Difference between revisions of "Shroud of the Apocrea/Gate Map"

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m (created (a good test for the dynamics of the GateMap template))
 
m (fix name of 2F)
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|icon 1      = Clockwork Tunnels-Haunted Passage
 
|icon 1      = Clockwork Tunnels-Haunted Passage
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
|floor name  = Assembly Floor
+
|floor name  = Haunted Passage
 
|floor area  = Areas are similar to: <br> ''[[Clockwork Tunnels|Clockwork Tunnels: Haunted Passage]].''
 
|floor area  = Areas are similar to: <br> ''[[Clockwork Tunnels|Clockwork Tunnels: Haunted Passage]].''
 
}}
 
}}

Revision as of 06:16, 30 July 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Haunted Passage
Depth: Depends on rank

Areas are similar to:
Clockwork Tunnels: Haunted Passage.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Obsidian Nexus
Depth: Depends on rank

A strange dimension. Arsenal is accessible.


Fourth Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Munitions Storage
Depth: Depends on rank

Areas similar to the relevantly themed Arena or Clockwork Tunnels.


Fifth Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Munitions Storage
Depth: Depends on rank

The Grasping Plateau, or areas similar to the relevantly themed Arena or Clockwork Tunnels.


Sixth Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Munitions Storage
Depth: Depends on rank

The Grasping Plateau, or areas similar to the relevantly themed Arena or Clockwork Tunnels.


Seventh Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Grasping Plateau
Depth: Depends on rank

A graveyard-like area with special hazards and puzzles.


Eighth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Departure
Depth: Depends on rank

A strange dimension. Bid farewell to the lost.


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