Difference between revisions of "Sewer Stash/Gate Map"

From SpiralKnights

Jump to: navigation, search
m
m
Line 29: Line 29:
 
|floor depth = 16
 
|floor depth = 16
 
|floor name  = Weapons Cache
 
|floor name  = Weapons Cache
|floor area  = This floor is composed of random ''[[Compact Area]]'' segments.  
+
|floor area  = This floor is composed of random ''[[Compact Area]]'' segments with a guaranteed double [[Battle Pod|battle pod]] fight at the end.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 09:02, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Wasteworks Access
Depth: 14

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Security Outpost
Depth: 15

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Weapons Cache
Depth: 16

This floor is composed of random Compact Area segments with a guaranteed double battle pod fight at the end.


Personal tools