Difference between revisions of "Prize Wheel"

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[[Image:Prize wheel.png|thumb|400px|The prize wheel spins and the door opens on the prize won by the knight.]]
 
[[Image:Prize wheel.png|thumb|400px|The prize wheel spins and the door opens on the prize won by the knight.]]
The '''prize wheel''' spins after the completion of each level with monsters when players activate the elevator at the end.  [[Clockwork Terminal]]s, [[Subtown]]s, [[Party]] Lobbies, and [[The Core]] do not have prize wheels at the end. [[Missions]] do not have prize wheels either, regardless of the level type.
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The '''prize wheel''' spins after the completion of each level with monsters when players activate the elevator at the end.  [[Clockwork Terminal]]s, [[Subtown]]s, [[Party]] Lobbies, and [[The Core]] do not have prize wheels at the end. [[Mission]]s do not have prize wheels either, regardless of the level type.
  
 
Prize wheels reward each knight with a random prize, regardless of whether they return to Haven or descend. All prize wheels are independent of each other, and the prizes are not shared with the party. Possible prizes are:
 
Prize wheels reward each knight with a random prize, regardless of whether they return to Haven or descend. All prize wheels are independent of each other, and the prizes are not shared with the party. Possible prizes are:

Revision as of 18:36, 26 February 2012

The prize wheel spins and the door opens on the prize won by the knight.

The prize wheel spins after the completion of each level with monsters when players activate the elevator at the end. Clockwork Terminals, Subtowns, Party Lobbies, and The Core do not have prize wheels at the end. Missions do not have prize wheels either, regardless of the level type.

Prize wheels reward each knight with a random prize, regardless of whether they return to Haven or descend. All prize wheels are independent of each other, and the prizes are not shared with the party. Possible prizes are:

  • Materials, with more valuable materials being more likely deeper in the Clockworks.
  • Crowns, whose quantity also depends on depth.
  • Hearts; the number of health pips restored by the heart is equal to the tier the wheel was spun in.
  • Full Health; much less common than single hearts, but restores all health.
  • Pickups
  • Iron Lockboxes
  • Chromalisk; steals pickups from your dungeon belt.

Known Issues

Prize Wheel compensation from the Birdsong Mining Company. It is assumed that "cushions" is a reference to finding money between the cushions of a couch.

Occasionally, the prize wheel will not appear at all on screen after completing a depth, seemingly at complete random. It's unknown if anything is still awarded anyway.

If the prize wheel fails to appear (except during missions), a player may receive a mail reimbursing them of the crowns they would have otherwise obtained. It is unknown whether this applies solely to crowns (and not pickups, materials or hearts converted to crowns), or if the number crowns differs according to the original prize.

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