Release/latest

From SpiralKnights

Revision as of 23:42, 18 January 2012 by Clotho (Talk | contribs)

Jump to: navigation, search

This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.

2012-01-18

From the Release Notes:
Elevator Pass

The $5.95 30 Day Elevator Pass is here to stay! Accounts that have purchased the Elevator Pass in the past can now purchase it again as often as they like. Time is added to the your current Elevator Pass at the time of purchase.

Items

The following swords have had their charge attack changed from a swipe to a burst attack:

  • Proto Sword ☆☆☆☆☆
  • Beast Basher ☆☆☆☆☆
  • Slime Slasher ☆☆☆☆☆
  • Bolted Blade ★☆☆☆☆
  • Big Beast Basher ★☆☆☆☆
  • Super Slime Slasher ★☆☆☆☆
  • Hot Edge ★★☆☆☆
  • Static Edge ★★☆☆☆
  • Searing Edge ★★★☆☆
  • Shocking Edge ★★★☆☆
  • 'Edge' swords have had their icons slightly recolored.

2012-01-10

From the Release Notes:
  • Achievements unlocked in Spiral Knights that are missing in Steam will be unlocked in Steam on login.
  • Fixed a couple cases where unlocking multiple achievements at once would result in some of the achievements' failing to show up on Steam.
  • Gunpuppy bullets no longer spawn far away from their source.
  • Fixed several weighted statue exploits in the Firestorm Citadel and the Shadow Lair Firestorm Citadel.

2012-01-04

From the Release Notes:
Winterfest

Winterfest has ended and Impostoclaus has left Haven for another year, but the cold weather will remain in Haven for just a little while longer.

Monsters
  • All drone health has been reduced
  • Almost all monsters have had their delay increased between spawning and attacking (including retrodes!)
  • Wolvers, retrodes, and zombies will no longer follow their target once they commit to an attack
  • Retrode and zombie melee attack has been slowed down and damage area decreased
Levels
  • Fixed an area where players could get trapped in the IMF Warfare Workshop
Graphics
  • Advanced video options now include ability to adjust anti-aliasing level (takes effect on restart)
Bugfixes
  • Circuit Breaker Armor is now weak to fire and freeze
  • Bomb fuse graphic has been filled in to make it easier to read
  • Charge attacks for the elemental brandish lines (and those shadow ones too) had been rebuilt for a more reliable damage area
  • Fixed issue with lichens inflicting damage before playing their animation
  • Fixed issue that was preventing gremlin thwackers from telegraphing their charge attack
  • Gremlin dodge cooldown increased from 1 second to 4 seconds
  • Gremlin menders have been scolded once again for harming others
  • Wolvers should no longer block movement while underground
  • Removed combo breaker escape action from T3 wolvers
  • Slowed down the explosion delay on the retrodes beam attack and reduced the damage radius
  • Greavers will no longer inflict status ailments through barriers
  • Jelly cube spires will terminate if they are interrupted by the death of their source
  • Slag Guard charge attack no longer cause damage in all directions on collision
  • Volcanic Long Feather will no longer apply as the Toasty Long Feather

2011-12-19

From the Release Notes:

Drone Monsters

  • A new class of monsters called 'drones' have been added to the Clockworks
  • Drones are not part of any monster family
  • A drone is completely immune to damage unless it stops and exposes its weak point
  • A golden drone will never stop and is completely immune to damage
  • There are two types of drones: 'shankles' that deal damage and 'wisps' that cause status conditions

Here are the official names for all drones:

  • Shankle
  • Sharp Shankle
  • Sage Shankle
  • Dark Shankle
  • Golden Shankle
  • Golden Sharp Shankle
  • Golden Sage Shankle
  • Golden Dark Shankle
  • Volcanic Wisp
  • Winter Wisp
  • Storm Wisp
  • Bog Wisp
  • Golden Volcanic Wisp
  • Golden Winter Wisp
  • Golden Storm Wisp
  • Golden Bog Wisp

Levels

  • Prevented teammates locking you inside the treasure closets on Scarlet Fortress Cravat Hall II

2011-12-14

From the Release Notes:
Lockdown - Frostbite
  • Opened up north path to allow players to bypass the center CP
  • Made CPs on either end of the map easier to defend by their respective 'home teams'
Bugfixes
  • Fixed a scenario room with an airlock that could create dead ends on rare occasions
  • Fixed a scenario room with a broken text description
  • Disable the Event Hub button when the HUD is locked
  • The Event Hub no longer shows yourself as a party to join
  • The Event Hub no longer shows training hall parties
  • Fixed a bug where gear health bonuses were being applied in Blast Network
  • Fixed the end of level heat bonus display which was not correctly showing the new double heat bonus
  • Fixed the speed of applied trap damage on unshielded knights in Lockdown
Personal tools