and GM permission, unless the room in question is a rentable room, then someone who can move furniture and the current renter, or just the current renter.
- For certain rooms, consensus has been reached after long periods of cooperation and time. These rooms are: Lava pit, School room, Officer room, AH. Don't move stuff around in these rooms.
- Do not move furniture that is in use. Buy more if you want a certain look, or discuss moving it around with the GM:
- Buying:
- special note: bulk purchases (more than 3 of any one item) need the permission of either the GM or at least 3 officers.
- special note: again, ONE person can completely pay for a specific furniture on their own. Consensus is only needed if Guild funds are used.
- 0-4,000 crowns: 1 person
- 4,001 - 10,000 crowns: 2 people.
- 10,001-20,000 crowns: 3 people.
- 20,001-40,001 crowns: 4 people.
- 40,001 - 50,000 cronws: 5 people.
- 50,001+: 6 people and GM approval.
- Rooms, Expansions: Only the GM may alter these things, with the consensus of at least 7+ guildies, 3 of whom must be officers.
- Themes, Environments: Only the GM will alter these things to support in-game events (if the change is paid for in full by the GM), or with the consensus of at least 7+ guildies, 3 of whom must be officers.
- There must always be at least 100,000 crowns in treasury. Do not buy anything if funds will go, or currently are, below this amount.
- Furniture in this list is placed, purchased, and can only be moved by the user:
- Birdsong Emporium---------Bed:---------Snarklefarf
- Birdsong Emporium---------Plant:Blue---------4x---------Averil
- Promo: Moorcroft---------Musty Tome Stack:---------6x---------Novaster
- ongoing list.
-
- Withdrawing Energy from the well: pay X000 crowns (amount varies, and is updated at top of this page in policies) into the treasury BEFORE doing so, for every withdraw.
- The well needs 500 E at least to be donated to, or paid into for the Hall Observers game as well as general donations.
- E wells are open to the entire guild during Supply Depot Box Promotions (examples - Dangerous, Gourmet), as well as other special events. Same prices above apply.
- Breaking an Energy Well rule will likely result in your removal from the guild. Do not take from the well if you cannot pay. As stated in the rules, we do not do loans.
-
- A) DO NOT PUT MATERIALS IN THE TREASURY. We can't withdraw materials from the treasury once they're in there...game mechanics, not our choice. Those materials can only be used for trophies, so unless we're working on a trophy, DO NOT PUT MATERIALS IN THE TREASURY. We will never use storage materials for trophies.
- B) Materials placed in guild storage are pure donation. Guildies can take materials for free FOR SPECIAL TRANSMUTING PURPOSES ONLY (to pass HoH, or make something for a Shadow Lair), from MEMBER STORAGE ONLY.
- Withdrawals for the purpose of selling are not allowed.
- Withdrawals for making multiple transmutes ("rage crafting" or crafting for UVs) are not allowed.
- Bulk withdrawals are not allowed. Take only what you absolutely need, and cannot get for yourself.
- Withdrawals for feeding battle sprites are not allowed. Pets eat a LOT of food, crafts don't.
- Withdrawals for prestige are absolutely not allowed. 100% waste. Do NOT complete that prestige, ever.
- Even if you pay, bulk withdrawals are not allowed. This is a pool of materials for the needy. We don't need cr for these things (minus the rare bits).
- Veteran storage is for Guild Hall Game prizes. Donating stuff in this section means that crowns will be put in for Guild Activities, ensuring that your material donation turns into a crown donation in due time. If you're being particularly generous, put the material in member storage.
- We will routinely move materials that are in excess, in the member storage, over to the Veteran Storage, in order to get them to be used more, and generate crowns for the treasury. While we realize you put things in member storage to be free...we think that you wouldn't want it sitting there getting dusty, either. If you want to ensure that your donation stays purely free in the member storage, send an officer or GM some mail with details.
- Further Notes on this:
- Never more than these amounts of these ranks of materials in MEMBER storage:
- 10 of 0-4* materials.
- 5 of 5* materials.
- Never more than these amounts of these ranks of materials in VETERAN storage:
- 100 of each material.
- Never more than these amounts of things in OFFICER storage:
- No limits on anything. All excess is moved here, until we're really sure there's not gonna be anymore Boss Trophies or Plushie Dolls or anything like that. Then we will at last sell it on the AH.
- Items from officer storage are occasionally prizes for Guild Activities.
- Extras, as stated above, will be moved to veteran/officer storage on a regular basis for use as Game Prizes/inventory, respectively.
- Try to keep withdrawing to once a day, if even that.
- C) If you're a recruit and want an item, ask nicely. Whether you get the item or not depends on how well you've been doing with us.
- D) If a lower ranked guildie wants to donate materials classified higher than their own rank, they should mail the items to an officer or guild master with a "donation for storage" subject line, or trade, so we can put them in the right place.
E) Organization:
- 0-5 star general materials are placed in member storage, if you want them to be available to all guildies for emergency transmutes.
- Materials for Guild Hall Games (essentially a roundabout crown donation) go into Veteran Storage.
- Rare or special materials (such as Shadow Lair materials, Pet Food (not rare but a pain to farm for), Mod Cals, Enamorocks)are placed in officer storage.
- All other depositable things go into Officer Storage.
- Lol usables
F) Withdrawing:
- Recipes are bought for 1000cr more than the basil sale price, if they are 4* or 5*. Crowns from recipes go to either CE for the Energy Well or the Treasury.
- Common items are bought for 100 cr more than the vendor buy price. (A 2* item is bought for 850 crowns, for example).
- UVed items are bought for 500cr more than the vendor buy price. (Please keep decent UVed items for yourselves).
- Accessories are sold at a price the donor or an officer/GM feels prudent, and this cr goes into the treasury. Placing accessories in storage is, again, a donation, and does not justify taking resources from the guild, because accessories don't help individuals through the game, or help buy more CE unless they are resold.
- don't freaking do this (Bad Withdrawal Incident).
- Rare Items: Keep in mind these are not always available:
- 1,000 for an enamorock.
- 3,000 for a mod calibrator. We don't have calibrator mods.
- 10,000 for a Nightmare Mane.
- 8,000 for a Celestial Ore.
- 10,000 for Gremlonium.
- 14,000 for a Maiden's Tear.
- Upon Request: Place crowns in treasury equal to the amount required for purchase, and the item will be withdrawn and given to you.
- If you can withdraw yourself: it's better to place the crowns in the treasury first, then withdraw, but this is not a big deal, as long as the total exchange occurs within a five minute period.
-
- Top Floor rooms may be rented to guildies. This is a person's chance to arrange a personal area the way they want to (within certain limits...like no theme changes or purchased "room" class guild hall things, or floor tiling changes)!
- Rooms may be rented by anyone in the guild.
- It costs 1,000 cr to rent a Room for one week. The crowns are deposited by renter(s) into the treasury.
- A person may rent a Room only once a week, we have to share! This is only if there's no competition to rent, otherwise a 1k fee a week keeps the room.
- Furniture purchase/placement requests go to officers or the Guild Master. We will arrange what we have for that Room, or buy what you want, if you supply crowns.
- Renting a room allows an individual to express themselves with furniture, or feel like they have their own tiny house.
- The room will be named " 'Individual's Name' Room (time (military) and day the room rent expires)" or a personalized name, if appropriate.
- Rooms Currently Being Rented:
- 4H by: 3 Guildies.